Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
6 Player Free For All
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Western Europe to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Eire 1 armour, 2 artilleries, 1 bomber and 1 infantry moved from United Kingdom to Eire 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Eire Combat - Germans Battle in Eire Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Eire Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Eire Germans loses 0 PUs for violating Eires neutrality. Germans win, taking Eire from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Eire to United Kingdom 2 artilleries and 2 infantry moved from Sweden to 5 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to United Kingdom 2 artilleries moved from 7 Sea Zone to Western Europe 1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Germany to Southern Europe 4 infantry moved from Germany to Western Europe 1 bomber moved from Eire to Southern Europe Place Units - Germans 1 transport placed in 7 Sea Zone 1 artillery and 1 infantry placed in Western Europe 1 artillery and 1 infantry placed in Western Europe 2 artilleries and 4 infantry placed in Southern Europe Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : 0.67 Neutral regular : -0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 32 PUs; 1 techTokens; Chinese buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 10 artilleries and 10 infantry moved from Himalaya to Sinkiang Chinese take Sinkiang from Russians 1 armour moved from India to Sinkiang 3 infantry moved from India to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 1 infantry moved from French Indochina to Himalaya Combat - Chinese Battle in Persia Chinese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Chinese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Chinese 2 tactical_bombers moved from Persia to India 2 fighters moved from Persia to India Place Units - Chinese 2 armour, 1 artillery and 6 infantry placed in India Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs Chinese collect 3 PUs from War Bonds; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Chinese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - British 1 infantry moved from Trans-Jordan to Turkey 7 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 5 infantry moved from Kenya to Belgian Congo 1 artillery moved from Libya to Anglo Egypt 1 artillery moved from Trans-Jordan to Anglo Egypt 1 armour moved from Turkey to Trans-Jordan 1 armour moved from Turkey to Trans-Jordan 2 armour moved from Turkey to Anglo Egypt 10 armour moved from Libya to Anglo Egypt 1 infantry moved from Trans-Jordan to Anglo Egypt 4 infantry moved from Union of South Africa to Kenya 1 armour moved from Belgian Congo to Anglo Egypt 1 carrier moved from 28 Sea Zone to 27 Sea Zone 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 destroyer moved from 28 Sea Zone to 27 Sea Zone 1 artillery moved from French Equatorial Africa to 23 Sea Zone 1 artillery and 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Angola 1 bomber moved from Anglo Egypt to French Equatorial Africa 1 carrier moved from 27 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Anglo Egypt to 23 Sea Zone 1 fighter moved from 34 Sea Zone to 23 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports moved from 34 Sea Zone to 28 Sea Zone Place Units - British 1 fighter placed in 28 Sea Zone 1 armour, 1 artillery and 9 infantry placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 fighters and 2 tactical_bombers moved from 60 Sea Zone to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Manchuria 2 armour, 12 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery moved from China to Manchuria Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 armour, 12 artilleries and 6 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 12 artilleries and 6 infantry in Yakut S.S.R., round 2 : 4/20 hits, 7.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 12 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 carriers, 7 destroyers and 6 transports moved from 60 Sea Zone to 61 Sea Zone 3 destroyers moved from 36 Sea Zone to 61 Sea Zone 2 fighters and 2 tactical_bombers moved from Soviet Far East to Manchuria 1 artillery and 10 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Japan to 61 Sea Zone 2 artilleries and 10 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 bomber and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Japanese rolls : 0.00 Russians regular : 1.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,2,4 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Non Combat Move - Americans 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Venezuela 1 infantry moved from 19 Sea Zone to Venezuela 1 cruiser moved from 20 Sea Zone to 10 Sea Zone 2 carriers moved from 20 Sea Zone to 10 Sea Zone 4 destroyers moved from 20 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Western Canada to 10 Sea Zone 1 tactical_bomber moved from Western Canada to 10 Sea Zone 1 fighter moved from Western Canada to 10 Sea Zone 1 fighter moved from Western Canada to 10 Sea Zone 5 transports moved from 21 Sea Zone to 19 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 2 artilleries moved from Eastern Canada to Eastern United States 1 aaGun moved from Western Canada to Eastern Canada 6 infantry moved from Western Canada to Eastern Canada 5 artilleries moved from Western Canada to Eastern Canada 1 armour moved from Western Canada to Eastern United States 1 armour moved from Western United States to Eastern Canada 4 infantry moved from Western United States to Western Canada 1 artillery moved from Western United States to Western Canada Place Units - Americans 2 artilleries and 3 infantry placed in Eastern United States Americans undo move 1. 2 destroyers placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 armour moved from Russia to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 4 armour, 1 halftrack and 9 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Archangel to 4 Sea Zone 1 infantry moved from Archangel to 4 Sea Zone 1 destroyer moved from 4 Sea Zone to 2 Sea Zone 2 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to United Kingdom 1 infantry moved from 3 Sea Zone to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 armour moved from Archangel to Ukraine S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia Combat - Russians Rocket attack in Southern Europe does 2 damage to factory owned by Germans Rockets in West Russia roll: 2 Rocket attack in Western Europe does 3 damage to factory owned by Germans Rockets in Archangel roll: 3 Battle in 2 Sea Zone Russians attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 2 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in United Kingdom Russians attack with 4 bombers and 2 infantry Germans defend with 1 fighter, 2 infantry and 1 tactical_bomber Russians roll dice for 4 bombers and 2 infantry in United Kingdom, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 bomber owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 3 bombers owned by the Russians retreated Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 bomber and 2 infantry Casualties for Germans: 2 infantry and 1 tactical_bomber Non Combat Move - Russians 3 bombers moved from United Kingdom to Archangel 1 aaGun moved from Caucasus to Ukraine S.S.R. 1 aaGun moved from Caucasus to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 1 bomber and 10 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory = 1 EDIT: Turning off Edit Mode Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from United Kingdom to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter Russians defend with 1 transport 1 transport owned by the Russians lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 transport Non Combat Move - Germans 1 fighter moved from 3 Sea Zone to 13 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom 1 infantry moved from Balkans to Eastern Europe 4 armour moved from Western Europe to Balkans 1 armour, 5 artilleries and 12 infantry moved from Southern Europe to Balkans 1 bomber moved from Southern Europe to Balkans 5 artilleries and 8 infantry moved from Western Europe to Germany 1 artillery and 6 infantry moved from Spain to Western Europe 1 artillery and 3 infantry moved from Algeria to 13 Sea Zone 1 artillery and 3 infantry moved from 13 Sea Zone to Western Europe Place Units - Germans 1 tactical_bomber placed in 13 Sea Zone 3 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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With my improved factory tech, I can repair 2 damage for $1. I thought I was selecting $1 to repair two damage, but I had accidentally only selected 1 damage to repair. So I fixed it with edit.
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@captainnapalm I was wondering why your factories looked different…
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese repair damage of 1x factory; Remaining resources: 32 PUs; 1 techTokens; Chinese buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 1 armour moved from Sinkiang to Novosibirsk Chinese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakh S.S.R. 10 artilleries and 10 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Himalaya to Sinkiang 1 infantry moved from Persia to Caucasus Chinese take Caucasus from Russians 1 infantry moved from Persia to Turkey 2 fighters and 2 tactical_bombers moved from India to Turkey 1 infantry moved from India to Persia Combat - Chinese Battle in Turkey Chinese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Chinese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Chinese win, taking Turkey from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 1 armour, 10 artilleries and 10 infantry Neutral defend with 5 infantry Chinese roll dice for 1 armour, 10 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 8/21 hits, 7.17 expected hits Neutral roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese loses 0 PUs for violating Kazakh S.S.R.s neutrality. Chinese win, taking Kazakh S.S.R. from Neutral with 1 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from Turkey to India 1 infantry moved from French Indochina to India Place Units - Chinese 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in India Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs Chinese collect 1 PU from War Bonds; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Chinese rolls : 0.00 Neutral regular : 0.33 British regular : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,5 and gets 0 hits Purchase Units - British British buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 battleship moved from 28 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 2 fighters moved from 28 Sea Zone to 34 Sea Zone 2 fighters moved from 34 Sea Zone to Persia 1 carrier moved from 28 Sea Zone to 34 Sea Zone 1 bomber moved from French Equatorial Africa to Turkey 3 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 2 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 3 infantry moved from Trans-Jordan to Turkey 2 artilleries moved from Trans-Jordan to Turkey Combat - British Battle in Persia British attack with 2 fighters and 2 infantry Chinese defend with 1 infantry British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 bomber and 8 infantry Chinese defend with 1 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber and 8 infantry in Turkey, round 2 : 5/13 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Chinese with 2 armour, 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British 1 artillery moved from Union of South Africa to 28 Sea Zone 3 infantry moved from Union of South Africa to 28 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 34 Sea Zone 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 submarine moved from 28 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Trans-Jordan 1 artillery moved from 34 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egypt to Libya 1 aaGun, 13 armour, 2 artilleries and 3 infantry moved from Anglo Egypt to Trans-Jordan 5 infantry moved from Belgian Congo to Anglo Egypt 1 armour moved from Union of South Africa to Italian East Africa 4 infantry moved from Union of South Africa to Kenya 1 artillery moved from Angola to Kenya 3 transports moved from 27 Sea Zone to 33 Sea Zone 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 1 carrier moved from 23 Sea Zone to 28 Sea Zone 3 infantry moved from Kenya to Italian East Africa 1 bomber moved from Turkey to Trans-Jordan 1 fighter moved from 23 Sea Zone to 34 Sea Zone 1 fighter moved from Persia to 34 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Place Units - British 4 armour, 1 artillery and 7 infantry placed in Union of South Africa Turn Complete - British British collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 British regular : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber, 2 cruisers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians Combat - Japanese Non Combat Move - Japanese 7 infantry moved from Manchuria to Buryatia S.S.R. 2 armour, 12 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 artillery moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Manchuria to China 1 infantry moved from Manchuria to Kwantung 4 artilleries and 5 infantry moved from Japan to 61 Sea Zone 4 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone Place Units - Japanese 2 cruisers placed in 61 Sea Zone 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Venezuela to Brazil 2 artilleries moved from Venezuela to Brazil 3 infantry moved from Argentina to Brazil 1 armour moved from Argentina to Brazil 4 artilleries moved from Argentina to Brazil Combat - Americans Battle in Brazil Americans attack with 1 armour, 6 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 6 artilleries and 4 infantry in Brazil, round 2 : 6/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 3 infantry moved from Western Canada to Alaska 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 transport moved from 19 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 4 transports moved from 19 Sea Zone to 10 Sea Zone 1 armour moved from Eastern Canada to Eastern United States 5 artilleries moved from Eastern Canada to Eastern United States 1 aaGun moved from Eastern Canada to Eastern United States 1 artillery moved from Western Canada to Eastern Canada 1 artillery moved from Western United States to Western Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Eastern Canada to Eastern United States 3 infantry moved from Western United States to Western Canada 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Venezuela Place Units - Americans 3 infantry placed in Eastern United States 2 destroyers placed in 55 Sea Zone 2 infantry placed in Eastern United States 2 artilleries and 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States 2 artilleries placed in Western United States Activate Technology - Americans Americans activating Rockets Advance Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Neutral regular : -1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Ukraine S.S.R. to Russia 1 fighter, 1 halftrack and 9 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Archangel to Eastern Europe 1 infantry moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Ukraine S.S.R. to Eastern Europe 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 3 bombers, 2 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R. 1 bomber moved from Archangel to Kazakh S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 5 armour and 4 infantry moved from Ukraine S.S.R. to West Russia Combat - Russians Rocket attack in Western Europe does 3 damage to factory owned by Germans Rockets in West Russia roll: 3 Rocket attack in India does 3 damage to factory owned by Chinese Rockets in Russia roll: 3 Battle in Caucasus Russians attack with 1 armour and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers Chinese defend with 1 armour, 10 artilleries and 8 infantry Russians roll dice for 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 7/20 hits, 8.17 expected hits Chinese roll dice for 1 armour, 10 artilleries and 8 infantry in Kazakh S.S.R., round 2 : 8/19 hits, 6.50 expected hits 8 infantry owned by the Russians and 7 infantry owned by the Chinese lost in Kazakh S.S.R. 3 fighters owned by the Russians, 3 tactical_bombers owned by the Russians and 4 bombers owned by the Russians retreated 1 infantry owned by the Russians and 1 halftrack owned by the Russians retreated to Russia Chinese win with 1 armour, 10 artilleries and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 8 infantry Casualties for Chinese: 7 infantry Battle in Eastern Europe Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe Russians win, taking Eastern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Ukraine S.S.R. to West Russia 1 bomber moved from Kazakh S.S.R. to Archangel 1 bomber moved from Kazakh S.S.R. to Archangel 1 fighter moved from Eastern Europe to West Russia 2 bombers moved from Kazakh S.S.R. to Archangel 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia 10 infantry moved from Archangel to Russia Place Units - Russians 3 artilleries and 8 infantry placed in Archangel Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Germans regular : -0.33 Russians regular : -2.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 5 artilleries and 8 infantry moved from Germany to Eastern Europe 14 infantry moved from Balkans to Ukraine S.S.R. 6 infantry moved from Balkans to Eastern Europe 7 artilleries moved from Balkans to Ukraine S.S.R. 1 artillery moved from Balkans to Eastern Europe 2 armour moved from Balkans to Ukraine S.S.R. 2 armour moved from Balkans to Eastern Europe 1 bomber moved from Balkans to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 2 armour, 6 artilleries, 1 bomber and 14 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 6 artilleries, 1 bomber and 14 infantry in Eastern Europe, round 2 : 13/23 hits, 8.00 expected hits Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 2 armour, 6 artilleries, 1 bomber and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine S.S.R. Germans attack with 2 armour, 7 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 7 artilleries and 14 infantry in Ukraine S.S.R., round 2 : 8/23 hits, 8.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 7 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Balkans to Germany 1 artillery and 4 infantry moved from Southern Europe to Balkans 2 infantry moved from Southern Europe to Germany 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 13 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern Europe to Southern Europe 1 armour, 2 artilleries and 1 infantry moved from United Kingdom to Eire Place Units - Germans 4 infantry placed in Southern Europe 1 carrier and 2 fighters placed in 14 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.00 Germans regular : 5.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 1/1 hits, 0.00 expected hits Chinese removing all Technology Tokens after successful research. Chinese discover Mechanized Infantry Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens; Chinese buy 4 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 armour and 9 artilleries moved from Kazakh S.S.R. to Persia 1 infantry moved from Sinkiang to Novosibirsk 3 armour, 1 artillery and 10 infantry moved from India to Persia 3 fighters and 3 tactical_bombers moved from India to 34 Sea Zone 1 artillery moved from Kazakh S.S.R. to Persia 1 infantry moved from India to Persia Combat - Chinese Battle in Persia Chinese attack with 4 armour, 11 artilleries and 11 infantry British defend with 1 infantry Chinese roll dice for 4 armour, 11 artilleries and 11 infantry in Persia, round 2 : 7/26 hits, 9.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 4 armour, 11 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in 34 Sea Zone Chinese attack with 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports 1 submarine owned by the British submerged Chinese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 34 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 fighter owned by the Chinese, 2 fighters owned by the British and 1 carrier owned by the British lost in 34 Sea Zone Chinese roll dice for 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits British roll dice for 1 battleship and 3 transports in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 3 transports owned by the British, 1 battleship owned by the British and 1 tactical_bomber owned by the Chinese lost in 34 Sea Zone Chinese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Chinese: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to India Place Units - Chinese 4 armour, 1 fighter and 1 tactical_bomber placed in India Activate Technology - Chinese Chinese activating Mechanized Infantry Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs Chinese collect 2 PUs from War Bonds; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Chinese rolls : 1.00 British regular : -0.50
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Shipyards Purchase Units - British British buy 4 bombers; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 13 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber moved from Trans-Jordan to Persia 2 armour, 2 artilleries and 7 infantry moved from Turkey to Persia Combat - British Battle in Persia British attack with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber Chinese defend with 4 armour, 11 artilleries and 10 infantry British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber in Persia, round 2 : 17/38 hits, 14.33 expected hits Chinese roll dice for 4 armour, 11 artilleries and 10 infantry in Persia, round 2 : 8/25 hits, 9.00 expected hits 10 infantry owned by the Chinese, 7 artilleries owned by the Chinese and 8 infantry owned by the British lost in Persia British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Persia, round 3 : 12/30 hits, 13.00 expected hits Chinese roll dice for 4 armour and 4 artilleries in Persia, round 3 : 2/8 hits, 3.33 expected hits 4 armour owned by the Chinese, 4 artilleries owned by the Chinese and 2 infantry owned by the British lost in Persia British win, taking Persia from Chinese with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 64 Casualties for British: 10 infantry Casualties for Chinese: 4 armour, 11 artilleries and 10 infantry Non Combat Move - British 1 aaGun moved from Trans-Jordan to Persia 5 infantry moved from Anglo Egypt to Trans-Jordan 1 armour moved from Italian East Africa to Trans-Jordan 1 infantry moved from Libya to Anglo Egypt 3 infantry moved from Italian East Africa to Anglo Egypt 1 artillery moved from Kenya to 33 Sea Zone 1 infantry moved from Kenya to 33 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 28 Sea Zone 1 artillery moved from Union of South Africa to 28 Sea Zone 1 armour moved from Union of South Africa to 28 Sea Zone 2 infantry moved from Union of South Africa to 28 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 28 Sea Zone to 29 Sea Zone 3 infantry moved from 29 Sea Zone to French Madagascar 2 artilleries moved from 29 Sea Zone to French Madagascar 1 armour moved from 29 Sea Zone to French Madagascar 1 destroyer moved from 33 Sea Zone to 29 Sea Zone 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 32 Sea Zone to 29 Sea Zone 1 carrier moved from 28 Sea Zone to 29 Sea Zone 4 infantry moved from Kenya to Italian East Africa 3 armour moved from Union of South Africa to Italian East Africa 5 infantry moved from Union of South Africa to Kenya 1 bomber moved from Persia to Kenya 1 tactical_bomber moved from Persia to 29 Sea Zone 1 fighter moved from Persia to 29 Sea Zone Place Units - British 4 bombers placed in Union of South Africa Activate Technology - British British activating Shipyards Turn Complete - British British collect 51 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 British regular : 1.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Increased Factory Production Purchase Units - Japanese Japanese buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Manchuria to 61 Sea Zone 5 artilleries and 5 infantry moved from Manchuria to 61 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 61 Sea Zone to 51 Sea Zone 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 51 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Wake Island, round 2 : 7/16 hits, 6.33 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Wake Island to 51 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 armour, 13 artilleries and 11 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Japan to Yakut S.S.R. Place Units - Japanese 6 artilleries and 5 infantry placed in Japan Activate Technology - Japanese Japanese activating Increased Factory Production Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese rolls : 1.00 Neutral regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 52 Sea Zone 1 destroyer moved from 55 Sea Zone to 20 Sea Zone 2 carriers moved from 10 Sea Zone to 18 Sea Zone 2 tactical_bombers moved from 10 Sea Zone to 18 Sea Zone 2 fighters moved from 10 Sea Zone to 18 Sea Zone 1 cruiser moved from 10 Sea Zone to 18 Sea Zone 6 destroyers moved from 10 Sea Zone to 18 Sea Zone 6 infantry moved from Venezuela to Brazil 3 infantry moved from Brazil to Argentina 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 18 Sea Zone 3 infantry moved from 18 Sea Zone to Brazil 2 artilleries moved from 18 Sea Zone to Brazil 1 armour moved from 18 Sea Zone to Brazil 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 artillery moved from Eastern Canada to Eastern United States 3 infantry moved from Western Canada to Western United States 1 artillery moved from Western Canada to Western United States 1 aaGun moved from Eastern United States to Eastern Canada 1 transport moved from 19 Sea Zone to 18 Sea Zone 3 infantry moved from Eastern Canada to Western Canada Place Units - Americans 1 destroyer placed in 10 Sea Zone 5 infantry placed in Western United States 1 artillery and 3 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Evenki National Okrug Russians take Evenki National Okrug from Japanese 1 armour moved from Evenki National Okrug to Russia 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Kazakh S.S.R. 1 bomber moved from Archangel to Western Europe 1 bomber moved from Archangel to Western Europe 1 armour and 2 infantry moved from Caucasus to West Russia 3 artilleries and 8 infantry moved from Archangel to West Russia 1 bomber moved from Archangel to West Russia 1 armour moved from Russia to West Russia 1 halftrack moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 tactical_bomber moved from Russia to West Russia 1 bomber moved from Archangel to Russia Combat - Russians Strategic bombing raid in Western Europe Germans roll AA dice in Western Europe : 0/2 hits, 0.33 expected hits Bombing raid in Western Europe rolls: 4,6 and causes: 2 damage to unit: factory Bombing raid in Western Europe causes 2 damage total. Rocket attack in Southern Europe does 1 damage to factory owned by Germans Rockets in West Russia roll: 1 Rocket attack in Western Europe does 0 damage to factory owned by Germans Rockets in Archangel roll: 1 Rocket attack in India does 4 damage to factory owned by Chinese Rockets in Russia roll: 4 Battle in Novosibirsk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk Russians win, taking Novosibirsk from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakh S.S.R., round 2 : 4/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to West Russia 1 tactical_bomber moved from Novosibirsk to West Russia 1 tactical_bomber moved from Kazakh S.S.R. to West Russia 1 fighter moved from Kazakh S.S.R. to West Russia 1 bomber moved from Western Europe to Archangel 1 bomber moved from Western Europe to Archangel Place Units - Russians 11 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Germans AA : -0.33 Russians regular : 3.00