L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Scotland to United Kingdom
            1 infantry moved from Kenya to Belgian Congo
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Novgorod to Russia
            2 fighters moved from Ukraine to Russia
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Caucasus to Sikang
                  Germans take Sikang from Chinese
            2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            1 armour and 2 mech_infantrys moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger do you intercept from Moscow?


  • @martin No thanks

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Novgorod to Russia
            2 fighters moved from Ukraine to Russia
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Caucasus to Sikang
                  Germans take Sikang from Chinese
            2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            1 armour and 2 mech_infantrys moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits
                Bombing raid in Russia rolls: 6,5,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Northern Italy
                Germans attack with 5 artilleries and 5 infantry
                British defend with 3 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 3/1 hits, 3,33 expected hits
                    British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/1 hits, 2,33 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 5 artilleries and 2 infantry in Northern Italy, round 3 : 2/1 hits, 2,33 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 5 artilleries and 1 infantry in Northern Italy, round 4 : 2/0 hits, 2,00 expected hits
                    British roll dice for 2 artilleries in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
                    2 artilleries owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
                Casualties for British: 3 artilleries and 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,50 expected hits
                    Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,50 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 1,67 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 1/1 hits, 1,33 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                Germans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                1 armour owned by the Germans retreated to Novgorod
                Russians win with 2 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 mech_infantrys
            Battle in Northwest Persia
                Germans attack with 2 armour and 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 armour and 6 mech_infantrys in Northwest Persia, round 2 : 2/0 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            3 bombers and 2 fighters moved from Russia to Ukraine
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Finland to Novgorod
    
        Place Units - Germans
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
            1 artillery and 5 infantry placed in Western Germany
            2 armour and 1 mech_infantry placed in Volgograd
            1 artillery and 1 mech_infantry placed in Rostov
            Germans undo move 3.
            2 infantry placed in Germany
            2 artilleries and 3 infantry placed in Western Germany
            Germans undo move 2.
            1 armour placed in Western Germany
            1 artillery and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : 0,67
    Germans regular : -3,67
    British regular : -0,67
    Russians AA : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 6 PUs; 
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Vologda
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Shensi to Tsinghai
            1 infantry moved from Dzavhan to Olgiy
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            3 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
            1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone
            1 fighter moved from 75 Sea Zone to India
            1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            1 fighter moved from Yunnan to India
            1 bomber moved from Yunnan to India
            1 mech_infantry moved from Szechwan to Burma
            1 artillery moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 armour moved from 72 Sea Zone to Tanganyika Territory
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger same question as always: do you intercept from India?


  • @martin Too well escorted, no thanks.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            3 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
            1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone
            1 fighter moved from 75 Sea Zone to India
            1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            1 fighter moved from Yunnan to India
            1 bomber moved from Yunnan to India
            1 mech_infantry moved from Szechwan to Burma
            1 artillery moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 armour moved from 72 Sea Zone to Tanganyika Territory
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in Kenya
            Battle in Tanganyika Territory
            Battle in Hopei
                Japanese attack with 1 artillery and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 2 : 1/0 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 3 : 0/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            4 fighters moved from India to 39 Sea Zone
            1 mech_infantry moved from Malaya to Shan State
            2 armour moved from Malaya to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
            1 fighter moved from Caroline Islands to Philippines
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 destroyers and 3 submarines placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,50
    UK_Pacific AA : 0,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs; 
            Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            4 transports moved from 95 Sea Zone to 96 Sea Zone
            4 mech_infantrys moved from Libya to 96 Sea Zone
            4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy
            2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers
                Germans defend with 5 artilleries, 1 factory_minor and 4 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits
                    4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Americans: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 16 Sea Zone to 31 Sea Zone
            1 bomber moved from Midway to Wake Island
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Northern Italy to Southern France
            2 tactical_bombers moved from Northern Italy to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            3 infantry placed in Southern Italy
            Americans undo move 2.
            1 artillery and 2 infantry placed in Southern France
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.67
    Japanese AA : 0.50
    Germans regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs; 
            Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            4 transports moved from 95 Sea Zone to 96 Sea Zone
            4 mech_infantrys moved from Libya to 96 Sea Zone
            4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy
            2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers
                Germans defend with 5 artilleries, 1 factory_minor and 4 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits
                    4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Americans: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 16 Sea Zone to 31 Sea Zone
            1 bomber moved from Midway to Wake Island
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Northern Italy to Southern France
            2 tactical_bombers moved from Northern Italy to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            3 infantry placed in Southern Italy
            Americans undo move 2.
            1 artillery and 2 infantry placed in Southern France
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 units repaired.
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
            1 submarine moved from 71 Sea Zone to 78 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - British
            1 infantry moved from Iraq to Persia
            1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from West India to India
            1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from Southern Italy to Northern Italy
            1 fighter moved from United Kingdom to Northern Italy
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            3 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Persia
            1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6,3,6,5,5,2,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.50
    Japanese regular : 0.00
    Japanese AA : 0.50
    Germans regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 infantry moved from Caucasus to Northwest Persia
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 3 infantry moved from South Australia to New South Wales
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 3 infantry moved from South Australia to New South Wales
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Belgian Congo to Rhodesia
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Rostov to Iraq
            2 armour and 3 mech_infantrys moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 tactical_bomber moved from Rostov to Persia
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 armour and 1 mech_infantry moved from Sikang to Volgograd
            1 bomber moved from Ukraine to Persia
            1 bomber moved from Ukraine to Persia
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 artillery moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Samara
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/1 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 7 infantry
                    Germans roll dice for 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/1 hits, 3,67 expected hits
                    British roll dice for 7 infantry in Persia, round 2 : 3/1 hits, 2,33 expected hits
                    3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Persia
                    Germans roll dice for 2 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/1 hits, 3,17 expected hits
                    British roll dice for 3 infantry in Persia, round 3 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 7 infantry
            Battle in Eastern Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Iraq to Northwest Persia
            2 bombers moved from Persia to Northwest Persia
            1 tactical_bomber moved from Persia to Northwest Persia
            1 fighter moved from Smolensk to Ukraine
            1 bomber moved from Samara to Ukraine
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Novgorod to Poland
            1 mech_infantry moved from Ukraine to Romania
            1 aaGun moved from Denmark to Western Germany
            1 mech_infantry moved from Ukraine to Romania
            1 aaGun moved from Western Ukraine to Bryansk
            1 artillery moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Ukraine to Bessarabia
    
        Place Units - Germans
            1 artillery and 1 mech_infantry placed in Volgograd
            1 mech_infantry placed in Rostov
            1 mech_infantry and 1 tactical_bomber placed in Novgorod
            1 artillery placed in Novgorod
            2 infantry placed in Ukraine
            2 infantry placed in Rostov
            1 infantry placed in Volgograd
            3 infantry placed in Germany
            2 artilleries and 8 infantry placed in Western Germany
            Germans undo move 7.
            1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,00
    Germans regular : -0,50
    British regular : -0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Olgiy to Timguska
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Russia to Samara
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            18 infantry moved from Russia to Vologda
            5 artilleries moved from Russia to Vologda
            2 armour and 3 mech_infantrys moved from Russia to Vologda
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns moved from Russia to Vologda
    
        Place Units - Russians
            1 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            4 fighters moved from 39 Sea Zone to 45 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Malaya to Shan State
            2 armour moved from Malaya to Shan State
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 armour moved from Tanganyika Territory to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Belgian Congo to French Equatorial Africa
                  Japanese take French Equatorial Africa from French
            1 infantry moved from Kenya to Ethiopia
                  Japanese take Ethiopia from British
            1 artillery moved from Kenya to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 2 destroyers; ANZAC defend with 2 destroyers and 1 transport
                    Japanese roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 3/1 hits, 2,33 expected hits
                    ANZAC roll dice for 4 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
                    1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 4 fighters in 45 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 3 fighters remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for ANZAC: 2 destroyers and 1 transport
                Casualties for Americans: 2 destroyers
            Battle in 33 Sea Zone
                Japanese attack with 2 carriers, 5 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 4/1 hits, 4,17 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 2/1 hits, 1,67 expected hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/1 hits, 3,17 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 3/1 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 carriers and 3 destroyers
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber could not land in 33 Sea Zone and were removed
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Hopei to Chahar
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour, 1 bomber and 1 mech_infantry placed in Malaya
            1 mech_infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            Japanese undo move 3.
            1 artillery and 1 infantry placed in Kwangtung
            Japanese undo move 2.
            1 armour and 2 mech_infantrys placed in Malaya
            1 bomber placed in Kiangsu
            2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
            Japanese collect 76 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 2,33
    ANZAC regular : 0,33
    

    Savegame

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