OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
6 Player Free For All
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Purchase Units - Americans Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 2 artilleries moved from 18 Sea Zone to Brazil 3 destroyers moved from 10 Sea Zone to 18 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 3 infantry moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 2 artilleries moved from Western United States to Western Canada Place Units - Americans 1 factory placed in Brazil 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States Activate Technology - Americans Americans activating Jet Power Turn Complete - Americans Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Russians Purchase Units - Russians Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Kazakh S.S.R. 1 armour moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 6 armour moved from Archangel to Kazakh S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from West Russia to Archangel 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Archangel to Persia 1 tactical_bomber moved from Archangel to Persia 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Archangel to Caucasus 1 tactical_bomber moved from Archangel to Caucasus 1 fighter moved from Archangel to Sinkiang 1 tactical_bomber moved from Archangel to Sinkiang Combat - Russians Battle in Afghanistan Russians attack with 1 infantry British defend with 1 infantry Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians retreated to Kazakh S.S.R. Battle in Persia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sinkiang Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R. 1 tactical_bomber moved from Persia to Kazakh S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Sinkiang to Kazakh S.S.R. 1 tactical_bomber moved from Sinkiang to Kazakh S.S.R. 2 aaGuns moved from Russia to Kazakh S.S.R. Place Units - Russians 6 halftracks placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 British regular : -0.33
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Turkey Germans take Caucasus from British Germans take Turkey from British 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. Combat - Germans Non Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to 16 Sea Zone 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone 4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone 4 armour and 4 infantry moved from 14 Sea Zone to Libya 1 armour moved from Southern Europe to Ukraine S.S.R. 3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R. 1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. 1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya Place Units - Germans 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone 3 artilleries and 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 2 infantry moved from India to Persia 3 fighters moved from India to Persia 5 bombers moved from India to Persia 1 tactical_bomber moved from India to Persia 1 armour moved from India to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 fighter moved from 28 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Persia Combat - British Battle in Persia British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya 3 infantry moved from Union of South Africa to Kenya 2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from Saudi Arabia to Trans-Jordan 5 bombers moved from Persia to India 1 tactical_bomber moved from Persia to 32 Sea Zone 3 fighters moved from Persia to 32 Sea Zone 1 fighter moved from Persia to India 1 infantry moved from Himalaya to India Place Units - British 6 artilleries and 6 infantry placed in India 2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : -0.33 British regular : -0.33
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Japanese Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from China to Himalaya Japanese take Himalaya from British 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from Himalaya to China 1 armour moved from French Indochina to China Combat - Japanese Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Manchuria to China 2 artilleries and 2 infantry moved from Japan to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria 6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone 6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 3 artilleries and 8 infantry placed in Japan 1 factory placed in Manchuria Activate Technology - Japanese Japanese activating Paratroopers Turn Complete - Japanese Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Japanese Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from China to Himalaya Japanese take Himalaya from British 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from Himalaya to China 1 armour moved from French Indochina to China Combat - Japanese Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Manchuria to China 2 artilleries and 2 infantry moved from Japan to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria 6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone 6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 3 artilleries and 8 infantry placed in Japan 1 factory placed in Manchuria Activate Technology - Japanese Japanese activating Paratroopers Turn Complete - Japanese Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 10 infantry moved from Brazil to 18 Sea Zone 10 artilleries moved from Brazil to 18 Sea Zone 3 armour moved from Brazil to 18 Sea Zone 3 infantry moved from Brazil to 18 Sea Zone 2 cruisers moved from 18 Sea Zone to 23 Sea Zone 13 destroyers moved from 18 Sea Zone to 23 Sea Zone 3 carriers moved from 18 Sea Zone to 23 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to 23 Sea Zone 4 fighters moved from 18 Sea Zone to 23 Sea Zone 2 artilleries moved from Brazil to 18 Sea Zone 2 infantry moved from Brazil to 18 Sea Zone 3 armour, 12 artilleries, 15 infantry and 15 transports moved from 18 Sea Zone to 23 Sea Zone 14 infantry moved from 23 Sea Zone to French Equatorial Africa Americans take French Equatorial Africa from British 3 armour moved from 23 Sea Zone to French Equatorial Africa 11 artilleries moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from 23 Sea Zone to Belgian Congo Americans take Belgian Congo from British 2 destroyers moved from 18 Sea Zone to 23 Sea Zone Combat - Americans Non Combat Move - Americans 2 artilleries moved from Western Canada to Eastern Canada 1 fighter moved from Eastern United States to Brazil Place Units - Americans 1 artillery, 1 infantry and 1 tactical_bomber placed in Brazil 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 7 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 halftrack moved from Archangel to West Russia Russians take West Russia from Germans 1 halftrack moved from Archangel to Caucasus Russians take Caucasus from Germans Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 halftrack EDIT: Adding units owned by Russians to Russia: 1 halftrack EDIT: Removing units owned by Russians from West Russia: 1 halftrack EDIT: Removing units owned by Russians from Caucasus: 1 halftrack EDIT: Adding units owned by Russians to Novosibirsk: 1 halftrack EDIT: Adding units owned by Russians to Russia: 1 halftrack EDIT: Turning off Edit Mode 1 armour moved from Kazakh S.S.R. to Russia 1 halftrack moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 halftrack moved from Archangel to Russia 1 halftrack moved from Archangel to Russia 2 aaGuns, 4 artilleries and 30 infantry moved from Kazakh S.S.R. to Novosibirsk 19 armour moved from Kazakh S.S.R. to Russia 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia Place Units - Russians 7 armour placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 1 techTokens; Germans buy 1 carrier, 4 destroyers, 1 factory and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Turkey to Ukraine S.S.R. Germans take Caucasus from Russians 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 3 armour and 3 infantry moved from Belorussia to Germany 7 armour and 7 infantry moved from Ukraine S.S.R. to Germany 1 aaGun moved from Ukraine S.S.R. to Balkans 1 fighter and 1 tactical_bomber moved from Ukraine S.S.R. to Algeria 4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Libya to Algeria 1 armour, 3 artilleries and 4 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 3 artilleries, 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 13 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 13 Sea Zone to Algeria 1 bomber moved from Southern Europe to Algeria 1 aaGun moved from Southern Europe to Western Europe 1 armour and 1 infantry moved from Belorussia to Germany 6 artilleries and 11 infantry moved from Belorussia to Ukraine S.S.R. 1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom Place Units - Germans 1 factory placed in Algeria 1 carrier and 4 destroyers placed in 13 Sea Zone 1 submarine placed in 14 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Kenya to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Afghanistan to Himalaya British take Himalaya from Japanese 5 bombers moved from India to Manchuria 1 fighter moved from 32 Sea Zone to Belgian Congo Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Belgian Congo British attack with 2 fighters and 2 infantry Americans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - British 1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya 1 fighter moved from Himalaya to 35 Sea Zone 2 infantry moved from Persia to India 5 bombers moved from Manchuria to India 5 submarines moved from 32 Sea Zone to 37 Sea Zone 2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 2 fighters moved from Belgian Congo to Kenya 1 artillery moved from Union of South Africa to Kenya 4 armour moved from Kenya to Union of South Africa 1 armour moved from Italian East Africa to Kenya 20 infantry moved from Kenya to Union of South Africa 1 artillery moved from Union of South Africa to Kenya 4 infantry moved from Kenya to Union of South Africa 4 armour moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa Place Units - British 1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone 2 armour placed in Union of South Africa 3 armour placed in India Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British rolls : 0.00 British regular : -0.33
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Kenya to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Afghanistan to Himalaya British take Himalaya from Japanese 5 bombers moved from India to Manchuria 1 fighter moved from 32 Sea Zone to Belgian Congo Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Belgian Congo British attack with 2 fighters and 2 infantry Americans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - British 1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya 1 fighter moved from Himalaya to 35 Sea Zone 2 infantry moved from Persia to India 5 bombers moved from Manchuria to India 5 submarines moved from 32 Sea Zone to 37 Sea Zone 2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 2 fighters moved from Belgian Congo to Kenya 1 artillery moved from Union of South Africa to Kenya 4 armour moved from Kenya to Union of South Africa 1 armour moved from Italian East Africa to Kenya 20 infantry moved from Kenya to Union of South Africa 1 artillery moved from Union of South Africa to Kenya 4 infantry moved from Kenya to Union of South Africa 4 armour moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa Place Units - British 1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone 2 armour placed in Union of South Africa 3 armour placed in India Turn Complete - British British collect 63 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by British from Himalaya: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 British rolls : 0.00 British regular : -0.33
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,3 and gets 0 hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 110 PUs; 2 techTokens; Japanese buy 1 aaGun, 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 34 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from China to French Indochina 2 infantry moved from China to Sinkiang 1 bomber moved from China to Sinkiang 1 bomber moved from China to French Indochina 1 bomber moved from China to India 1 bomber moved from China to India Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in India causes 9 damage total. Battle in French Indochina Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to Manchuria 1 bomber moved from French Indochina to Manchuria 2 bombers moved from India to Manchuria 2 armour, 12 artilleries and 7 infantry moved from China to Kwantung 2 armour moved from Kwantung to Manchuria 3 artilleries and 8 infantry moved from Japan to 61 Sea Zone 3 artilleries and 8 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan 1 aaGun, 1 artillery and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 57 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British AA : -0.33 Russians regular : 0.67 British regular : -0.33
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 battleships and 1 carrier; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 3 armour, 11 artilleries and 14 infantry moved from French Equatorial Africa to 23 Sea Zone 2 transports moved from 10 Sea Zone to 20 Sea Zone 3 infantry moved from Western United States to Western Canada 3 infantry moved from Alaska to Western Canada 2 cruisers moved from 23 Sea Zone to 22 Sea Zone 3 carriers moved from 23 Sea Zone to 22 Sea Zone 15 destroyers moved from 23 Sea Zone to 22 Sea Zone 2 artilleries moved from Brazil to Venezuela 2 infantry moved from Brazil to Venezuela 3 armour, 12 artilleries, 14 infantry and 15 transports moved from 23 Sea Zone to 22 Sea Zone 2 artilleries moved from Eastern Canada to Eastern United States 3 infantry moved from Eastern Canada to Eastern United States 1 tactical_bomber moved from Brazil to 22 Sea Zone 2 tactical_bombers moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from Brazil to Eastern United States 4 fighters moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from Brazil to 22 Sea Zone 14 infantry moved from 22 Sea Zone to Brazil 12 artilleries moved from 22 Sea Zone to Brazil 3 armour moved from 22 Sea Zone to Brazil Non Combat Move - Americans 1 aaGun moved from Western United States to Western Canada Place Units - Americans 2 battleships and 1 carrier placed in 22 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 4 armour and 2 halftracks; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 halftrack moved from Novosibirsk to Soviet Far East Russians take Yakut S.S.R. from Japanese Russians take Soviet Far East from Japanese 1 halftrack moved from Soviet Far East to Yakut S.S.R. 1 halftrack moved from Russia to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 bomber moved from Archangel to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 4 artilleries and 28 infantry moved from Novosibirsk to Yakut S.S.R. 22 armour moved from Russia to Yakut S.S.R. 7 armour moved from Archangel to Novosibirsk 3 fighters and 3 tactical_bombers moved from Russia to Sinkiang Combat - Russians Rocket attack in Manchuria does 2 damage to factory owned by Japanese Rockets in Novosibirsk roll: 2 Battle in Sinkiang Russians attack with 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers in Sinkiang, round 2 : 5/14 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 bomber, 3 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 bomber, 3 fighters and 3 tactical_bombers moved from Sinkiang to Novosibirsk 1 bomber moved from Archangel to Russia 1 bomber moved from Archangel to Russia 1 fighter moved from Archangel to Novosibirsk 9 infantry moved from Archangel to Russia Place Units - Russians 4 armour and 2 halftracks placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Russians regular : -1.50
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Persia Germans take Persia from British 1 bomber moved from Algeria to Brazil Combat - Germans Strategic bombing raid in Brazil Bombing raid in Brazil rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Brazil causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 2 fighters and 2 tactical_bombers moved from Algeria to 12 Sea Zone 1 aaGun moved from Western Europe to 13 Sea Zone 1 aaGun, 1 battleship, 6 carriers, 8 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports moved from 13 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Algeria 1 submarine moved from 14 Sea Zone to 12 Sea Zone 4 armour and 4 infantry moved from Germany to Spain 7 armour and 7 infantry moved from Germany to Western Europe 1 aaGun moved from Balkans to Southern Europe Place Units - Germans 1 carrier and 4 destroyers placed in 12 Sea Zone 3 submarines placed in 7 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
-
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 7x factory; Remaining resources: 56 PUs; 1 techTokens; British buy 3 armour, 12 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Himalaya to China 3 infantry moved from Himalaya to French Indochina 1 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Americans 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo British take Borneo from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea British take New Guinea from Japanese 3 fighters moved from 35 Sea Zone to French Indochina 1 tactical_bomber moved from 35 Sea Zone to French Indochina 3 bombers moved from India to China 2 bombers moved from India to French Indochina Combat - British Battle in China British attack with 3 bombers and 2 infantry Japanese defend with 1 infantry British roll dice for 3 bombers and 2 infantry in China, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in China British win, taking China from Japanese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indochina British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from French Indochina to India 3 bombers moved from China to India 1 bomber moved from French Indochina to India 3 carriers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone 1 tactical_bomber moved from French Indochina to 48 Sea Zone 3 fighters moved from French Indochina to 48 Sea Zone 2 destroyers moved from 35 Sea Zone to 48 Sea Zone 5 submarines moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from India to Himalaya 1 armour moved from Union of South Africa to Italian East Africa 1 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from Kenya to Union of South Africa 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Kenya to Union of South Africa 2 fighters moved from Kenya to India 3 armour moved from India to Himalaya Place Units - British 1 transport placed in 35 Sea Zone 9 infantry placed in India 3 armour and 3 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British rolls : 0.00 British regular : -0.33
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Japanese Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 6 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China 1 artillery and 1 infantry moved from Kwantung to China 1 artillery and 1 infantry moved from Kwantung to French Indochina 2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to India 2 bombers moved from Manchuria to French Indochina Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in India causes 8 damage total. Battle in French Indochina Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in China Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to Manchuria 2 bombers moved from French Indochina to Manchuria 1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone 6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 10 artilleries and 5 infantry moved from Kwantung to Manchuria Place Units - Japanese 2 submarines placed in 60 Sea Zone 1 fighter, 10 infantry and 1 tactical_bomber placed in Japan 1 aaGun and 4 infantry placed in Manchuria Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 42 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.33 British regular : -0.33
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Japanese Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 6 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China 1 artillery and 1 infantry moved from Kwantung to China 1 artillery and 1 infantry moved from Kwantung to French Indochina 2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to India 2 bombers moved from Manchuria to French Indochina Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in India causes 8 damage total. Battle in French Indochina Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in China Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to Manchuria 2 bombers moved from French Indochina to Manchuria 1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone 6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 10 artilleries and 5 infantry moved from Kwantung to Manchuria Place Units - Japanese 2 submarines placed in 60 Sea Zone 1 fighter, 10 infantry and 1 tactical_bomber placed in Japan 1 aaGun and 4 infantry placed in Manchuria Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 42 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Japanese EDIT: Changing PUs for Japanese from 57 to 48 EDIT: Changing ownership of French Indochina from Japanese to British EDIT: Removing units owned by Japanese from French Indochina: 1 artillery and 1 infantry EDIT: Adding units owned by British to French Indochina: 1 infantry EDIT: Changing unit bombing damage for these British owned units to: factory = 11 EDIT: Changing PUs for Japanese from 48 to 58 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.33 British regular : -0.33
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Americans 3 armour moved from Brazil to 22 Sea Zone 15 infantry moved from Brazil to 22 Sea Zone 12 artilleries moved from Brazil to 22 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western Canada to Western United States 3 infantry moved from Western Canada to Alaska 6 infantry moved from Western Canada to Eastern Canada Place Units - Americans 1 aaGun and 5 infantry placed in Eastern United States 9 infantry placed in Western United States Turn Complete - Americans Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,5 and gets 0 hits Purchase Units - Russians Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Russians 7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R. 22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 bombers moved from Russia to Buryatia S.S.R. 5 halftracks moved from Sinkiang to Buryatia S.S.R. Combat - Russians Rocket attack in Manchuria does 5 damage to factory owned by Japanese Rockets in Novosibirsk roll: 5 Battle in Buryatia S.S.R. Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits 28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits 10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R. 3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated 18 armour owned by the Russians retreated to Yakut S.S.R. Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66 Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber Casualties for Japanese: 11 artilleries and 38 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 armour moved from Archangel to Novosibirsk 3 armour moved from Archangel to Novosibirsk Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33 Japanese AA : 1.33 Russians regular : -1.00