I just noticed that the PtV map is quite different than OOB! I thought just there are just rules differences like in BM. Ha!
Might take till tomorrow until I found out bid and first turn.
L21 #3 Ghostglider (X+12) vs trulpen (A) P2V
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone 2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 104 Sea Zone 1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 aaGuns and 1 artillery moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 3. 1 fighter placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 9 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 0/4 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 8 infantry in Inner Mongolia, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 7 infantry in Inner Mongolia, round 4 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 7 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 4 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Southern Persia to Iraq 2 fighters and 1 tactical_bomber moved from Baluchistan to Iraq 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone 1 marine moved from 82 Sea Zone to Iraq 2 infantry moved from Burma to Yunnan 3 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan Combat - British British creates battle in territory 109 Sea Zone Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the British retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Malaya British attack with 3 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya British roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Malaya, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 mech_infantry moved from Syria to Egypt 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 bomber moved from New Brunswick Nova Scotia to United Kingdom 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun moved from Burma to Eastern India 3 infantry moved from Eastern India to Burma Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 destroyer placed in 109 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5 British collect 30 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,50 Japanese regular : -1,67 Neutral_Axis regular : -0,33 British regular : -3,83
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Took a tac as casualty, but you can change it to a fig if you want. Just carried on with max d, but not that it mattered much.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone 2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 104 Sea Zone 1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 aaGuns and 1 artillery moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Americans undo move 3. 1 fighter placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 9 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 0/4 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Inner Mongolia, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 8 infantry in Inner Mongolia, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 7 infantry in Inner Mongolia, round 4 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 7 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 4 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Southern Persia to Iraq 2 fighters and 1 tactical_bomber moved from Baluchistan to Iraq 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone 1 marine moved from 82 Sea Zone to Iraq 2 infantry moved from Burma to Yunnan 3 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan Combat - British British creates battle in territory 109 Sea Zone Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the British retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Malaya British attack with 3 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya British roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Malaya, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 mech_infantry moved from Syria to Egypt 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 bomber moved from New Brunswick Nova Scotia to United Kingdom 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun moved from Burma to Eastern India 3 infantry moved from Eastern India to Burma Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 destroyer placed in 109 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5 British collect 30 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Removing units owned by British from Eastern India: 1 aaGun EDIT: Adding units owned by British to Burma: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,50 Japanese regular : -1,67 Neutral_Axis regular : -0,33 British regular : -3,83
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Changed to a max-stack in Burma.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Libya to 94 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo 1 bomber moved from Southern Italy to 94 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the British lost in 94 Sea Zone Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits British roll dice for 2 cruisers, 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British, 2 cruisers owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone 1 transport owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46 Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 transport Casualties for Italians: 1 submarine Non Combat Move - Italians 2 fighters moved from 94 Sea Zone to Gibraltar 1 artillery moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Northern Italy Italians undo move 2. 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -2.67 British regular : -0.83
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TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Java to 38 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Scramble z38?
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Attacking the des with 3 figs. 1 fig may scramble.
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yes please
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Java to 38 Sea Zone 2 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - ANZAC Japanese scrambles 1 units out of 43 Sea Zone to defend against the attack in 38 Sea Zone Battle in 38 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 38 Sea Zone ANZAC roll dice for 1 fighter in 38 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 destroyer and 1 fighter Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan ANZAC win, taking Anglo-Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 aaGun, 1 artillery and 3 infantry moved from South Australia to New South Wales 1 cruiser and 1 destroyer moved from 65 Sea Zone to 27 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,6,1 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,2,1,1,4,2,5,4,3,5,1,4,5,4 ANZAC collect 8 PUs (5 lost to blockades); end with 13 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : 1,33 ANZAC regular : 0,67
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This time it looks like I got the dice on my side in the start of the game
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 14 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 1 battleship and 1 cruiser moved from 93 Sea Zone to 112 Sea Zone 2 bombers moved from Algeria to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone 1 tactical_bomber moved from Southern Italy to 100 Sea Zone 1 tactical_bomber moved from Albania to 100 Sea Zone 1 fighter moved from 93 Sea Zone to 88 Sea Zone 1 artillery moved from Gibraltar to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Eire Combat - Germans
Combat Hit Differential Summary :
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Scramble to z100?
Scramble to z112? -
@ghostglider said in L21 #3 Ghostglider (X+12) vs trulpen (A) P2V:
Scramble to z100?
Scramble to z112?No scrambles.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 14 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 1 battleship and 1 cruiser moved from 93 Sea Zone to 112 Sea Zone 2 bombers moved from Algeria to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone 1 tactical_bomber moved from Southern Italy to 100 Sea Zone 1 tactical_bomber moved from Albania to 100 Sea Zone 1 fighter moved from 93 Sea Zone to 88 Sea Zone 1 artillery moved from Gibraltar to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Eire Combat - Germans Battle in Scotland Battle in 88 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 88 Sea Zone Germans win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 100 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 destroyer; French defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 100 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits British roll dice for 2 destroyers in 100 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Casualties for French: 1 destroyer Battle in Eire Germans attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Malta 2 bombers moved from 100 Sea Zone to Southern Italy 1 fighter moved from Algeria to Gibraltar 1 fighter moved from 88 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Germany to Poland 9 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Albania to Western Germany 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from 100 Sea Zone to Alexandria Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 tactical_bomber EDIT: Adding units owned by Germans to Malta: 1 tactical_bomber EDIT: Turning off Edit Mode 10 infantry placed in Germany 1 destroyer and 1 submarine placed in 116 Sea Zone 4 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 artilleries moved from Leningrad to Vyborg 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 2 aaGuns moved from Kursk to Ukraine 5 infantry moved from Rostov to Ukraine 1 artillery and 9 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Stalingrad to Rostov 3 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Leningrad to Vyborg 1 artillery and 3 infantry moved from Russia to Smolensk 5 infantry moved from Siberia to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Siberia to Amur 3 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Leningrad to Ukraine Place Units - Russians 3 artilleries placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Stalingrad 5 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Might change the NCM by Finland. Won’t affect J.
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Will redo the russian turn.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 9 infantry moved from Western Ukraine to Ukraine 2 aaGuns moved from Kursk to Ukraine 5 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 3 artilleries and 1 infantry moved from Leningrad to Vyborg 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 infantry moved from Eastern Poland to Northern Belarus 3 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 3 infantry moved from Russia to Smolensk 6 infantry moved from Siberia to Amur 3 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Leningrad to Ukraine Place Units - Russians 3 artilleries placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Stalingrad 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Bought differently.