Game 1 of 2025
Flyingbadger vs Makalakalane
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@flyingbadger haha, yeah well, Russia is pretty much done for, so I thought they should wreck some havoc before they surrender.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Timguska to Novosibirsk 1 infantry moved from Kiangsu to Kiangsi 2 bombers moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 armour, 3 artilleries and 4 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsu 2 bombers moved from Kiangsi to Novosibirsk 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Korea to Manchuria 1 tactical_bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 fighter and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 Russians regular : -0.33
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@makalakalane Russian kamakazi…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kwangsi to 20 Sea Zone 2 infantry moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 20 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Kiangsi British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 3 aaGuns and 4 mech_infantrys moved from Yunnan to Kwangsi 4 infantry moved from Shan State to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 fighters moved from 98 Sea Zone to Persia 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 64 Sea Zone to 88 Sea Zone 4 infantry moved from Brazil to Suriname Place Units - British 1 artillery and 1 infantry placed in Egypt 3 armour placed in Persia 3 infantry placed in Iraq 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.50 British regular : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Albania to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Libya 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@flyingbadger sorry forgot about France. Germany is up.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; Germans buy 3 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Vyborg 2 bombers moved from Germany to Vyborg 3 bombers moved from Germany to Russia 1 fighter moved from Belarus to Russia 1 bomber, 5 fighters and 6 tactical_bombers moved from Western Ukraine to Russia 1 mech_infantry moved from Smolensk to Russia 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Russia Combat - Germans Battle in Vyborg Germans attack with 2 bombers and 3 infantry Russians defend with 2 fighters Germans roll dice for 2 bombers and 3 infantry in Vyborg, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 fighters in Vyborg, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 fighters Battle in Russia Germans attack with 16 armour, 10 artilleries, 4 bombers, 6 fighters, 21 infantry, 10 mech_infantrys and 6 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 42 infantry Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 16 armour, 10 artilleries, 4 bombers, 5 fighters, 21 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 28/72 hits, 27.33 expected hits Russians roll dice for 2 aaGuns, 4 artilleries and 42 infantry in Russia, round 2 : 18/46 hits, 15.33 expected hits 26 infantry owned by the Russians, 18 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 16 armour, 10 artilleries, 4 bombers, 5 fighters, 3 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 30/54 hits, 24.33 expected hits Russians roll dice for 4 artilleries and 16 infantry in Russia, round 3 : 9/20 hits, 6.67 expected hits 16 infantry owned by the Russians, 4 artilleries owned by the Russians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 7 artilleries, 4 bombers, 5 fighters, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 3 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns, 4 artilleries and 42 infantry Non Combat Move - Germans 2 bombers moved from Vyborg to Norway 1 bomber moved from Russia to Western Ukraine 3 bombers moved from Russia to Smolensk 5 fighters and 6 tactical_bombers moved from Russia to Western Ukraine 1 aaGun moved from Bryansk to Russia 3 aaGuns moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Smolensk 3 artilleries and 6 infantry moved from Northern Italy to France 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 submarines moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 artilleries placed in France 3 mech_infantrys placed in Novgorod 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2 Germans collect 55 PUs (4 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : 4.67 Germans regular : 6.50 Russians AA : 0.00
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@makalakalane No worries.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese
Combat Hit Differential Summary :
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@flyingbadger oops I accidentally pushed done instead of post, so I posted in beginning of Japans turn instead. You’re up.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kazakhstan to Sikang 1 bomber moved from Novosibirsk to Sikang 1 bomber moved from Novosibirsk to Tsinghai 2 infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Novosibirsk to Volgograd 1 armour and 3 artilleries moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Kazakhstan Combat - Japanese Battle in Volgograd Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Volgograd, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Volgograd Japanese win, taking Volgograd from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Tsinghai to Samara 1 bomber moved from Sikang to Samara 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 artillery moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Shantung Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 3.17 Russians regular : 0.67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
Combat Hit Differential Summary :
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@flyingbadger would you like to use kamikaze and how would you like to use them? Also I guess you scramble with all 3 fighters? near Japan…
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@makalakalane Yes on the scramble. I’d like to use all 6 kamikaze: 3 against the cruisers and 3 against the destroyers.
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@flyingbadger alright, you will win this game for sure. I had a 80-85% chance of winning and you only hit 1 destroyer with your kamikaze. You hit 14 in the first round and 11 in the next. Fuck it. This game has been ridiculous
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3 Battle in 6 Sea Zone Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits Units damaged: 2 battleships owned by the Americans 6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197 Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber Battle in Spain Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Spain to Morocco Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 2.33 Neutral_True regular : 1.67