Game 1 of 2025
Flyingbadger vs Makalakalane
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@flyingbadger depends… are you bringing other planes to escort the bombers?
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@flyingbadger remember to just make a manual post to show attacks if I need to make any decisions
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom
Combat Hit Differential Summary :
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@makalakalane Cheers, I’ll remember that from now on.
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@makalakalane Also, if it’s not too late, I was going to walk an Inf from Romania into Greece? But not sure what the custom is with these things.
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@flyingbadger that’s fine. I don’t intercept. You just bomb away :D
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom 1 infantry moved from Bulgaria to Greece Germans take Greece from Neutral_Allies Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom 1 bomber killed by AA Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany 1 battleship and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 5 armour and 1 mech_infantry moved from France to Germany 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland 6 artilleries moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Western Germany 2 infantry moved from France to Western Germany 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Holland Belgium Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany 5 armour, 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,1,5,5,5 Germans collect 39 PUs (4 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Timguska to Amur 3 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Western Ukraine 1 artillery and 10 infantry moved from Baltic States to Belarus 1 fighter moved from Russia to Novgorod 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Bryansk 4 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Russia to Smolensk 3 armour moved from Ukraine to Smolensk 4 mech_infantrys moved from Ukraine to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Hunan 2 artilleries and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 bomber moved from Kwangsi to 41 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to 43 Sea Zone Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 bomber moved from 43 Sea Zone to Kiangsu 2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Manchuria to Jehol 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to Kiangsi 1 armour moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. Non Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries, 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. Non Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries, 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from 97 Sea Zone to Iraq 1 bomber moved from Malta to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Shan State to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from Malta to 96 Sea Zone 1 fighter moved from Malta to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia British take Libya from Italians Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer and 1 tactical_bomber Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Battle in Gibraltar British attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 2 fighters and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 2 : 2/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 3 : 2/7 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from 92 Sea Zone to Malta 1 fighter moved from Tunisia to Algeria 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Sumatra to Yunnan 3 aaGuns and 4 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan Place Units - British 1 factory_minor placed in Persia 3 infantry placed in United Kingdom 1 destroyer and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17 Italians regular : 0,00 Japanese regular : -0,33 Neutral_Axis regular : -0,33 British regular : 2,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 2 artilleries and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Italians collect 14 PUs; end with 14 PUs
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Sumatra 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Syria Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Sumatra 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Syria Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Morocco to 96 Sea Zone 1 infantry moved from Trans-Jordan to Syria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 10 armour and 4 mech_infantrys moved from Germany to Eastern Poland 9 artilleries moved from Poland to Eastern Poland 17 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 armour moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 3 infantry moved from Romania to Bessarabia 7 infantry moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Holland Belgium to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to Romania 1 tactical_bomber moved from Western Germany to Romania Combat - Germans
Combat Hit Differential Summary :
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@makalakalane Scramble from UK for Russian sub?
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@flyingbadger sorry for late response. Was at work. No scramble, please
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@makalakalane No probs. Also being asked whether to scramble the 2 Russian fighters from Novogrod to SZ 127. Do you want them to scramble? Didn’t know that was something that could happen…
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@flyingbadger if you only haveyour 2 transports in that seazone, then yes. You will lose the transports and whatever they carried… But if you have anything remotely able to win a fight against my 2 fighters in defense, then no. In the post you have no units besides the 2 transports as far as I can tell…