Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
6 Player Free For All
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone 9 infantry moved from Western United States to Western Canada 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone Non Combat Move - Americans 3 infantry moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 2 artilleries moved from Brazil to Argentina 1 artillery moved from Brazil to Argentina Place Units - Americans 1 armour, 1 fighter and 4 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,4 and gets 0 hits Purchase Units - Russians Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Russians 1 bomber moved from Novosibirsk to Manchuria 1 bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 6 armour moved from Archangel to Novosibirsk 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Afghanistan to Kazakh S.S.R. Combat - Russians Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory Bombing raid in Manchuria causes 1 damage total. Rocket attack in Manchuria does 0 damage to factory owned by Japanese Rockets in Novosibirsk roll: 1 Battle in Yakut S.S.R. Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 3 artilleries Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries Non Combat Move - Russians 1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk Place Units - Russians 5 halftracks and 1 tactical_bomber placed in Archangel Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 18 Sea Zone: 7 submarines EDIT: Adding units owned by Germans to 19 Sea Zone: 7 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83
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Use the second post, please. I edited, because I forgot to non-com my subs.
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@captainnapalm amateur 😂
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 5 bombers moved from India to Manchuria 1 fighter moved from India to Manchuria 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 armour moved from India to Himalaya British take Himalaya from Russians 1 armour moved from Himalaya to China Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Italian East Africa to Kenya 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 5 bombers moved from Manchuria to China 1 fighter moved from Manchuria to China 9 infantry moved from French Indochina to China 1 armour moved from India to China 5 armour moved from India to China 2 armour moved from India to China 1 armour moved from India to China 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 transport moved from 38 Sea Zone to 37 Sea Zone Place Units - British 1 fighter and 5 infantry placed in India 1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone Turn Complete - British British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 5 bombers moved from India to Manchuria 1 fighter moved from India to Manchuria 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 armour moved from India to Himalaya British take Himalaya from Russians 1 armour moved from Himalaya to China Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Italian East Africa to Kenya 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 5 bombers moved from Manchuria to China 1 fighter moved from Manchuria to China 9 infantry moved from French Indochina to China 1 armour moved from India to China 5 armour moved from India to China 2 armour moved from India to China 1 armour moved from India to China 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 transport moved from 38 Sea Zone to 37 Sea Zone Place Units - British 1 fighter and 5 infantry placed in India 1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone Turn Complete - British British collect 87 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egypt: 1 armour EDIT: Adding units owned by British to Italian East Africa: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Manchuria 4 bombers moved from Buryatia S.S.R. to Manchuria 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory and 2 infantry Japanese roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/12 hits, 6.50 expected hits British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 4 bombers moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Manchuria to Buryatia S.S.R. 3 tactical_bombers moved from Manchuria to Buryatia S.S.R. 9 infantry moved from Japan to 60 Sea Zone 9 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50 British regular : -0.67
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 15 infantry; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Americans 3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 53 Sea Zone to 52 Sea Zone 3 armour moved from 52 Sea Zone to Hawaiian Islands 14 artilleries moved from 52 Sea Zone to Hawaiian Islands 17 infantry moved from 52 Sea Zone to Hawaiian Islands 6 infantry moved from Eastern Canada to Eastern United States 9 infantry moved from Western Canada to Eastern Canada Place Units - Americans 6 infantry placed in Eastern United States 9 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 2,4 and gets 0 hits Purchase Units - Russians Russians buy 8 armour and 1 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Russians 1 halftrack moved from Kazakh S.S.R. to Persia Russians take Persia from British 1 halftrack moved from Persia to Novosibirsk 1 halftrack moved from Sinkiang to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Novosibirsk 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 halftrack moved from Archangel to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 tactical_bomber moved from Archangel to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 halftrack moved from Archangel to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Russia 1 halftrack moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Sinkiang 1 armour moved from Novosibirsk to Russia 1 halftrack moved from Archangel to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia 1 armour moved from Novosibirsk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Novosibirsk to Russia Place Units - Russians 8 armour and 1 infantry placed in Archangel Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Spain to 12 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada 1 battleship moved from 18 Sea Zone to 9 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada 3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina 1 bomber moved from Algeria to Eastern Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela 2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela 1 infantry moved from Brazil to Argentina Combat - Germans Battle in Eastern Canada Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers Americans defend with 9 infantry Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Americans: 9 infantry Battle in Argentina Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 3 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Venezuela Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Argentina to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone 5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone 1 bomber moved from 9 Sea Zone to Spain 11 transports moved from 18 Sea Zone to 12 Sea Zone 4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone 5 armour moved from Spain to 12 Sea Zone 8 infantry moved from Spain to 12 Sea Zone 5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone 5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil 1 aaGun and 5 infantry moved from Western Europe to Spain 5 armour and 5 infantry moved from Southern Europe to Spain 8 infantry moved from Southern Europe to Western Europe 7 submarines moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Argentina to 18 Sea Zone Place Units - Germans 5 transports placed in 18 Sea Zone 5 transports placed in 12 Sea Zone 2 infantry placed in Western Europe Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Germans rolls : 1.00 Germans regular : 2.67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Spain to 12 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada 1 battleship moved from 18 Sea Zone to 9 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada 3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina 1 bomber moved from Algeria to Eastern Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela 2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela 1 infantry moved from Brazil to Argentina Combat - Germans Battle in Eastern Canada Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers Americans defend with 9 infantry Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Americans: 9 infantry Battle in Argentina Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 3 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Venezuela Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Argentina to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone 5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone 1 bomber moved from 9 Sea Zone to Spain 11 transports moved from 18 Sea Zone to 12 Sea Zone 4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone 5 armour moved from Spain to 12 Sea Zone 8 infantry moved from Spain to 12 Sea Zone 5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone 5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil 1 aaGun and 5 infantry moved from Western Europe to Spain 5 armour and 5 infantry moved from Southern Europe to Spain 8 infantry moved from Southern Europe to Western Europe 7 submarines moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Argentina to 18 Sea Zone Place Units - Germans 5 transports placed in 18 Sea Zone 5 transports placed in 12 Sea Zone 2 infantry placed in Western Europe Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Germans rolls : 1.00 Germans regular : 2.67
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Ok, done. @Colonel_Sanders please use the second file, so we can spare @feckingwrecked the hundreds of MARTI dice emails. :dizzy_face:
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from China to Manchuria 5 bombers moved from China to Manchuria 1 fighter moved from China to Manchuria 1 armour moved from China to Himalaya British take Himalaya from Russians 1 infantry moved from Afghanistan to Persia British take Persia from Russians 1 armour moved from Himalaya to French Indochina 7 infantry moved from India to French Indochina 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Philipine Islands British take Philipine Islands from Japanese Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 5 bombers moved from Manchuria to Kwantung 1 fighter moved from Manchuria to 36 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 2 armour moved from China to India 1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung 10 infantry moved from Kenya to Union of South Africa Place Units - British 3 destroyers and 3 submarines placed in 35 Sea Zone 1 armour, 4 infantry and 1 tactical_bomber placed in India 2 armour, 1 artillery and 3 infantry placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kwantung: 5 armour EDIT: Adding units owned by British to India: 4 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -1.17
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from China to Manchuria 5 bombers moved from China to Manchuria 1 fighter moved from China to Manchuria 1 armour moved from China to Himalaya British take Himalaya from Russians 1 infantry moved from Afghanistan to Persia British take Persia from Russians 1 armour moved from Himalaya to French Indochina 7 infantry moved from India to French Indochina 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Philipine Islands British take Philipine Islands from Japanese Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 5 bombers moved from Manchuria to Kwantung 1 fighter moved from Manchuria to 36 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 2 armour moved from China to India 1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung 10 infantry moved from Kenya to Union of South Africa Place Units - British 3 destroyers and 3 submarines placed in 35 Sea Zone 1 armour, 4 infantry and 1 tactical_bomber placed in India 2 armour, 1 artillery and 3 infantry placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kwantung: 5 armour EDIT: Adding units owned by British to India: 4 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Kwantung: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Manchuria 3 tactical_bombers moved from Buryatia S.S.R. to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 4 bombers moved from Buryatia S.S.R. to Manchuria 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone Combat - Japanese Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,4,2 and causes: 0 damage to unit: factory Bombing raid in Manchuria causes 0 damage total. Battle in 49 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory and 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone 4 bombers moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Manchuria to Buryatia S.S.R. 3 tactical_bombers moved from Manchuria to Buryatia S.S.R. 2 aaGuns moved from 60 Sea Zone to Japan 2 armour, 7 artilleries and 11 infantry moved from 60 Sea Zone to Japan Place Units - Japanese 3 destroyers and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 British regular : -0.67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 14 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 17 infantry moved from Hawaiian Islands to 52 Sea Zone 3 armour moved from Hawaiian Islands to 52 Sea Zone 14 artilleries moved from Hawaiian Islands to 52 Sea Zone 3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 52 Sea Zone to 46 Sea Zone 3 armour moved from 46 Sea Zone to Australia 17 infantry moved from 46 Sea Zone to Australia 14 artilleries moved from 46 Sea Zone to Australia Combat - Americans Battle in Australia Americans attack with 3 armour, 14 artilleries and 17 infantry British defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Australia, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Americans win, taking Australia from British with 3 armour, 14 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Americans 17 infantry moved from Western United States to Western Canada 3 infantry moved from Alaska to Western Canada Place Units - Americans 6 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 British regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,6 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Improved Artillery Support Purchase Units - Russians Russians buy 6 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Afghanistan to Kazakh S.S.R. 1 halftrack moved from Russia to Belorussia Russians take West Russia from Germans Russians take Belorussia from Germans 1 halftrack moved from Belorussia to Karelia S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 8 armour moved from Archangel to Novosibirsk 10 armour and 2 halftracks moved from Russia to Novosibirsk Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk Place Units - Russians 6 armour and 6 infantry placed in Archangel Activate Technology - Russians Russians activating Improved Artillery Support Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 fighter and 22 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Caucasus to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour, 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States 5 fighters and 5 tactical_bombers moved from 9 Sea Zone to Eastern United States 2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Eastern United States 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone 2 artilleries and 1 infantry moved from Venezuela to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone 2 artilleries and 8 infantry moved from Spain to 12 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 12 Sea Zone to 10 Sea Zone 3 armour, 7 artilleries and 18 infantry moved from Brazil to 18 Sea Zone 3 armour, 7 artilleries, 18 infantry and 14 transports moved from 18 Sea Zone to 10 Sea Zone 1 battleship moved from 9 Sea Zone to 10 Sea Zone 3 armour, 11 artilleries and 28 infantry moved from 10 Sea Zone to Eastern United States 1 bomber moved from Spain to Eastern United States Combat - Germans Battle in Eastern United States Germans attack with 4 armour, 12 artilleries, 1 bomber, 7 fighters, 29 infantry and 7 tactical_bombers Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory, 2 fighters and 37 infantry Americans roll AA dice in Eastern United States : 7/15 hits, 5.00 expected hits 4 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern United States Germans roll dice for 1 battleship in Eastern United States, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 29 infantry and 5 tactical_bombers in Eastern United States, round 2 : 21/53 hits, 19.67 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 37 infantry in Eastern United States, round 2 : 19/46 hits, 16.17 expected hits 19 infantry owned by the Germans and 22 infantry owned by the Americans lost in Eastern United States Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 10 infantry and 5 tactical_bombers in Eastern United States, round 3 : 18/34 hits, 14.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 15 infantry in Eastern United States, round 3 : 8/24 hits, 8.83 expected hits 8 infantry owned by the Germans, 15 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers in Eastern United States, round 4 : 8/26 hits, 11.50 expected hits Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Eastern United States, round 4 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States Germans win, taking Eastern United States from Americans with 4 armour, 12 artilleries, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber, 4 fighters, 29 infantry and 2 tactical_bombers Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 37 infantry Non Combat Move - Germans 3 armour and 2 infantry moved from Argentina to Venezuela 3 armour moved from Brazil to Venezuela 1 artillery moved from Argentina to Brazil 1 infantry moved from Ukraine S.S.R. to Eastern Europe 3 fighters and 5 tactical_bombers moved from Eastern United States to Eastern Canada 3 transports moved from 9 Sea Zone to 12 Sea Zone 6 infantry moved from Spain to 12 Sea Zone 6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 6 infantry moved from 9 Sea Zone to Eastern Canada 2 carriers and 10 destroyers moved from 18 Sea Zone to 19 Sea Zone 5 carriers and 2 destroyers moved from 9 Sea Zone to 19 Sea Zone 2 armour moved from Spain to Southern Europe 6 infantry moved from Western Europe to Spain Place Units - Germans 1 fighter and 4 infantry placed in Algeria 5 infantry placed in Brazil 5 infantry placed in Western Europe 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Americans AA : 2.00 Germans rolls : 0.00 Germans regular : 2.00