Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
6 Player Free For All
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens; Germans buy 2 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 5 infantry moved from Venezuela to 19 Sea Zone 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 19 Sea Zone to 54 Sea Zone 1 artillery and 5 infantry moved from 54 Sea Zone to Mexico 4 fighters and 5 tactical_bombers moved from Eastern Canada to Mexico 2 bombers and 2 infantry moved from Brazil to Western Canada 2 bombers and 2 infantry moved from Western Europe to Western Canada 9 armour and 9 infantry moved from Eastern United States to Western Canada 12 artilleries and 12 infantry moved from Eastern Canada to Western Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Ukraine S.S.R. Combat - Germans Battle in Mexico Germans attack with 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers Americans defend with 1 armour, 1 fighter and 7 infantry Germans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers in Mexico, round 2 : 4/15 hits, 6.83 expected hits Americans roll dice for 1 armour, 1 fighter and 7 infantry in Mexico, round 2 : 6/9 hits, 3.50 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Mexico 4 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated Americans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 5 infantry Battle in Western Canada Germans attack with 9 armour, 12 artilleries, 4 bombers and 25 infantry Americans defend with 1 infantry Germans roll dice for 9 armour, 12 artilleries, 4 bombers and 25 infantry in Western Canada, round 2 : 19/50 hits, 19.33 expected hits Americans roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Germans win, taking Western Canada from Americans with 9 armour, 12 artilleries, 4 bombers and 25 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 4 bombers moved from Western Canada to Eastern Canada 7 submarines moved from 20 Sea Zone to 53 Sea Zone 4 fighters and 5 tactical_bombers moved from Mexico to 54 Sea Zone 7 carriers and 12 destroyers moved from 19 Sea Zone to 54 Sea Zone 1 aaGun moved from Eastern Canada to 9 Sea Zone 4 armour and 8 infantry moved from Spain to 12 Sea Zone 4 armour, 8 infantry and 6 transports moved from 12 Sea Zone to 9 Sea Zone 4 armour and 8 infantry moved from 9 Sea Zone to Eastern Canada 2 infantry moved from Spain to 12 Sea Zone 6 infantry moved from Algeria to 12 Sea Zone 8 infantry and 4 transports moved from 12 Sea Zone to 19 Sea Zone 8 infantry moved from 19 Sea Zone to Venezuela 1 aaGun and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Spain 1 aaGun moved from Spain to Western Europe 4 infantry moved from Western Europe to Spain 8 transports moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Eastern Europe Place Units - Germans 5 halftracks placed in Eastern United States 2 fighters and 3 tactical_bombers placed in Brazil 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Germans rolls : 0.00 Germans regular : -2.83
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Trans-Jordan 1 infantry moved from India to Afghanistan British take Afghanistan from Russians 1 infantry moved from Kwantung to Manchuria British take Manchuria from Russians 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indochina to 36 Sea Zone 1 artillery moved from French Indochina to 36 Sea Zone 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to East Indies 2 artilleries moved from 37 Sea Zone to East Indies 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indochina to 36 Sea Zone 2 infantry moved from French Indochina to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies 2 artilleries moved from 37 Sea Zone to East Indies 4 battleships moved from 35 Sea Zone to 37 Sea Zone 8 fighters moved from 35 Sea Zone to East Indies 2 tactical_bombers moved from 35 Sea Zone to East Indies 1 bomber moved from India to East Indies Combat - British Battle in East Indies British attack with 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers Americans defend with 1 armour, 3 artilleries and 4 infantry British roll dice for 4 battleships in East Indies, round 2 : 1/4 hits, 2.67 expected hits British roll dice for 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers in East Indies, round 2 : 12/21 hits, 10.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 4 infantry in East Indies, round 2 : 4/8 hits, 2.83 expected hits 1 armour owned by the Americans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans and 4 infantry owned by the British lost in East Indies British win, taking East Indies from Americans with 4 artilleries, 1 bomber, 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 4 infantry Casualties for Americans: 1 armour, 3 artilleries and 4 infantry Non Combat Move - British 5 carriers, 20 destroyers and 12 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from East Indies to 37 Sea Zone 1 tactical_bomber moved from East Indies to 37 Sea Zone 8 fighters moved from East Indies to 37 Sea Zone 1 armour moved from India to Persia 1 armour moved from India to Himalaya 1 aaGun moved from French Indochina to India 2 infantry moved from India to Persia 1 infantry moved from India to French Indochina 1 armour moved from Kwantung to China 1 bomber moved from East Indies to India 1 infantry moved from French Indochina to Himalaya 1 infantry moved from French Indochina to Himalaya 1 infantry moved from French Indochina to Kwantung 2 artilleries moved from French Indochina to Kwantung 2 armour moved from Union of South Africa to Italian East Africa 18 infantry moved from Union of South Africa to Kenya Place Units - British 2 armour and 10 infantry placed in India 10 infantry placed in Union of South Africa Turn Complete - British British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 24 PUs; 1 techTokens; Japanese buy 3 destroyers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 bomber and 1 infantry moved from Japan to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Soviet Far East to Japan 1 bomber and 1 infantry moved from Japan to Buryatia S.S.R. 1 fighter and 1 tactical_bomber moved from Japan to Buryatia S.S.R. 1 bomber and 1 infantry moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 factory and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Japan 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 3 destroyers placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Japanese rolls : 0.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Americans Rocket attack in Eastern United States does 6 damage to factory owned by Germans Rockets in Western United States roll: 6 Non Combat Move - Americans 1 fighter moved from Mexico to Midway 6 armour moved from Western United States to Mexico 26 infantry moved from Western United States to Mexico 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 40 Sea Zone Place Units - Americans 3 armour, 1 fighter and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21 Research Technology - Russians Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Soviet Far East 1 tactical_bomber moved from Novosibirsk to Soviet Far East 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 bomber moved from Novosibirsk to Soviet Far East 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 halftrack moved from Kazakh S.S.R. to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Russia 1 halftrack moved from Russia to Novosibirsk 1 halftrack moved from Karelia S.S.R. to Belorussia Russians take Belorussia from Germans 1 halftrack moved from Belorussia to West Russia Russians take West Russia from Germans 1 halftrack moved from West Russia to Archangel 1 armour moved from Archangel to Novosibirsk 1 bomber moved from Novosibirsk to Soviet Far East Combat - Russians Rocket attack in Japan does 2 damage to factory owned by Japanese Rockets in Yakut S.S.R. roll: 2 Battle in Soviet Far East Russians attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Buryatia S.S.R. Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 bombers, 1 fighter and 1 tactical_bomber moved from Soviet Far East to Novosibirsk 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 5 artilleries and 10 infantry moved from Russia to Novosibirsk Place Units - Russians 2 armour, 3 artilleries, 1 bomber and 6 infantry placed in Archangel Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : -1.33
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory, 5x factory; Remaining resources: 87 PUs; 1 techTokens; Germans buy 1 armour, 1 artillery and 26 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Ukraine S.S.R. 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 5 halftracks moved from Eastern United States to Western United States 8 armour and 8 infantry moved from Eastern Canada to Western United States 3 infantry moved from Western Canada to Alaska 4 fighters and 5 tactical_bombers moved from 54 Sea Zone to Alaska 1 transport moved from 19 Sea Zone to 20 Sea Zone 3 transports moved from 54 Sea Zone to 20 Sea Zone 8 infantry moved from Venezuela to 20 Sea Zone 8 infantry and 4 transports moved from 20 Sea Zone to 54 Sea Zone 8 infantry moved from 54 Sea Zone to Western United States 9 armour, 12 artilleries and 22 infantry moved from Western Canada to Western United States Combat - Germans Battle in Alaska Germans attack with 4 fighters, 3 infantry and 5 tactical_bombers Americans defend with 3 infantry Germans roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Alaska, round 2 : 6/12 hits, 5.83 expected hits Americans roll dice for 3 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Alaska Germans win, taking Alaska from Americans with 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Battle in Western United States Germans attack with 17 armour, 12 artilleries, 5 halftracks and 38 infantry Americans defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 6 infantry Germans roll dice for 1 battleship in Western United States, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 17 armour, 12 artilleries, 5 halftracks and 38 infantry in Western United States, round 2 : 28/72 hits, 26.17 expected hits Americans roll dice for 3 armour, 1 fighter and 6 infantry in Western United States, round 2 : 4/10 hits, 4.17 expected hits 4 infantry owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 6 infantry owned by the Americans lost in Western United States Germans captures 33PUs while taking Americans capital Germans win, taking Western United States from Americans with 17 armour, 12 artilleries, 5 halftracks and 34 infantry remaining. Battle score for attacker is 31 Casualties for Germans: 4 infantry Casualties for Americans: 3 armour, 1 fighter and 6 infantry Non Combat Move - Germans 4 fighters and 5 tactical_bombers moved from Alaska to Western Canada 3 submarines moved from 53 Sea Zone to 55 Sea Zone 4 infantry moved from Spain to 12 Sea Zone 4 infantry and 2 transports moved from 12 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 2 fighters and 3 tactical_bombers moved from Brazil to 54 Sea Zone 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 transport moved from 9 Sea Zone to 13 Sea Zone 1 aaGun moved from Western Europe to Southern Europe 1 aaGun moved from Spain to Western Europe 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 7 Sea Zone 1 transport moved from 12 Sea Zone to 18 Sea Zone 1 infantry moved from Southern Europe to Balkans 1 transport moved from 12 Sea Zone to 13 Sea Zone 2 transports moved from 19 Sea Zone to 20 Sea Zone 9 transports moved from 19 Sea Zone to 54 Sea Zone 2 bombers moved from Eastern Canada to Eastern United States 2 bombers moved from Eastern Canada to Brazil Place Units - Germans 1 armour and 13 infantry placed in Southern Europe 1 artillery and 4 infantry placed in Western Europe 4 infantry placed in Eastern United States 3 infantry placed in Brazil 2 infantry placed in Algeria Turn Complete - Germans Germans collect 102 PUs; end with 135 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans rolls : 0.00 Germans regular : 2.33
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TripleA Turn Summary: British round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21 Research Technology - British British spend 5 on tech rolls British roll 1,2 and gets 0 hits Purchase Units - British British buy 4 armour, 1 artillery, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Kwantung to Manchuria 1 infantry moved from Kwantung to Manchuria 4 bombers moved from Kwantung to Manchuria 1 bomber moved from India to Manchuria 1 artillery moved from East Indies to 37 Sea Zone 1 artillery moved from East Indies to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 49 Sea Zone 1 artillery moved from East Indies to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indochina to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 artillery moved from East Indies to 37 Sea Zone 1 artillery and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from French Indochina to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 49 Sea Zone 4 artilleries moved from 49 Sea Zone to Philipine Islands 6 infantry moved from 49 Sea Zone to Philipine Islands 4 battleships moved from 37 Sea Zone to 49 Sea Zone 8 fighters moved from 37 Sea Zone to Philipine Islands 2 tactical_bombers moved from 37 Sea Zone to Philipine Islands 2 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 2 armour moved from Anglo Egypt to Trans-Jordan 1 armour moved from Persia to Kazakh S.S.R. British take Kazakh S.S.R. from Russians 1 armour moved from Kazakh S.S.R. to Persia 1 armour moved from China to Sinkiang British take Sinkiang from Russians 1 armour moved from Sinkiang to China Combat - British Battle in Philipine Islands British attack with 4 artilleries, 8 fighters, 6 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 4 battleships in Philipine Islands, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philipine Islands British win, taking Philipine Islands from Japanese with 4 artilleries, 8 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria British attack with 5 bombers and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers and 2 infantry in Manchuria, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Kwantung to Manchuria 5 bombers moved from Manchuria to India 10 infantry moved from India to French Indochina 2 infantry moved from Persia to India 1 armour moved from Trans-Jordan to India 11 armour moved from Union of South Africa to Italian East Africa 1 armour moved from Union of South Africa to Italian East Africa 2 infantry moved from Italian East Africa to Kenya 1 infantry moved from China to Manchuria 5 carriers, 20 destroyers and 13 submarines moved from 37 Sea Zone to 49 Sea Zone 2 tactical_bombers moved from Philipine Islands to 49 Sea Zone 8 fighters moved from Philipine Islands to 49 Sea Zone 1 armour moved from Himalaya to French Indochina 1 infantry moved from Himalaya to India Place Units - British 3 transports placed in 35 Sea Zone 1 artillery and 8 infantry placed in India British undo move 2. 1 fighter and 8 infantry placed in India 4 armour and 1 artillery placed in Union of South Africa Turn Complete - British British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 8x factory; Remaining resources: 26 PUs; 1 techTokens; Japanese buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 bombers and 2 infantry moved from Japan to Buryatia S.S.R. 2 bombers and 2 infantry moved from Japan to Buryatia S.S.R. 2 infantry moved from Japan to 60 Sea Zone 2 carriers, 2 cruisers, 19 destroyers, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 11 transports moved from 60 Sea Zone to 62 Sea Zone 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to Soviet Far East 2 infantry moved from 62 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 2 cruisers in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 4 bombers and 4 infantry Russians defend with 1 infantry Japanese roll dice for 4 bombers and 4 infantry in Buryatia S.S.R., round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 bombers moved from Buryatia S.S.R. to Japan 2 tactical_bombers moved from Soviet Far East to 62 Sea Zone 2 fighters moved from Soviet Far East to 62 Sea Zone Place Units - Japanese 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Japanese rolls : 0.00 Russians regular : -1.00
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21 Non Combat Move - Americans 1 fighter moved from Midway to Solomon Islands 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 3 tactical_bombers and 5 transports moved from 40 Sea Zone to 39 Sea Zone Turn Complete - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22 Research Technology - Russians Purchase Units - Russians Russians buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Novosibirsk to Sinkiang Russians take Sinkiang from British 1 infantry moved from Novosibirsk to Kazakh S.S.R. Russians take Kazakh S.S.R. from British 1 halftrack moved from Archangel to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Russia 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 1 armour moved from West Russia to Russia 1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 bomber and 1 infantry moved from Archangel to Soviet Far East 1 bomber and 1 infantry moved from Novosibirsk to Soviet Far East 1 bomber and 1 infantry moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Soviet Far East 1 tactical_bomber moved from Novosibirsk to Soviet Far East 2 fighters and 2 tactical_bombers moved from Novosibirsk to Buryatia S.S.R. 6 artilleries and 11 infantry moved from Archangel to Russia 5 artilleries and 6 infantry moved from Novosibirsk to Yakut S.S.R. Combat - Russians Rocket attack in Japan does 2 damage to factory owned by Japanese Rockets in Yakut S.S.R. roll: 2 Battle in Buryatia S.S.R. Russians attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 4 infantry Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 6/8 hits, 4.00 expected hits Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 4 infantry Battle in Soviet Far East Russians attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 halftrack moved from Novosibirsk to Archangel 1 halftrack moved from Novosibirsk to Yakut S.S.R. 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 fighter and 1 tactical_bomber moved from Soviet Far East to Novosibirsk 1 bomber moved from Soviet Far East to Russia 1 bomber moved from Buryatia S.S.R. to Russia 1 bomber moved from Soviet Far East to Novosibirsk Place Units - Russians 5 armour, 2 artilleries and 5 infantry placed in Archangel Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 2.17
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 133 PUs; 1 techTokens; Germans buy 3 carriers, 4 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Eastern United States to Mexico 2 bombers and 2 infantry moved from Brazil to Mexico 17 armour, 12 artilleries, 5 halftracks and 30 infantry moved from Western United States to Mexico 4 infantry moved from Venezuela to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 54 Sea Zone 2 fighters, 4 infantry and 3 tactical_bombers moved from 54 Sea Zone to Mexico 4 fighters and 5 tactical_bombers moved from Western Canada to Mexico 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. Combat - Germans Battle in Mexico Germans attack with 17 armour, 12 artilleries, 4 bombers, 6 fighters, 5 halftracks, 38 infantry and 8 tactical_bombers Americans defend with 7 armour and 28 infantry Germans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 17 armour, 12 artilleries, 4 bombers, 6 fighters, 5 halftracks, 38 infantry and 8 tactical_bombers in Mexico, round 2 : 36/90 hits, 37.17 expected hits Americans roll dice for 7 armour and 28 infantry in Mexico, round 2 : 10/35 hits, 12.83 expected hits 10 infantry owned by the Germans, 7 armour owned by the Americans and 28 infantry owned by the Americans lost in Mexico Germans win, taking Mexico from Americans with 17 armour, 12 artilleries, 4 bombers, 6 fighters, 5 halftracks, 28 infantry and 8 tactical_bombers remaining. Battle score for attacker is 89 Casualties for Germans: 10 infantry Casualties for Americans: 7 armour and 28 infantry Non Combat Move - Germans 4 submarines moved from 53 Sea Zone to 55 Sea Zone 2 transports moved from 20 Sea Zone to 54 Sea Zone 7 carriers and 12 destroyers moved from 54 Sea Zone to 55 Sea Zone 4 bombers moved from Mexico to Western United States 6 fighters and 8 tactical_bombers moved from Mexico to 55 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone 1 transport moved from 18 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Venezuela 1 infantry moved from Brazil to Venezuela 2 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from Southern Europe to Ukraine S.S.R. 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 infantry moved from Alaska to Western Canada Place Units - Germans 3 carriers, 2 fighters, 5 submarines and 1 tactical_bomber placed in 55 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Germans Germans collect 105 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Germans rolls : 0.00 Germans regular : -0.83
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22 Research Technology - British British spend 0 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Mechanized Infantry Purchase Units - British British buy 1 aaGun, 9 armour and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 12 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 12 armour moved from Anglo Egypt to Trans-Jordan 2 infantry moved from Philipine Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Wake Island British take Wake Island from Japanese 1 artillery moved from Philipine Islands to 49 Sea Zone 1 infantry moved from Philipine Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Solomon Islands 1 artillery moved from 45 Sea Zone to Solomon Islands 6 infantry moved from India to 35 Sea Zone 6 infantry and 3 transports moved from 35 Sea Zone to 48 Sea Zone 6 infantry moved from 48 Sea Zone to Borneo 3 transports moved from 49 Sea Zone to 36 Sea Zone 6 infantry moved from French Indochina to 36 Sea Zone 6 infantry and 3 transports moved from 36 Sea Zone to 48 Sea Zone 6 infantry moved from 48 Sea Zone to Borneo 2 tactical_bombers moved from 49 Sea Zone to Borneo 8 fighters moved from 49 Sea Zone to Borneo 4 battleships moved from 49 Sea Zone to 48 Sea Zone Combat - British Battle in Borneo British attack with 8 fighters, 12 infantry and 2 tactical_bombers Americans defend with 4 artilleries and 4 infantry British roll dice for 4 battleships in Borneo, round 2 : 2/4 hits, 2.67 expected hits British roll dice for 8 fighters, 12 infantry and 2 tactical_bombers in Borneo, round 2 : 6/22 hits, 9.00 expected hits Americans roll dice for 4 artilleries and 4 infantry in Borneo, round 2 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Americans, 4 artilleries owned by the Americans and 2 infantry owned by the British lost in Borneo British win, taking Borneo from Americans with 8 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for British: 2 infantry Casualties for Americans: 4 artilleries and 4 infantry Battle in Solomon Islands British attack with 1 artillery and 1 infantry Americans defend with 1 fighter British roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in Solomon Islands, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the British lost in Solomon Islands British win, taking Solomon Islands from Americans with 1 artillery remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - British 5 carriers, 20 destroyers and 13 submarines moved from 49 Sea Zone to 48 Sea Zone 2 tactical_bombers moved from Borneo to 48 Sea Zone 8 fighters moved from Borneo to 48 Sea Zone 22 armour, 14 artilleries and 19 infantry moved from Kwantung to Manchuria 1 armour moved from China to Manchuria 1 infantry moved from French Indochina to China 1 infantry moved from French Indochina to Kwantung 2 infantry moved from French Indochina to Kwantung 1 armour moved from Persia to French Indochina 1 infantry moved from India to Persia 1 armour moved from Trans-Jordan to India 3 armour moved from India to French Indochina 1 armour moved from Trans-Jordan to India 5 bombers moved from India to French Indochina 1 fighter moved from India to French Indochina 4 infantry moved from India to French Indochina 4 armour moved from Union of South Africa to Italian East Africa 10 infantry moved from Kenya to Union of South Africa 6 infantry moved from Italian East Africa to Kenya 8 infantry moved from Kenya to Union of South Africa Place Units - British 12 infantry placed in India 1 aaGun and 9 armour placed in Union of South Africa Activate Technology - British British activating Mechanized Infantry Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 British regular : -4.00
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Improved Artillery Support Purchase Units - Japanese Japanese buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Japan to 51 Sea Zone 1 bomber moved from Japan to 45 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 51 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 transport Non Combat Move - Japanese 2 carriers, 2 cruisers, 19 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 11 transports moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 1 bomber moved from 51 Sea Zone to Japan 1 bomber moved from 45 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 cruiser placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Improved Artillery Support Turn Complete - Japanese Japanese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese rolls : 1.00
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Improved Artillery Support Purchase Units - Japanese Japanese buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Japan to 51 Sea Zone 1 bomber moved from Japan to 45 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 51 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 transport Non Combat Move - Japanese 2 carriers, 2 cruisers, 19 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 11 transports moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 1 bomber moved from 51 Sea Zone to Japan 1 bomber moved from 45 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 cruiser placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Improved Artillery Support Turn Complete - Japanese Japanese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese rolls : 1.00
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22 Combat Move - Americans 1 artillery moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to East Indies Americans take East Indies from British 1 infantry moved from 37 Sea Zone to East Indies 1 armour moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 3 infantry, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 29 Sea Zone 3 infantry moved from 29 Sea Zone to French Madagascar Americans take French Madagascar from British 3 artilleries moved from 29 Sea Zone to French Madagascar 1 armour moved from 29 Sea Zone to French Madagascar Combat - Americans Non Combat Move - Americans Turn Complete - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23 Research Technology - Russians Purchase Units - Russians Russians buy 9 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Archangel to Eastern Europe Russians take Eastern Europe from Germans 1 halftrack moved from Eastern Europe to Karelia S.S.R. 1 halftrack moved from Russia to Belorussia Russians take West Russia from Germans Russians take Belorussia from Germans 1 halftrack moved from Belorussia to Karelia S.S.R. 1 armour moved from Russia to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Kazakh S.S.R. Combat - Russians Non Combat Move - Russians 1 artillery moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 halftrack moved from Yakut S.S.R. to Kazakh S.S.R. 1 halftrack moved from Novosibirsk to Kazakh S.S.R. 1 halftrack moved from Novosibirsk to Kazakh S.S.R. 1 halftrack moved from Novosibirsk to Kazakh S.S.R. 1 halftrack moved from Novosibirsk to Kazakh S.S.R. 1 aaGun moved from Novosibirsk to Kazakh S.S.R. 1 aaGun moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Novosibirsk to Kazakh S.S.R. 6 artilleries and 11 infantry moved from Russia to Kazakh S.S.R. 7 armour moved from Archangel to Kazakh S.S.R. 1 bomber moved from Novosibirsk to Kazakh S.S.R. 1 bomber moved from Russia to Archangel 1 bomber moved from Russia to Archangel 1 fighter moved from Novosibirsk to Kazakh S.S.R. 1 tactical_bomber moved from Novosibirsk to Kazakh S.S.R. 1 aaGun moved from Archangel to Russia 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Novosibirsk to Russia 2 artilleries and 4 infantry moved from Archangel to Russia Place Units - Russians 9 armour placed in Archangel Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 11 infantry and 11 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 3 bombers and 3 infantry moved from Western United States to Midway 1 bomber and 1 infantry moved from Western United States to Hawaiian Islands 8 fighters and 9 tactical_bombers moved from 55 Sea Zone to Midway 2 armour, 10 artilleries and 22 infantry moved from Mexico to 54 Sea Zone 2 armour, 10 artilleries, 22 infantry and 17 transports moved from 54 Sea Zone to 52 Sea Zone 2 armour, 10 artilleries and 22 infantry moved from 52 Sea Zone to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 52 Sea Zone 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Eastern Europe Germans take Eastern Europe from Russians Combat - Germans Battle in Midway Germans attack with 3 bombers, 8 fighters, 3 infantry and 9 tactical_bombers Americans defend with 2 infantry Germans roll dice for 3 bombers, 8 fighters, 3 infantry and 9 tactical_bombers in Midway, round 2 : 15/23 hits, 12.50 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Midway Germans win, taking Midway from Americans with 3 bombers, 8 fighters, 2 infantry and 9 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Hawaiian Islands Germans attack with 2 armour, 10 artilleries, 1 bomber and 23 infantry Americans defend with 2 infantry Germans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 armour, 10 artilleries, 1 bomber and 23 infantry in Hawaiian Islands, round 2 : 11/36 hits, 12.17 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Germans win, taking Hawaiian Islands from Americans with 2 armour, 10 artilleries, 1 bomber and 23 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Hawaiian Islands to Western United States 3 bombers moved from Midway to Western Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Alaska to Western Canada 3 infantry moved from Venezuela to 20 Sea Zone 3 infantry and 3 transports moved from 20 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Mexico to 54 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from Mexico to Western United States 14 armour, 5 halftracks and 4 infantry moved from Mexico to Western Canada 5 halftracks moved from Western Canada to Eastern Canada 4 transports moved from 13 Sea Zone to 9 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to Western United States 10 carriers, 12 destroyers and 12 submarines moved from 55 Sea Zone to 52 Sea Zone 8 fighters and 9 tactical_bombers moved from Midway to 52 Sea Zone 1 aaGun moved from Western United States to Western Canada 1 aaGun and 12 infantry moved from Southern Europe to Balkans Place Units - Germans 11 submarines placed in 55 Sea Zone 2 artilleries and 11 infantry placed in Southern Europe Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans rolls : 0.00 Germans regular : 1.67
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TripleA Turn Summary: British round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 11 armour and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 submarine moved from 48 Sea Zone to 49 Sea Zone 4 infantry moved from Borneo to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 4 infantry moved from 46 Sea Zone to Australia 6 infantry moved from Borneo to 48 Sea Zone 6 infantry and 3 transports moved from 48 Sea Zone to 37 Sea Zone 6 infantry moved from 37 Sea Zone to East Indies 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from French Indochina to 36 Sea Zone 1 infantry moved from French Indochina to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies 4 battleships, 5 carriers, 20 destroyers and 12 submarines moved from 48 Sea Zone to 37 Sea Zone 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 2 tactical_bombers moved from 48 Sea Zone to East Indies 5 bombers moved from French Indochina to 49 Sea Zone 8 fighters moved from 48 Sea Zone to East Indies Combat - British Battle in 37 Sea Zone British attack with 4 battleships, 5 carriers, 20 destroyers, 12 submarines and 4 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone British win with 4 battleships, 5 carriers, 20 destroyers, 12 submarines and 4 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Australia British attack with 4 infantry Americans defend with 1 artillery British roll dice for 4 infantry in Australia, round 2 : 2/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Australia British win, taking Australia from Americans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in East Indies British attack with 8 fighters, 8 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry British roll dice for 8 fighters, 8 infantry and 2 tactical_bombers in East Indies, round 2 : 9/18 hits, 8.33 expected hits Americans roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies British win, taking East Indies from Americans with 8 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 49 Sea Zone British attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 bombers in 49 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone British win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 12 armour moved from Trans-Jordan to India 3 infantry moved from Kwantung to French Indochina 5 bombers moved from 49 Sea Zone to India 10 infantry moved from India to French Indochina 23 armour, 14 artilleries and 19 infantry moved from Manchuria to Kwantung 2 tactical_bombers moved from East Indies to 37 Sea Zone 8 fighters moved from East Indies to 37 Sea Zone 9 armour moved from Union of South Africa to Italian East Africa 13 infantry moved from Kenya to Italian East Africa 4 artilleries and 10 infantry moved from Kenya to Union of South Africa 1 infantry moved from India to Persia 1 infantry moved from India to French Indochina Place Units - British 2 armour and 10 infantry placed in India 9 armour placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.33 British rolls : 0.00 British regular : 1.33
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 4 bombers moved from Japan to 49 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 4 bombers British defend with 1 submarine 1 submarine owned by the British submerged Non Combat Move - Japanese 4 bombers moved from 49 Sea Zone to Japan 3 carriers, 3 cruisers, 18 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 11 transports moved from 60 Sea Zone to 61 Sea Zone Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23 Non Combat Move - Americans 3 infantry moved from French Madagascar to 29 Sea Zone 3 artilleries moved from French Madagascar to 29 Sea Zone 1 armour moved from French Madagascar to 29 Sea Zone 1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 3 infantry, 3 tactical_bombers and 4 transports moved from 29 Sea Zone to 27 Sea Zone Turn Complete - Americans
Combat Hit Differential Summary :