• @flyingbadger haha, yeah well, Russia is pretty much done for, so I thought they should wreck some havoc before they surrender.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
            1 armour, 2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Timguska to Novosibirsk
            1 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from 35 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 1 armour, 3 artilleries and 4 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
            2 bombers moved from Kiangsi to Novosibirsk
            1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            3 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from Korea to Manchuria
            1 tactical_bomber moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.83
    Russians regular : -0.33
    

    Savegame


  • @makalakalane Russian kamakazi…


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Eastern United States to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 cruiser
                    Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba
            1 bomber moved from Central United States to Alberta Saskatchewan Manitoba
            1 bomber moved from Western United States to Alberta Saskatchewan Manitoba
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            10 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Eastern United States to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 cruiser
                    Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba
            1 bomber moved from Central United States to Alberta Saskatchewan Manitoba
            1 bomber moved from Western United States to Alberta Saskatchewan Manitoba
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            10 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Kwangsi to 20 Sea Zone
            2 infantry moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 artillery moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in 20 Sea Zone
                British attack with 1 fighter
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 20 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in Kiangsi
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 fighter moved from 20 Sea Zone to Kwangsi
            3 aaGuns and 4 mech_infantrys moved from Yunnan to Kwangsi
            4 infantry moved from Shan State to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            2 fighters moved from 98 Sea Zone to Persia
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 64 Sea Zone to 88 Sea Zone
            4 infantry moved from Brazil to Suriname
    
        Place Units - British
            1 artillery and 1 infantry placed in Egypt
            3 armour placed in Persia
            3 infantry placed in Iraq
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.33
    Germans regular : 0.50
    British regular : -1.00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Albania to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3
            Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from Shan State to Kwangsi
            1 fighter moved from Sumatra to Kwangsi
            1 fighter moved from Queensland to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from Shan State to Kwangsi
            1 fighter moved from Sumatra to Kwangsi
            1 fighter moved from Queensland to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Tunisia to Libya
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger sorry forgot about France. Germany is up.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 3 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Novgorod to Vyborg
            2 bombers moved from Germany to Vyborg
            3 bombers moved from Germany to Russia
            1 fighter moved from Belarus to Russia
            1 bomber, 5 fighters and 6 tactical_bombers moved from Western Ukraine to Russia
            1 mech_infantry moved from Smolensk to Russia
            16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 fighters
                    Germans roll dice for 2 bombers and 3 infantry in Vyborg, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 fighters in Vyborg, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 fighters
            Battle in Russia
                Germans attack with 16 armour, 10 artilleries, 4 bombers, 6 fighters, 21 infantry, 10 mech_infantrys and 6 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 42 infantry
                    Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 10 artilleries, 4 bombers, 5 fighters, 21 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 28/72 hits, 27.33 expected hits
                    Russians roll dice for 2 aaGuns, 4 artilleries and 42 infantry in Russia, round 2 : 18/46 hits, 15.33 expected hits
                    26 infantry owned by the Russians, 18 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 16 armour, 10 artilleries, 4 bombers, 5 fighters, 3 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 30/54 hits, 24.33 expected hits
                    Russians roll dice for 4 artilleries and 16 infantry in Russia, round 3 : 9/20 hits, 6.67 expected hits
                    16 infantry owned by the Russians, 4 artilleries owned by the Russians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 16 armour, 7 artilleries, 4 bombers, 5 fighters, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 3 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns, 4 artilleries and 42 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vyborg to Norway
            1 bomber moved from Russia to Western Ukraine
            3 bombers moved from Russia to Smolensk
            5 fighters and 6 tactical_bombers moved from Russia to Western Ukraine
            1 aaGun moved from Bryansk to Russia
            3 aaGuns moved from Ukraine to Western Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
            3 artilleries and 6 infantry moved from Northern Italy to France
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            2 submarines moved from 115 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            3 artilleries placed in France
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2
            Germans collect 55 PUs (4 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 4.67
    Germans regular : 6.50
    Russians AA : 0.00
    

    Savegame


  • @makalakalane No worries.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger oops I accidentally pushed done instead of post, so I posted in beginning of Japans turn instead. You’re up.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kazakhstan to Sikang
            1 bomber moved from Novosibirsk to Sikang
            1 bomber moved from Novosibirsk to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 armour and 3 artilleries moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Kazakhstan
    
        Combat - Japanese
            Battle in Volgograd
                Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Volgograd, round 2 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Volgograd
                Japanese win, taking Volgograd from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to Samara
            1 bomber moved from Sikang to Samara
            1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            1 artillery moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 3.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger would you like to use kamikaze and how would you like to use them? Also I guess you scramble with all 3 fighters? near Japan…


  • @makalakalane Yes on the scramble. I’d like to use all 6 kamikaze: 3 against the cruisers and 3 against the destroyers.


  • @flyingbadger alright, you will win this game for sure. I had a 80-85% chance of winning and you only hit 1 destroyer with your kamikaze. You hit 14 in the first round and 11 in the next. Fuck it. This game has been ridiculous


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
            Battle in 6 Sea Zone
                Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197
                Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber
            Battle in Spain
                Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Morocco
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 2.33
    Neutral_True regular : 1.67
    

    Savegame

Suggested Topics

  • 13
  • 19
  • 25
  • 37
  • 109
  • 55
  • 51
  • 56
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.4k

Users

39.9k

Topics

1.7m

Posts