• TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            6 armour moved from Russia to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
            4 armour, 1 halftrack and 9 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Archangel to 4 Sea Zone
            1 infantry moved from Archangel to 4 Sea Zone
            1 destroyer moved from 4 Sea Zone to 2 Sea Zone
            2 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to United Kingdom
            1 infantry moved from 3 Sea Zone to United Kingdom
            1 bomber moved from Archangel to United Kingdom
            1 bomber moved from Archangel to United Kingdom
            1 bomber moved from Archangel to United Kingdom
            1 bomber moved from Archangel to United Kingdom
            1 armour moved from Archangel to Ukraine S.S.R.
            1 infantry moved from Archangel to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Russia
    
        Combat - Russians
            Rocket attack in Southern Europe does 2 damage to factory owned by Germans
                Rockets in West Russia roll: 2
            Rocket attack in Western Europe does 3 damage to factory owned by Germans
                Rockets in Archangel roll: 3
            Battle in 2 Sea Zone
                Russians attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 2 Sea Zone
                Russians win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in United Kingdom
                Russians attack with 4 bombers and 2 infantry
                Germans defend with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians roll dice for 4 bombers and 2 infantry in United Kingdom, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits, 1.83 expected hits
                    2 infantry owned by the Russians, 1 bomber owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                3 bombers owned by the Russians retreated
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 bomber and 2 infantry
                Casualties for Germans: 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
            3 bombers moved from United Kingdom to Archangel
            1 aaGun moved from Caucasus to Ukraine S.S.R.
            1 aaGun moved from Caucasus to Russia
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            1 bomber and 10 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    Russians regular : 0.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens; 
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory = 1
            EDIT: Turning off Edit Mode
            Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from United Kingdom to 3 Sea Zone
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 1 fighter
                Russians defend with 1 transport
                    1 transport owned by the Russians lost in 3 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 transport
    
        Non Combat Move - Germans
            1 fighter moved from 3 Sea Zone to 13 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 7 Sea Zone to 13 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom
            1 infantry moved from Balkans to Eastern Europe
            4 armour moved from Western Europe to Balkans
            1 armour, 5 artilleries and 12 infantry moved from Southern Europe to Balkans
            1 bomber moved from Southern Europe to Balkans
            5 artilleries and 8 infantry moved from Western Europe to Germany
            1 artillery and 6 infantry moved from Spain to Western Europe
            1 artillery and 3 infantry moved from Algeria to 13 Sea Zone
            1 artillery and 3 infantry moved from 13 Sea Zone to Western Europe
    
        Place Units - Germans
            1 tactical_bomber placed in 13 Sea Zone
            3 artilleries and 8 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame

  • '20 '16

    With my improved factory tech, I can repair 2 damage for $1. I thought I was selecting $1 to repair two damage, but I had accidentally only selected 1 damage to repair. So I fixed it with edit.


  • @captainnapalm I was wondering why your factories looked different…


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 5
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese repair damage of 1x factory; Remaining resources: 32 PUs; 1 techTokens; 
            Chinese buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            1 armour moved from Sinkiang to Novosibirsk
                  Chinese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakh S.S.R.
            10 artilleries and 10 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Himalaya to Sinkiang
            1 infantry moved from Persia to Caucasus
                  Chinese take Caucasus from Russians
            1 infantry moved from Persia to Turkey
            2 fighters and 2 tactical_bombers moved from India to Turkey
            1 infantry moved from India to Persia
    
        Combat - Chinese
            Battle in Turkey
                Chinese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Chinese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkey
                Chinese win, taking Turkey from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 1 armour, 10 artilleries and 10 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 1 armour, 10 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 8/21 hits, 7.17 expected hits
                    Neutral roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
                Chinese loses 0 PUs for violating Kazakh S.S.R.s neutrality.
                Chinese win, taking Kazakh S.S.R. from Neutral with 1 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Chinese
            2 fighters and 2 tactical_bombers moved from Turkey to India
            1 infantry moved from French Indochina to India
    
        Place Units - Chinese
            1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
            Chinese collect 1 PU from War Bonds; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Chinese rolls : 0.00
    Neutral regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 2,5 and gets 0 hits
    
        Purchase Units - British
            British buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - British
            2 infantry moved from Union of South Africa to 28 Sea Zone
            2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
            1 battleship moved from 28 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Persia
            2 fighters moved from 28 Sea Zone to 34 Sea Zone
            2 fighters moved from 34 Sea Zone to Persia
            1 carrier moved from 28 Sea Zone to 34 Sea Zone
            1 bomber moved from French Equatorial Africa to Turkey
            3 infantry moved from Trans-Jordan to Turkey
            1 armour moved from Trans-Jordan to Turkey
            2 infantry moved from Trans-Jordan to Turkey
            1 armour moved from Trans-Jordan to Turkey
            3 infantry moved from Trans-Jordan to Turkey
            2 artilleries moved from Trans-Jordan to Turkey
    
        Combat - British
            Battle in Persia
                British attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Persia
                British win, taking Persia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 1 bomber and 8 infantry
                Chinese defend with 1 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 bomber and 8 infantry in Turkey, round 2 : 5/13 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Chinese with 2 armour, 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - British
            1 artillery moved from Union of South Africa to 28 Sea Zone
            3 infantry moved from Union of South Africa to 28 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 34 Sea Zone
            1 destroyer moved from 28 Sea Zone to 34 Sea Zone
            1 submarine moved from 28 Sea Zone to 34 Sea Zone
            3 infantry moved from 34 Sea Zone to Trans-Jordan
            1 artillery moved from 34 Sea Zone to Trans-Jordan
            1 infantry moved from Anglo Egypt to Libya
            1 aaGun, 13 armour, 2 artilleries and 3 infantry moved from Anglo Egypt to Trans-Jordan
            5 infantry moved from Belgian Congo to Anglo Egypt
            1 armour moved from Union of South Africa to Italian East Africa
            4 infantry moved from Union of South Africa to Kenya
            1 artillery moved from Angola to Kenya
            3 transports moved from 27 Sea Zone to 33 Sea Zone
            1 destroyer moved from 27 Sea Zone to 33 Sea Zone
            1 carrier moved from 23 Sea Zone to 28 Sea Zone
            3 infantry moved from Kenya to Italian East Africa
            1 bomber moved from Turkey to Trans-Jordan
            1 fighter moved from 23 Sea Zone to 34 Sea Zone
            1 fighter moved from Persia to 34 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
    
        Place Units - British
            4 armour, 1 artillery and 7 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 51 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 cruisers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            7 infantry moved from Manchuria to Buryatia S.S.R.
            2 armour, 12 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            1 artillery moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Manchuria to China
            1 infantry moved from Manchuria to Kwantung
            4 artilleries and 5 infantry moved from Japan to 61 Sea Zone
            4 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
            2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone
    
        Place Units - Japanese
            2 cruisers placed in 61 Sea Zone
            1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,5,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Rockets Advance
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Venezuela to Brazil
            2 artilleries moved from Venezuela to Brazil
            3 infantry moved from Argentina to Brazil
            1 armour moved from Argentina to Brazil
            4 artilleries moved from Argentina to Brazil
    
        Combat - Americans
            Battle in Brazil
                Americans attack with 1 armour, 6 artilleries and 4 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 6 artilleries and 4 infantry in Brazil, round 2 : 6/11 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Brazil
                Americans loses 0 PUs for violating Brazils neutrality.
                Americans win, taking Brazil from Neutral with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            3 infantry moved from Western Canada to Alaska
            1 transport moved from 19 Sea Zone to 10 Sea Zone
            1 transport moved from 19 Sea Zone to 10 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Venezuela
            4 transports moved from 19 Sea Zone to 10 Sea Zone
            1 armour moved from Eastern Canada to Eastern United States
            5 artilleries moved from Eastern Canada to Eastern United States
            1 aaGun moved from Eastern Canada to Eastern United States
            1 artillery moved from Western Canada to Eastern Canada
            1 artillery moved from Western United States to Western Canada
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Eastern Canada to Eastern United States
            3 infantry moved from Western United States to Western Canada
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Venezuela
    
        Place Units - Americans
            3 infantry placed in Eastern United States
            2 destroyers placed in 55 Sea Zone
            2 infantry placed in Eastern United States
            2 artilleries and 1 infantry placed in Western United States
            Americans undo move 4.
            1 infantry placed in Eastern United States
            2 artilleries placed in Western United States
    
        Activate Technology - Americans
            Americans activating Rockets Advance
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Neutral regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 6
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 halftrack moved from Ukraine S.S.R. to Russia
            1 fighter, 1 halftrack and 9 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Archangel to Eastern Europe
            1 infantry moved from Ukraine S.S.R. to Eastern Europe
            1 infantry moved from Ukraine S.S.R. to Eastern Europe
            1 destroyer moved from 2 Sea Zone to 4 Sea Zone
            3 bombers, 2 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R.
            1 bomber moved from Archangel to Kazakh S.S.R.
            1 infantry moved from Ukraine S.S.R. to Caucasus
            1 infantry moved from Ukraine S.S.R. to Caucasus
            1 armour moved from Ukraine S.S.R. to Caucasus
            1 armour moved from Ukraine S.S.R. to Russia
            1 armour moved from Ukraine S.S.R. to Russia
            1 armour moved from Ukraine S.S.R. to Russia
            1 armour moved from Ukraine S.S.R. to Russia
            1 armour moved from Ukraine S.S.R. to Russia
            5 armour and 4 infantry moved from Ukraine S.S.R. to West Russia
    
        Combat - Russians
            Rocket attack in Western Europe does 3 damage to factory owned by Germans
                Rockets in West Russia roll: 3
            Rocket attack in India does 3 damage to factory owned by Chinese
                Rockets in Russia roll: 3
            Battle in Caucasus
                Russians attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Caucasus
                Russians win, taking Caucasus from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers
                Chinese defend with 1 armour, 10 artilleries and 8 infantry
                    Russians roll dice for 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 7/20 hits, 8.17 expected hits
                    Chinese roll dice for 1 armour, 10 artilleries and 8 infantry in Kazakh S.S.R., round 2 : 8/19 hits, 6.50 expected hits
                    8 infantry owned by the Russians and 7 infantry owned by the Chinese lost in Kazakh S.S.R.
                3 fighters owned by the Russians, 3 tactical_bombers owned by the Russians and 4 bombers owned by the Russians retreated
                1 infantry owned by the Russians and 1 halftrack owned by the Russians retreated to Russia
                Chinese win with 1 armour, 10 artilleries and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 8 infantry
                Casualties for Chinese: 7 infantry
            Battle in Eastern Europe
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Europe
                Russians win, taking Eastern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Ukraine S.S.R. to West Russia
            1 bomber moved from Kazakh S.S.R. to Archangel
            1 bomber moved from Kazakh S.S.R. to Archangel
            1 fighter moved from Eastern Europe to West Russia
            2 bombers moved from Kazakh S.S.R. to Archangel
            3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia
            10 infantry moved from Archangel to Russia
    
        Place Units - Russians
            3 artilleries and 8 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Germans regular : -0.33
    Russians regular : -2.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 6
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            5 artilleries and 8 infantry moved from Germany to Eastern Europe
            14 infantry moved from Balkans to Ukraine S.S.R.
            6 infantry moved from Balkans to Eastern Europe
            7 artilleries moved from Balkans to Ukraine S.S.R.
            1 artillery moved from Balkans to Eastern Europe
            2 armour moved from Balkans to Ukraine S.S.R.
            2 armour moved from Balkans to Eastern Europe
            1 bomber moved from Balkans to Eastern Europe
    
        Combat - Germans
            Battle in Eastern Europe
                Germans attack with 2 armour, 6 artilleries, 1 bomber and 14 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 6 artilleries, 1 bomber and 14 infantry in Eastern Europe, round 2 : 13/23 hits, 8.00 expected hits
                    Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 2 armour, 6 artilleries, 1 bomber and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 2 armour, 7 artilleries and 14 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 7 artilleries and 14 infantry in Ukraine S.S.R., round 2 : 8/23 hits, 8.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 7 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 armour moved from Balkans to Germany
            1 artillery and 4 infantry moved from Southern Europe to Balkans
            2 infantry moved from Southern Europe to Germany
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 13 Sea Zone to 14 Sea Zone
            1 bomber moved from Eastern Europe to Southern Europe
            1 armour, 2 artilleries and 1 infantry moved from United Kingdom to Eire
    
        Place Units - Germans
            4 infantry placed in Southern Europe
            1 carrier and 2 fighters placed in 14 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : 0.00
    Germans regular : 5.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 6
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese rolls : 1/1 hits, 0.00 expected hits
            Chinese removing all Technology Tokens after successful research.
            Chinese discover Mechanized Infantry
    
        Purchase Units - Chinese
            Chinese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens; 
            Chinese buy 4 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            1 armour and 9 artilleries moved from Kazakh S.S.R. to Persia
            1 infantry moved from Sinkiang to Novosibirsk
            3 armour, 1 artillery and 10 infantry moved from India to Persia
            3 fighters and 3 tactical_bombers moved from India to 34 Sea Zone
            1 artillery moved from Kazakh S.S.R. to Persia
            1 infantry moved from India to Persia
    
        Combat - Chinese
            Battle in Persia
                Chinese attack with 4 armour, 11 artilleries and 11 infantry
                British defend with 1 infantry
                    Chinese roll dice for 4 armour, 11 artilleries and 11 infantry in Persia, round 2 : 7/26 hits, 9.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Persia
                Chinese win, taking Persia from British with 4 armour, 11 artilleries and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Chinese attack with 3 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                1 submarine owned by the British submerged
                    Chinese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 34 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Chinese, 2 fighters owned by the British and 1 carrier owned by the British lost in 34 Sea Zone
                    Chinese roll dice for 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship and 3 transports in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    3 transports owned by the British, 1 battleship owned by the British and 1 tactical_bomber owned by the Chinese lost in 34 Sea Zone
                Chinese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Chinese: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
    
        Non Combat Move - Chinese
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to India
    
        Place Units - Chinese
            4 armour, 1 fighter and 1 tactical_bomber placed in India
    
        Activate Technology - Chinese
            Chinese activating Mechanized Infantry
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
            Chinese collect 2 PUs from War Bonds; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Chinese rolls : 1.00
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 6
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,3 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Shipyards
    
        Purchase Units - British
            British buy 4 bombers; Remaining resources: 6 PUs; 0 techTokens; 
    
        Combat Move - British
            13 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber moved from Trans-Jordan to Persia
            2 armour, 2 artilleries and 7 infantry moved from Turkey to Persia
    
        Combat - British
            Battle in Persia
                British attack with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber
                Chinese defend with 4 armour, 11 artilleries and 10 infantry
                    British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber in Persia, round 2 : 17/38 hits, 14.33 expected hits
                    Chinese roll dice for 4 armour, 11 artilleries and 10 infantry in Persia, round 2 : 8/25 hits, 9.00 expected hits
                    10 infantry owned by the Chinese, 7 artilleries owned by the Chinese and 8 infantry owned by the British lost in Persia
                    British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Persia, round 3 : 12/30 hits, 13.00 expected hits
                    Chinese roll dice for 4 armour and 4 artilleries in Persia, round 3 : 2/8 hits, 3.33 expected hits
                    4 armour owned by the Chinese, 4 artilleries owned by the Chinese and 2 infantry owned by the British lost in Persia
                British win, taking Persia from Chinese with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 64
                Casualties for British: 10 infantry
                Casualties for Chinese: 4 armour, 11 artilleries and 10 infantry
    
        Non Combat Move - British
            1 aaGun moved from Trans-Jordan to Persia
            5 infantry moved from Anglo Egypt to Trans-Jordan
            1 armour moved from Italian East Africa to Trans-Jordan
            1 infantry moved from Libya to Anglo Egypt
            3 infantry moved from Italian East Africa to Anglo Egypt
            1 artillery moved from Kenya to 33 Sea Zone
            1 infantry moved from Kenya to 33 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 28 Sea Zone
            1 artillery moved from Union of South Africa to 28 Sea Zone
            1 armour moved from Union of South Africa to 28 Sea Zone
            2 infantry moved from Union of South Africa to 28 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 28 Sea Zone to 29 Sea Zone
            3 infantry moved from 29 Sea Zone to French Madagascar
            2 artilleries moved from 29 Sea Zone to French Madagascar
            1 armour moved from 29 Sea Zone to French Madagascar
            1 destroyer moved from 33 Sea Zone to 29 Sea Zone
            1 submarine moved from 34 Sea Zone to 32 Sea Zone
            1 submarine moved from 32 Sea Zone to 29 Sea Zone
            1 carrier moved from 28 Sea Zone to 29 Sea Zone
            4 infantry moved from Kenya to Italian East Africa
            3 armour moved from Union of South Africa to Italian East Africa
            5 infantry moved from Union of South Africa to Kenya
            1 bomber moved from Persia to Kenya
            1 tactical_bomber moved from Persia to 29 Sea Zone
            1 fighter moved from Persia to 29 Sea Zone
    
        Place Units - British
            4 bombers placed in Union of South Africa
    
        Activate Technology - British
            British activating Shipyards
    
        Turn Complete - British
            British collect 51 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Increased Factory Production
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 61 Sea Zone
            1 artillery moved from Manchuria to 61 Sea Zone
            5 artilleries and 5 infantry moved from Manchuria to 61 Sea Zone
            6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 61 Sea Zone to 51 Sea Zone
            6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 51 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Wake Island, round 2 : 7/16 hits, 6.33 expected hits
                    Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
                Japanese loses 0 PUs for violating Wake Islands neutrality.
                Japanese win, taking Wake Island from Neutral with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Wake Island to 51 Sea Zone
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 armour, 13 artilleries and 11 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Japan to Yakut S.S.R.
    
        Place Units - Japanese
            6 artilleries and 5 infantry placed in Japan
    
        Activate Technology - Japanese
            Japanese activating Increased Factory Production
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Japanese rolls : 1.00
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 52 Sea Zone
            1 destroyer moved from 55 Sea Zone to 20 Sea Zone
            2 carriers moved from 10 Sea Zone to 18 Sea Zone
            2 tactical_bombers moved from 10 Sea Zone to 18 Sea Zone
            2 fighters moved from 10 Sea Zone to 18 Sea Zone
            1 cruiser moved from 10 Sea Zone to 18 Sea Zone
            6 destroyers moved from 10 Sea Zone to 18 Sea Zone
            6 infantry moved from Venezuela to Brazil
            3 infantry moved from Brazil to Argentina
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 18 Sea Zone
            3 infantry moved from 18 Sea Zone to Brazil
            2 artilleries moved from 18 Sea Zone to Brazil
            1 armour moved from 18 Sea Zone to Brazil
            1 transport moved from 19 Sea Zone to 18 Sea Zone
            1 transport moved from 19 Sea Zone to 18 Sea Zone
            1 artillery moved from Eastern Canada to Eastern United States
            3 infantry moved from Western Canada to Western United States
            1 artillery moved from Western Canada to Western United States
            1 aaGun moved from Eastern United States to Eastern Canada
            1 transport moved from 19 Sea Zone to 18 Sea Zone
            3 infantry moved from Eastern Canada to Western Canada
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            5 infantry placed in Western United States
            1 artillery and 3 infantry placed in Eastern United States
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Russia to Evenki National Okrug
                  Russians take Evenki National Okrug from Japanese
            1 armour moved from Evenki National Okrug to Russia
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Russia to Kazakh S.S.R.
            1 bomber moved from Archangel to Western Europe
            1 bomber moved from Archangel to Western Europe
            1 armour and 2 infantry moved from Caucasus to West Russia
            3 artilleries and 8 infantry moved from Archangel to West Russia
            1 bomber moved from Archangel to West Russia
            1 armour moved from Russia to West Russia
            1 halftrack moved from Russia to West Russia
            1 armour moved from Russia to West Russia
            1 armour moved from Russia to West Russia
            1 armour moved from Russia to West Russia
            1 fighter moved from Russia to West Russia
            1 tactical_bomber moved from Russia to West Russia
            1 bomber moved from Archangel to Russia
    
        Combat - Russians
            Strategic bombing raid in Western Europe
                    Germans roll AA dice in Western Europe : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Europe rolls: 4,6 and causes: 2 damage to unit: factory
                Bombing raid in Western Europe causes 2 damage total. 
            Rocket attack in Southern Europe does 1 damage to factory owned by Germans
                Rockets in West Russia roll: 1
            Rocket attack in Western Europe does 0 damage to factory owned by Germans
                Rockets in Archangel roll: 1
            Rocket attack in India does 4 damage to factory owned by Chinese
                Rockets in Russia roll: 4
            Battle in Novosibirsk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Novosibirsk
                Russians win, taking Novosibirsk from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakh S.S.R., round 2 : 4/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to West Russia
            1 tactical_bomber moved from Novosibirsk to West Russia
            1 tactical_bomber moved from Kazakh S.S.R. to West Russia
            1 fighter moved from Kazakh S.S.R. to West Russia
            1 bomber moved from Western Europe to Archangel
            1 bomber moved from Western Europe to Archangel
    
        Place Units - Russians
            11 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Germans AA : -0.33
    Russians regular : 3.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 47 PUs; 1 techTokens; 
            Germans buy 1 armour, 3 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine S.S.R. to Belorussia
                  Germans take Belorussia from Russians
            1 infantry moved from Eastern Europe to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Turkey
                  Germans take Turkey from British
            1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya
            1 infantry moved from Algeria to Libya
            2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 14 Sea Zone to 15 Sea Zone
            2 artilleries, 2 fighters and 4 infantry moved from 15 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Europe to Trans-Jordan
    
        Combat - Germans
            Battle in Libya
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry
                British defend with 1 armour and 5 infantry
                    Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 2/9 hits, 3.67 expected hits
                    British roll dice for 1 armour and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 armour and 3 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.50 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan
                2 fighters owned by the Germans and 1 bomber owned by the Germans retreated
                British win with 1 armour remaining. Battle score for attacker is -5
                Casualties for Germans: 2 artilleries and 4 infantry
                Casualties for British: 5 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Trans-Jordan to 15 Sea Zone
            1 fighter and 1 tactical_bomber moved from Libya to 15 Sea Zone
            1 bomber moved from Trans-Jordan to Southern Europe
            2 armour, 7 artilleries and 12 infantry moved from Ukraine S.S.R. to Belorussia
            2 armour, 6 artilleries and 12 infantry moved from Eastern Europe to Belorussia
            3 armour moved from Germany to Belorussia
            2 armour moved from Balkans to Belorussia
            1 infantry moved from Balkans to Ukraine S.S.R.
            1 artillery and 3 infantry moved from Balkans to Eastern Europe
            2 infantry moved from Germany to Eastern Europe
            1 aaGun, 2 artilleries and 9 infantry moved from Western Europe to Germany
    
        Place Units - Germans
            1 submarine placed in 14 Sea Zone
            1 armour, 3 artilleries and 8 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Germans regular : -2.33
    British regular : 3.00
    

    Savegame

  • '20 '16

    Sliced and diced!


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; 
            Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Chinese
            2 armour and 8 infantry placed in India
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Chinese collect 2 PUs from War Bonds; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; 
            Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Chinese
            2 armour and 8 infantry placed in India
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Chinese collect 2 PUs from War Bonds; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 3 armour, 3 destroyers and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            15 armour, 5 artilleries and 5 infantry moved from Persia to India
            1 armour moved from Trans-Jordan to India
            1 armour, 2 artilleries and 3 infantry moved from French Madagascar to 29 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to India
    
        Combat - British
            Battle in India
                British attack with 17 armour, 7 artilleries and 8 infantry
                Chinese defend with 1 aaGun, 6 armour, 1 factory, 3 fighters, 12 infantry and 3 tactical_bombers
                    British roll dice for 17 armour, 7 artilleries and 8 infantry in India, round 2 : 16/32 hits, 13.33 expected hits
                    Chinese roll dice for 6 armour, 3 fighters, 12 infantry and 3 tactical_bombers in India, round 2 : 10/24 hits, 10.50 expected hits
                    4 armour owned by the Chinese, 12 infantry owned by the Chinese, 2 artilleries owned by the British and 8 infantry owned by the British lost in India
                    British roll dice for 17 armour and 5 artilleries in India, round 3 : 15/22 hits, 10.17 expected hits
                    Chinese roll dice for 2 armour, 3 fighters and 3 tactical_bombers in India, round 3 : 5/8 hits, 4.50 expected hits
                    2 armour owned by the Chinese, 3 tactical_bombers owned by the Chinese, 3 fighters owned by the Chinese and 5 artilleries owned by the British lost in India
                British captures 29PUs while taking Chinese capital
                British win, taking India from Chinese with 17 armour remaining. Battle score for attacker is 77
                Casualties for British: 7 artilleries and 8 infantry
                Casualties for Chinese: 6 armour, 3 fighters, 12 infantry and 3 tactical_bombers
    
        Non Combat Move - British
            1 aaGun moved from Persia to India
            4 infantry moved from Anglo Egypt to Italian East Africa
            5 infantry moved from Kenya to Italian East Africa
            1 bomber moved from Kenya to Italian East Africa
            4 bombers moved from Union of South Africa to Italian East Africa
            1 tactical_bomber moved from 29 Sea Zone to Italian East Africa
            1 fighter moved from 29 Sea Zone to Italian East Africa
            1 carrier, 1 destroyer and 1 submarine moved from 29 Sea Zone to 28 Sea Zone
    
        Place Units - British
            3 destroyers and 4 submarines placed in 28 Sea Zone
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 60 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : 7.50
    

    Savegame

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