OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
6 Player Free For All
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Americans 3 armour moved from Brazil to 22 Sea Zone 15 infantry moved from Brazil to 22 Sea Zone 12 artilleries moved from Brazil to 22 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western Canada to Western United States 3 infantry moved from Western Canada to Alaska 6 infantry moved from Western Canada to Eastern Canada Place Units - Americans 1 aaGun and 5 infantry placed in Eastern United States 9 infantry placed in Western United States Turn Complete - Americans Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,5 and gets 0 hits Purchase Units - Russians Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Russians 7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R. 22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 bombers moved from Russia to Buryatia S.S.R. 5 halftracks moved from Sinkiang to Buryatia S.S.R. Combat - Russians Rocket attack in Manchuria does 5 damage to factory owned by Japanese Rockets in Novosibirsk roll: 5 Battle in Buryatia S.S.R. Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits 28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits 10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R. 3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated 18 armour owned by the Russians retreated to Yakut S.S.R. Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66 Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber Casualties for Japanese: 11 artilleries and 38 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 armour moved from Archangel to Novosibirsk 3 armour moved from Archangel to Novosibirsk Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33 Japanese AA : 1.33 Russians regular : -1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 10 transports; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 artillery moved from Algeria to 12 Sea Zone 3 infantry moved from Algeria to 12 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Rio De Oro 1 bomber moved from Algeria to Rio De Oro 7 fighters and 7 tactical_bombers moved from 12 Sea Zone to Rio De Oro Combat - Germans Battle in Rio De Oro Germans attack with 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers in Rio De Oro, round 2 : 10/19 hits, 10.00 expected hits Americans roll dice for 3 infantry in Rio De Oro, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Rio De Oro Germans win, taking Rio De Oro from Americans with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber, 7 fighters and 7 tactical_bombers moved from Rio De Oro to 12 Sea Zone 1 bomber moved from 12 Sea Zone to Algeria 2 transports moved from 12 Sea Zone to 8 Sea Zone 2 artilleries and 1 infantry moved from United Kingdom to 8 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone 3 submarines moved from 7 Sea Zone to 12 Sea Zone 2 artilleries and 1 infantry moved from 12 Sea Zone to Spain 1 aaGun moved from Southern Europe to Western Europe 5 armour moved from Western Europe to Southern Europe 1 armour moved from Persia to Ukraine S.S.R. 7 submarines moved from 12 Sea Zone to 18 Sea Zone Place Units - Germans 1 transport placed in 7 Sea Zone 5 transports placed in 12 Sea Zone 4 transports placed in 13 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans rolls : 0.00 Germans regular : 0.00
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 infantry moved from French Indochina to Kwantung British take Kwantung from Japanese 14 armour, 18 artilleries and 19 infantry moved from Himalaya to China 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from New Guinea to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in China British attack with 14 armour, 18 artilleries and 19 infantry Japanese defend with 1 artillery British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in China British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 aaGun moved from Himalaya to China 9 infantry moved from India to French Indochina 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Kenya to Italian East Africa 12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya 1 artillery moved from Kenya to Italian East Africa Place Units - British 10 armour and 1 fighter placed in India Turn Complete - British British collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : -2.17
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 infantry moved from French Indochina to Kwantung British take Kwantung from Japanese 14 armour, 18 artilleries and 19 infantry moved from Himalaya to China 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from New Guinea to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in China British attack with 14 armour, 18 artilleries and 19 infantry Japanese defend with 1 artillery British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in China British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 aaGun moved from Himalaya to China 9 infantry moved from India to French Indochina 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Kenya to Italian East Africa 12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya 1 artillery moved from Kenya to Italian East Africa Place Units - British 10 armour and 1 fighter placed in India Turn Complete - British British collect 84 PUs; end with 86 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 12 armour EDIT: Removing units owned by British from Kenya: 12 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : -2.17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Rockets Advance Purchase Units - Japanese Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R. 4 bombers moved from Manchuria to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Buryatia S.S.R. 10 infantry moved from Japan to 60 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R. 12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers Russians defend with 18 armour Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits 7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits 2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 9 artilleries Casualties for Russians: 18 armour Non Combat Move - Japanese 2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R. 4 bombers moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters moved from Yakut S.S.R. to Buryatia S.S.R. 1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R. 10 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 fighter, 9 infantry and 1 tactical_bomber placed in Japan Activate Technology - Japanese Japanese activating Rockets Advance Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 5.33 Russians regular : -2.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone 9 infantry moved from Western United States to Western Canada 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone Non Combat Move - Americans 3 infantry moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 2 artilleries moved from Brazil to Argentina 1 artillery moved from Brazil to Argentina Place Units - Americans 1 armour, 1 fighter and 4 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,4 and gets 0 hits Purchase Units - Russians Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Russians 1 bomber moved from Novosibirsk to Manchuria 1 bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 6 armour moved from Archangel to Novosibirsk 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Afghanistan to Kazakh S.S.R. Combat - Russians Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory Bombing raid in Manchuria causes 1 damage total. Rocket attack in Manchuria does 0 damage to factory owned by Japanese Rockets in Novosibirsk roll: 1 Battle in Yakut S.S.R. Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 3 artilleries Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries Non Combat Move - Russians 1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk Place Units - Russians 5 halftracks and 1 tactical_bomber placed in Archangel Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 18 Sea Zone: 7 submarines EDIT: Adding units owned by Germans to 19 Sea Zone: 7 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83
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Use the second post, please. I edited, because I forgot to non-com my subs.
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@captainnapalm amateur 😂
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 5 bombers moved from India to Manchuria 1 fighter moved from India to Manchuria 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 armour moved from India to Himalaya British take Himalaya from Russians 1 armour moved from Himalaya to China Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Italian East Africa to Kenya 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 5 bombers moved from Manchuria to China 1 fighter moved from Manchuria to China 9 infantry moved from French Indochina to China 1 armour moved from India to China 5 armour moved from India to China 2 armour moved from India to China 1 armour moved from India to China 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 transport moved from 38 Sea Zone to 37 Sea Zone Place Units - British 1 fighter and 5 infantry placed in India 1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone Turn Complete - British British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 5 bombers moved from India to Manchuria 1 fighter moved from India to Manchuria 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 armour moved from India to Himalaya British take Himalaya from Russians 1 armour moved from Himalaya to China Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Italian East Africa to Kenya 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 5 bombers moved from Manchuria to China 1 fighter moved from Manchuria to China 9 infantry moved from French Indochina to China 1 armour moved from India to China 5 armour moved from India to China 2 armour moved from India to China 1 armour moved from India to China 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 transport moved from 38 Sea Zone to 37 Sea Zone Place Units - British 1 fighter and 5 infantry placed in India 1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone Turn Complete - British British collect 87 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egypt: 1 armour EDIT: Adding units owned by British to Italian East Africa: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Manchuria 4 bombers moved from Buryatia S.S.R. to Manchuria 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory and 2 infantry Japanese roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/12 hits, 6.50 expected hits British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 4 bombers moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Manchuria to Buryatia S.S.R. 3 tactical_bombers moved from Manchuria to Buryatia S.S.R. 9 infantry moved from Japan to 60 Sea Zone 9 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50 British regular : -0.67
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 15 infantry; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Americans 3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 53 Sea Zone to 52 Sea Zone 3 armour moved from 52 Sea Zone to Hawaiian Islands 14 artilleries moved from 52 Sea Zone to Hawaiian Islands 17 infantry moved from 52 Sea Zone to Hawaiian Islands 6 infantry moved from Eastern Canada to Eastern United States 9 infantry moved from Western Canada to Eastern Canada Place Units - Americans 6 infantry placed in Eastern United States 9 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 2,4 and gets 0 hits Purchase Units - Russians Russians buy 8 armour and 1 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Russians 1 halftrack moved from Kazakh S.S.R. to Persia Russians take Persia from British 1 halftrack moved from Persia to Novosibirsk 1 halftrack moved from Sinkiang to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Novosibirsk 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 halftrack moved from Archangel to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 tactical_bomber moved from Archangel to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 halftrack moved from Archangel to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Russia 1 halftrack moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Sinkiang 1 armour moved from Novosibirsk to Russia 1 halftrack moved from Archangel to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Novosibirsk to Russia Place Units - Russians 8 armour and 1 infantry placed in Archangel Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Spain to 12 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada 1 battleship moved from 18 Sea Zone to 9 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada 3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina 1 bomber moved from Algeria to Eastern Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela 2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela 1 infantry moved from Brazil to Argentina Combat - Germans Battle in Eastern Canada Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers Americans defend with 9 infantry Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Americans: 9 infantry Battle in Argentina Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 3 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Venezuela Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Argentina to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone 5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone 1 bomber moved from 9 Sea Zone to Spain 11 transports moved from 18 Sea Zone to 12 Sea Zone 4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone 5 armour moved from Spain to 12 Sea Zone 8 infantry moved from Spain to 12 Sea Zone 5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone 5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil 1 aaGun and 5 infantry moved from Western Europe to Spain 5 armour and 5 infantry moved from Southern Europe to Spain 8 infantry moved from Southern Europe to Western Europe 7 submarines moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Argentina to 18 Sea Zone Place Units - Germans 5 transports placed in 18 Sea Zone 5 transports placed in 12 Sea Zone 2 infantry placed in Western Europe Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Germans rolls : 1.00 Germans regular : 2.67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Spain to 12 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada 1 battleship moved from 18 Sea Zone to 9 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada 3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina 1 bomber moved from Algeria to Eastern Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela 2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela 1 infantry moved from Brazil to Argentina Combat - Germans Battle in Eastern Canada Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers Americans defend with 9 infantry Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Americans: 9 infantry Battle in Argentina Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 3 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Venezuela Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Argentina to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone 5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone 1 bomber moved from 9 Sea Zone to Spain 11 transports moved from 18 Sea Zone to 12 Sea Zone 4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone 5 armour moved from Spain to 12 Sea Zone 8 infantry moved from Spain to 12 Sea Zone 5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone 5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil 1 aaGun and 5 infantry moved from Western Europe to Spain 5 armour and 5 infantry moved from Southern Europe to Spain 8 infantry moved from Southern Europe to Western Europe 7 submarines moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Argentina to 18 Sea Zone Place Units - Germans 5 transports placed in 18 Sea Zone 5 transports placed in 12 Sea Zone 2 infantry placed in Western Europe Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Germans rolls : 1.00 Germans regular : 2.67
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Ok, done. @Colonel_Sanders please use the second file, so we can spare @feckingwrecked the hundreds of MARTI dice emails. :dizzy_face: