• TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger oops I accidentally pushed done instead of post, so I posted in beginning of Japans turn instead. You’re up.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kazakhstan to Sikang
            1 bomber moved from Novosibirsk to Sikang
            1 bomber moved from Novosibirsk to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 armour and 3 artilleries moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Kazakhstan
    
        Combat - Japanese
            Battle in Volgograd
                Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Volgograd, round 2 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Volgograd
                Japanese win, taking Volgograd from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to Samara
            1 bomber moved from Sikang to Samara
            1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            1 artillery moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 3.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger would you like to use kamikaze and how would you like to use them? Also I guess you scramble with all 3 fighters? near Japan…


  • @makalakalane Yes on the scramble. I’d like to use all 6 kamikaze: 3 against the cruisers and 3 against the destroyers.


  • @flyingbadger alright, you will win this game for sure. I had a 80-85% chance of winning and you only hit 1 destroyer with your kamikaze. You hit 14 in the first round and 11 in the next. Fuck it. This game has been ridiculous


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
            Battle in 6 Sea Zone
                Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197
                Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber
            Battle in Spain
                Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Morocco
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 2.33
    Neutral_True regular : 1.67
    

    Savegame


  • @makalakalane once more a staggering 3,5 difference in hit rate in a big battle. This is ridiculous


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
            1 fighter moved from Hunan to Kwangtung
            4 artilleries and 9 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 4 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Kwangtung, round 2 : 5/14 hits, 4.00 expected hits
                    Japanese roll dice for 1 aaGun, 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 6.00 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/7 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 11 infantry in Kwangtung, round 3 : 2/14 hits, 4.67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 4 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 8 infantry in Kwangtung, round 4 : 1/11 hits, 3.67 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
                1 fighter owned by the Chinese retreated
                3 artilleries owned by the Chinese retreated to Kwangsi
                Japanese win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery and 9 infantry
                Casualties for Japanese: 1 aaGun and 9 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Hunan to Kweichow
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : -4.33
    Japanese AA : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
            Battle in 6 Sea Zone
                Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197
                Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber
            Battle in Spain
                Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Morocco
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
            1 fighter moved from Hunan to Kwangtung
            4 artilleries and 9 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 4 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Kwangtung, round 2 : 5/14 hits, 4.00 expected hits
                    Japanese roll dice for 1 aaGun, 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 6.00 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/7 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 11 infantry in Kwangtung, round 3 : 2/14 hits, 4.67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 4 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 8 infantry in Kwangtung, round 4 : 1/11 hits, 3.67 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
                1 fighter owned by the Chinese retreated
                3 artilleries owned by the Chinese retreated to Kwangsi
                Japanese win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery and 9 infantry
                Casualties for Japanese: 1 aaGun and 9 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Hunan to Kweichow
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Turkey
            1 artillery moved from 99 Sea Zone to Turkey
            1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
            1 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangtung
            1 armour moved from Yunnan to Kwangtung
            3 mech_infantrys moved from Yunnan to Kwangtung
            4 armour moved from Persia to Turkey
            5 fighters moved from Persia to Turkey
            1 bomber moved from Malta to Southern France
            1 artillery moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - British
            Strategic bombing raid in Southern France
                    Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Java
            Battle in Turkey
                British attack with 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry in Turkey, round 2 : 7/25 hits, 8.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    7 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry in Turkey, round 3 : 8/25 hits, 8.17 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Java from Japanese, taking Turkey from Neutral_True with 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Neutral_True: 8 infantry
            Battle in Kwangtung
                British attack with 2 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 2 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/17 hits, 4.33 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Kwangtung, round 2 : 2/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    British roll dice for 2 armour, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/15 hits, 4.00 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 3 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    British roll dice for 2 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 : 4/14 hits, 3.83 expected hits
                    Japanese roll dice for 3 artilleries in Kwangtung, round 4 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for British: 3 infantry
                Casualties for Japanese: 3 artilleries and 6 infantry
    
        Non Combat Move - British
            1 fighter moved from Kwangtung to Yunnan
            1 tactical_bomber moved from Kwangtung to Yunnan
            4 infantry moved from Yunnan to Hunan
            2 aaGuns moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from India to Yunnan
            3 fighters moved from Turkey to Persia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
            1 armour moved from Suriname to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 armour and 1 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Southern France to Spain
            1 fighter moved from 92 Sea Zone to Spain
            1 mech_infantry moved from Turkmenistan to Persia
            1 fighter moved from Turkey to Trans-Jordan
            1 fighter moved from Turkey to Persia
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            2 fighters placed in United Kingdom
            Turning on Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 fighter
            EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
            British collect 37 PUs (2 lost to blockades); end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 bomber and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 1 bomber and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -1.17
    Japanese regular : -5.00
    Japanese AA : -0.17
    Neutral_True regular : -1.33
    British regular : -3.50
    Italians AA : -0.17
    

    Savegame


  • @flyingbadger well, at least the english redeemed the allies efforts a little bit, so it’s not all bad.


  • @makalakalane Yeah, the sea battle was pretty brutal for the US. I’ve had some good luck which has kept me in the game, otherwise I think my mistakes would have ended it by now. It’s been good to learn from your moves, so thank you for that.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 2 infantry moved from Albania to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5
            Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger no problem. I’m sometimes a littel quick to complain! Sorry :D this game is still open.


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from Queensland to New South Wales
            3 fighters moved from Kwangsi to Kwangtung
            2 infantry moved from Iraq to Turkey
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from Queensland to New South Wales
            3 fighters moved from Kwangsi to Kwangtung
            2 infantry moved from Iraq to Turkey
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 110 Sea Zone to Spain
            1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from Libya to Tobruk
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Trans-Jordan to Syria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @makalakalane Great, I’m enjoying. It is painful to see good plans ruined by unlucky dice!

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 2 submarines and 10 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            16 armour and 7 mech_infantrys moved from Russia to Tambov
                  Germans take Tambov from Russians
            16 armour and 7 mech_infantrys moved from Tambov to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Norway to United Kingdom
            1 bomber moved from Norway to 91 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger Srcamble?

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