OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
6 Player Free For All
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Mechanized Infantry Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Belorussia 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 1 infantry moved from Trans-Jordan to Turkey 1 infantry moved from Saudi Arabia to Trans-Jordan 1 destroyer moved from 15 Sea Zone to 14 Sea Zone 2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone 2 artilleries and 6 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Southern Europe to Balkans 1 infantry moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Eastern Europe to Belorussia Place Units - Germans 1 carrier and 2 tactical_bombers placed in 14 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Southern Europe Activate Technology - Germans Germans activating Mechanized Infantry Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 60 PUs; 1 techTokens; British buy 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from India to Himalaya 1 infantry moved from India to Himalaya 1 armour moved from Persia to Caucasus British take Caucasus from Russians 1 armour moved from Caucasus to Persia 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Turkey 1 infantry moved from Persia to Trans-Jordan 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Belgian Congo 1 infantry moved from Persia to Kazakh S.S.R. 1 tactical_bomber moved from Belgian Congo to Trans-Jordan 1 fighter moved from Belgian Congo to Trans-Jordan 2 fighters moved from Belgian Congo to Turkey 3 bombers moved from India to Kazakh S.S.R. 1 bomber moved from Belgian Congo to Himalaya 1 bomber moved from Belgian Congo to Himalaya Combat - British Battle in Kazakh S.S.R. British attack with 3 bombers and 2 infantry Russians defend with 1 infantry British roll dice for 3 bombers and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Himalaya British attack with 2 bombers and 2 infantry Russians defend with 1 infantry British roll dice for 2 bombers and 2 infantry in Himalaya, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Himalaya British win, taking Himalaya from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Turkey British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Turkey British win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 bombers moved from Himalaya to India 3 bombers moved from Kazakh S.S.R. to India 1 fighter moved from Trans-Jordan to India 1 tactical_bomber moved from Trans-Jordan to India 2 fighters moved from Turkey to Persia 1 infantry moved from Kenya to Belgian Congo 1 artillery and 7 infantry moved from Union of South Africa to Kenya 5 submarines moved from 28 Sea Zone to 33 Sea Zone 8 infantry moved from India to Persia 4 armour moved from Persia to India Place Units - British 12 infantry placed in India 8 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Germans regular : -0.67 Russians regular : 0.33 British regular : -1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from French Indochina to China 5 artilleries and 5 infantry moved from Kwantung to China 6 artilleries moved from Australia to 38 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone 6 artilleries moved from 37 Sea Zone to East Indies Japanese take East Indies from Chinese 2 bombers moved from Japan to Manchuria 5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone 4 infantry moved from Japan to 61 Sea Zone 3 artilleries and 3 infantry moved from Japan to 61 Sea Zone 3 artilleries moved from 61 Sea Zone to Manchuria 7 infantry moved from 61 Sea Zone to Manchuria Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 5 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 18 Sea Zone 2 fighters moved from 10 Sea Zone to 18 Sea Zone 1 cruiser moved from 10 Sea Zone to 18 Sea Zone 2 destroyers moved from 10 Sea Zone to 18 Sea Zone 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to Brazil 8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone 8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone 7 infantry moved from 18 Sea Zone to Brazil 8 artilleries moved from 18 Sea Zone to Brazil 2 artilleries moved from Eastern Canada to Eastern United States 1 infantry moved from Venezuela to Brazil 3 infantry moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 3 infantry moved from Mexico to Western United States 5 transports moved from 10 Sea Zone to 18 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Russians Purchase Units - Russians Russians buy 7 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 1 armour moved from West Russia to Russia 1 bomber moved from Sinkiang to India 1 infantry moved from Russia to Caucasus Russians take Caucasus from British 4 artilleries, 1 fighter, 33 infantry and 1 tactical_bomber moved from Russia to Kazakh S.S.R. 13 armour, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakh S.S.R. Combat - Russians Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory Bombing raid in India causes 1 damage total. Rocket attack in India does 4 damage to factory owned by British Rockets in Russia roll: 4 Battle in Kazakh S.S.R. Russians attack with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers British defend with 1 infantry Russians roll dice for 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 14/56 hits, 17.50 expected hits British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from British with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 1 bomber moved from India to Archangel 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Archangel Place Units - Russians 7 armour and 1 artillery placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -3.50 British regular : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Belorussia Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from Libya to 14 Sea Zone 3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone 2 armour and 2 infantry moved from Southern Europe to Ukraine S.S.R. 2 infantry moved from Balkans to Ukraine S.S.R. 4 artilleries, 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 16 Sea Zone 4 artilleries and 4 infantry moved from 16 Sea Zone to Ukraine S.S.R. 4 armour moved from Belorussia to Ukraine S.S.R. 6 artilleries moved from Belorussia to Ukraine S.S.R. 15 infantry moved from Belorussia to Ukraine S.S.R. 1 aaGun moved from Belorussia to Ukraine S.S.R. Place Units - Germans 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber placed in Southern Europe Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 67 PUs; 1 techTokens; British buy 12 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Belgian Congo 1 infantry moved from Trans-Jordan to Saudi Arabia British take Saudi Arabia from Germans 1 infantry moved from Turkey to Caucasus 1 armour moved from India to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 infantry moved from Himalaya to Sinkiang British take Sinkiang from Russians 1 infantry moved from Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus 1 fighter moved from India to Caucasus 5 bombers moved from India to Caucasus Combat - British Battle in Caucasus British attack with 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry British roll dice for 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Afghanistan 1 aaGun moved from Persia to India 8 infantry moved from Persia to India 4 armour moved from Persia to India 5 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to India 1 artillery and 7 infantry moved from Kenya to Belgian Congo 8 infantry moved from Union of South Africa to Kenya 5 submarines moved from 33 Sea Zone to 28 Sea Zone Place Units - British 12 artilleries placed in India 3 infantry placed in Union of South Africa 1 fighter placed in 28 Sea Zone Turn Complete - British British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : 0.67 British regular : -0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Japanese Japanese roll 2,4 and gets 0 hits Purchase Units - Japanese Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens; Combat Move - Japanese 6 artilleries moved from East Indies to 37 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from Borneo to 48 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone 6 artilleries moved from 49 Sea Zone to Philipine Islands 1 infantry moved from 49 Sea Zone to Philipine Islands 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from French Indochina to China 4 bombers moved from Manchuria to China 17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R. 5 artilleries and 5 infantry moved from Japan to 61 Sea Zone 5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria Combat - Japanese Non Combat Move - Japanese Turn Complete - Japanese Japanese collect 54 PUs; end with 117 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Purchase Units - Americans Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 2 artilleries moved from 18 Sea Zone to Brazil 3 destroyers moved from 10 Sea Zone to 18 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 3 infantry moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 2 artilleries moved from Western United States to Western Canada Place Units - Americans 1 factory placed in Brazil 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States Activate Technology - Americans Americans activating Jet Power Turn Complete - Americans Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Russians Purchase Units - Russians Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Kazakh S.S.R. 1 armour moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 6 armour moved from Archangel to Kazakh S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from West Russia to Archangel 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Archangel to Persia 1 tactical_bomber moved from Archangel to Persia 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Archangel to Caucasus 1 tactical_bomber moved from Archangel to Caucasus 1 fighter moved from Archangel to Sinkiang 1 tactical_bomber moved from Archangel to Sinkiang Combat - Russians Battle in Afghanistan Russians attack with 1 infantry British defend with 1 infantry Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians retreated to Kazakh S.S.R. Battle in Persia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sinkiang Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R. 1 tactical_bomber moved from Persia to Kazakh S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Sinkiang to Kazakh S.S.R. 1 tactical_bomber moved from Sinkiang to Kazakh S.S.R. 2 aaGuns moved from Russia to Kazakh S.S.R. Place Units - Russians 6 halftracks placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Turkey Germans take Caucasus from British Germans take Turkey from British 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. Combat - Germans Non Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to 16 Sea Zone 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone 4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone 4 armour and 4 infantry moved from 14 Sea Zone to Libya 1 armour moved from Southern Europe to Ukraine S.S.R. 3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R. 1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. 1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya Place Units - Germans 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone 3 artilleries and 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 2 infantry moved from India to Persia 3 fighters moved from India to Persia 5 bombers moved from India to Persia 1 tactical_bomber moved from India to Persia 1 armour moved from India to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 fighter moved from 28 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Persia Combat - British Battle in Persia British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya 3 infantry moved from Union of South Africa to Kenya 2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from Saudi Arabia to Trans-Jordan 5 bombers moved from Persia to India 1 tactical_bomber moved from Persia to 32 Sea Zone 3 fighters moved from Persia to 32 Sea Zone 1 fighter moved from Persia to India 1 infantry moved from Himalaya to India Place Units - British 6 artilleries and 6 infantry placed in India 2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Japanese Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from China to Himalaya Japanese take Himalaya from British 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from Himalaya to China 1 armour moved from French Indochina to China Combat - Japanese Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Manchuria to China 2 artilleries and 2 infantry moved from Japan to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria 6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone 6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 3 artilleries and 8 infantry placed in Japan 1 factory placed in Manchuria Activate Technology - Japanese Japanese activating Paratroopers Turn Complete - Japanese Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Japanese Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from China to Himalaya Japanese take Himalaya from British 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from Himalaya to China 1 armour moved from French Indochina to China Combat - Japanese Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Manchuria to China 2 artilleries and 2 infantry moved from Japan to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria 6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone 6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 3 artilleries and 8 infantry placed in Japan 1 factory placed in Manchuria Activate Technology - Japanese Japanese activating Paratroopers Turn Complete - Japanese Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 10 infantry moved from Brazil to 18 Sea Zone 10 artilleries moved from Brazil to 18 Sea Zone 3 armour moved from Brazil to 18 Sea Zone 3 infantry moved from Brazil to 18 Sea Zone 2 cruisers moved from 18 Sea Zone to 23 Sea Zone 13 destroyers moved from 18 Sea Zone to 23 Sea Zone 3 carriers moved from 18 Sea Zone to 23 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to 23 Sea Zone 4 fighters moved from 18 Sea Zone to 23 Sea Zone 2 artilleries moved from Brazil to 18 Sea Zone 2 infantry moved from Brazil to 18 Sea Zone 3 armour, 12 artilleries, 15 infantry and 15 transports moved from 18 Sea Zone to 23 Sea Zone 14 infantry moved from 23 Sea Zone to French Equatorial Africa Americans take French Equatorial Africa from British 3 armour moved from 23 Sea Zone to French Equatorial Africa 11 artilleries moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from 23 Sea Zone to Belgian Congo Americans take Belgian Congo from British 2 destroyers moved from 18 Sea Zone to 23 Sea Zone Combat - Americans Non Combat Move - Americans 2 artilleries moved from Western Canada to Eastern Canada 1 fighter moved from Eastern United States to Brazil Place Units - Americans 1 artillery, 1 infantry and 1 tactical_bomber placed in Brazil 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 7 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 halftrack moved from Archangel to West Russia Russians take West Russia from Germans 1 halftrack moved from Archangel to Caucasus Russians take Caucasus from Germans Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 halftrack EDIT: Adding units owned by Russians to Russia: 1 halftrack EDIT: Removing units owned by Russians from West Russia: 1 halftrack EDIT: Removing units owned by Russians from Caucasus: 1 halftrack EDIT: Adding units owned by Russians to Novosibirsk: 1 halftrack EDIT: Adding units owned by Russians to Russia: 1 halftrack EDIT: Turning off Edit Mode 1 armour moved from Kazakh S.S.R. to Russia 1 halftrack moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 halftrack moved from Archangel to Russia 1 halftrack moved from Archangel to Russia 2 aaGuns, 4 artilleries and 30 infantry moved from Kazakh S.S.R. to Novosibirsk 19 armour moved from Kazakh S.S.R. to Russia 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia Place Units - Russians 7 armour placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 1 techTokens; Germans buy 1 carrier, 4 destroyers, 1 factory and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Turkey to Ukraine S.S.R. Germans take Caucasus from Russians 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 3 armour and 3 infantry moved from Belorussia to Germany 7 armour and 7 infantry moved from Ukraine S.S.R. to Germany 1 aaGun moved from Ukraine S.S.R. to Balkans 1 fighter and 1 tactical_bomber moved from Ukraine S.S.R. to Algeria 4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Libya to Algeria 1 armour, 3 artilleries and 4 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 3 artilleries, 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 13 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 13 Sea Zone to Algeria 1 bomber moved from Southern Europe to Algeria 1 aaGun moved from Southern Europe to Western Europe 1 armour and 1 infantry moved from Belorussia to Germany 6 artilleries and 11 infantry moved from Belorussia to Ukraine S.S.R. 1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom Place Units - Germans 1 factory placed in Algeria 1 carrier and 4 destroyers placed in 13 Sea Zone 1 submarine placed in 14 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Kenya to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Afghanistan to Himalaya British take Himalaya from Japanese 5 bombers moved from India to Manchuria 1 fighter moved from 32 Sea Zone to Belgian Congo Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Belgian Congo British attack with 2 fighters and 2 infantry Americans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - British 1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya 1 fighter moved from Himalaya to 35 Sea Zone 2 infantry moved from Persia to India 5 bombers moved from Manchuria to India 5 submarines moved from 32 Sea Zone to 37 Sea Zone 2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 2 fighters moved from Belgian Congo to Kenya 1 artillery moved from Union of South Africa to Kenya 4 armour moved from Kenya to Union of South Africa 1 armour moved from Italian East Africa to Kenya 20 infantry moved from Kenya to Union of South Africa 1 artillery moved from Union of South Africa to Kenya 4 infantry moved from Kenya to Union of South Africa 4 armour moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa Place Units - British 1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone 2 armour placed in Union of South Africa 3 armour placed in India Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Kenya to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Afghanistan to Himalaya British take Himalaya from Japanese 5 bombers moved from India to Manchuria 1 fighter moved from 32 Sea Zone to Belgian Congo Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Belgian Congo British attack with 2 fighters and 2 infantry Americans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - British 1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya 1 fighter moved from Himalaya to 35 Sea Zone 2 infantry moved from Persia to India 5 bombers moved from Manchuria to India 5 submarines moved from 32 Sea Zone to 37 Sea Zone 2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 2 fighters moved from Belgian Congo to Kenya 1 artillery moved from Union of South Africa to Kenya 4 armour moved from Kenya to Union of South Africa 1 armour moved from Italian East Africa to Kenya 20 infantry moved from Kenya to Union of South Africa 1 artillery moved from Union of South Africa to Kenya 4 infantry moved from Kenya to Union of South Africa 4 armour moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa Place Units - British 1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone 2 armour placed in Union of South Africa 3 armour placed in India Turn Complete - British British collect 63 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by British from Himalaya: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,3 and gets 0 hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 110 PUs; 2 techTokens; Japanese buy 1 aaGun, 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 34 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from China to French Indochina 2 infantry moved from China to Sinkiang 1 bomber moved from China to Sinkiang 1 bomber moved from China to French Indochina 1 bomber moved from China to India 1 bomber moved from China to India Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in India causes 9 damage total. Battle in French Indochina Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to Manchuria 1 bomber moved from French Indochina to Manchuria 2 bombers moved from India to Manchuria 2 armour, 12 artilleries and 7 infantry moved from China to Kwantung 2 armour moved from Kwantung to Manchuria 3 artilleries and 8 infantry moved from Japan to 61 Sea Zone 3 artilleries and 8 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan 1 aaGun, 1 artillery and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 57 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British AA : -0.33 Russians regular : 0.67 British regular : -0.33