@gamerman01 Good luck and have fun!
Interested to see and study your Allied play, please feel free to give me feedback on my Axis moves. Any will be gratefully received.
Scramble to 110?
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TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
2 submarines moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to Marshall Islands
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone
1 fighter moved from 65 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
7 submarines moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from Suriname to 90 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 aaGun and 1 artillery moved from Central United States to Western United States
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone
2 infantry placed in Western United States
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from Leningrad to United Kingdom
EDIT: British undo move 1.
EDIT: 1 bomber moved from Leningrad to Germany
EDIT: 1 bomber moved from Germany to United Kingdom
1 bomber moved from Leningrad to Germany
1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
2 fighters and 1 tactical_bomber moved from Egypt to Crete
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Crete
1 marine moved from Egypt to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Shan State
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Crete
British attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 1 cruiser in Crete, round 2 : 1/3 hits, 1,83 expected hits
British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Crete, round 2 : 5/8 hits, 3,83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to Eastern India
1 infantry moved from Burma to Eastern India
1 artillery moved from Southern Persia to Baluchistan
1 fighter moved from Morocco to 100 Sea Zone
1 bomber moved from Germany to United Kingdom
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
3 fighters moved from Crete to Egypt
2 tactical_bombers moved from Crete to 100 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - British
1 carrier and 1 transport placed in 100 Sea Zone
1 artillery placed in Egypt
1 infantry placed in United Kingdom
British undo move 3.
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,50
Italians regular : -0,33
Japanese regular : 2,00
Germans AA : -0,17
British regular : 0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Crete
1 infantry moved from Southern Belarus to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Southern Belarus to Smolensk
Italians take Smolensk from Russians
1 bomber moved from Eastern Poland to Crete
2 transports moved from 101 Sea Zone to 99 Sea Zone
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Crete
1 fighter moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Crete
Italians attack with 1 bomber, 2 fighters and 4 infantry
British defend with 1 artillery and 1 marine
Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 marine in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 marine owned by the British and 1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 marine
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
2 fighters moved from Crete to 101 Sea Zone
1 bomber moved from Crete to Cyprus
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 31 Sea Zone
1 aaGun moved from New South Wales to Victoria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 5 to 6
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 31 Sea Zone
1 aaGun moved from New South Wales to Victoria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 5 to 6
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 31 Sea Zone
1 aaGun moved from New South Wales to Victoria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 5 to 6
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
Missed to move US-air to London to support the des. If you consider it impacted Italy’s turn, the air will stay in z93.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 infantry moved from Eastern Poland to Northern Belarus
15 armour moved from Southern Belarus to Northern Belarus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 artillery and 7 infantry moved from Karelia to Vyborg
Combat - Germans
Battle in Northern Belarus
Germans attack with 15 armour and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 15 armour and 15 infantry in Northern Belarus, round 2 : 9/30 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 15 armour and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Vyborg, round 2 : 3/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries and 8 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
1 aaGun moved from Southern Belarus to Smolensk
2 artilleries and 9 infantry moved from Southern Belarus to Northern Belarus
1 armour moved from Poland to Southern Belarus
2 armour moved from Poland to Southern Belarus
1 fighter and 1 tactical_bomber moved from Southern Belarus to 101 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 aaGuns and 6 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Gibraltar
Place Units - Germans
3 artilleries and 2 infantry placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 46 PUs;
Russians buy 15 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Removing units owned by Russians from Kursk: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
3 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Leningrad to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Archangel
1 fighter moved from Leningrad to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory Bryansk
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
6 artilleries moved from Kursk to Ukraine
12 infantry moved from Kursk to Ukraine
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 aaGun moved from Kursk to Tula
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Leningrad
4 infantry moved from Leningrad to Vologda
11 artilleries moved from Leningrad to Vologda
4 infantry moved from Kursk to Tula
2 infantry moved from Kursk to Tula
1 infantry moved from Russia to Yaroslavl
2 armour and 2 mech_infantrys moved from Leningrad to Vologda
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 46 PUs;
Russians buy 15 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Removing units owned by Russians from Kursk: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
3 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Leningrad to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Archangel
1 fighter moved from Leningrad to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory Bryansk
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
6 artilleries moved from Kursk to Ukraine
12 infantry moved from Kursk to Ukraine
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 aaGun moved from Kursk to Tula
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Leningrad
4 infantry moved from Leningrad to Vologda
11 artilleries moved from Leningrad to Vologda
4 infantry moved from Kursk to Tula
2 infantry moved from Kursk to Tula
1 infantry moved from Russia to Yaroslavl
2 armour and 2 mech_infantrys moved from Leningrad to Vologda
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 8 infantry
EDIT: Adding units owned by Russians to Samara: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Happened to make a save in the wrong file and lost the NCM for this game, so had to redo the CM with edits of the battle-results.
Decided to put 10 inf in Samara.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Solomon Islands
1 fighter and 2 tactical_bombers moved from Queensland to 50 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
1 fighter moved from Queensland to 50 Sea Zone
2 fighters and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in New South Wales
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 fighters and 2 infantry in New South Wales, round 3 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking New South Wales from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 50 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 4 fighters and 4 tactical_bombers in 50 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in Solomon Islands
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Solomon Islands to 55 Sea Zone
3 tactical_bombers moved from 50 Sea Zone to Queensland
4 fighters moved from 50 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from Western Australia to South Australia
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 cruiser moved from 55 Sea Zone to 50 Sea Zone
1 battleship and 1 destroyer moved from 38 Sea Zone to 55 Sea Zone
2 submarines moved from 38 Sea Zone to 55 Sea Zone
2 submarines moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Sinkiang to Yunnan
2 armour and 1 mech_infantry moved from Western Sinkiang to Tsinghai
1 armour moved from Northern Sinkiang to Tsinghai
1 infantry moved from Kansu to Northern Sinkiang
2 artilleries moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Shansi
1 infantry moved from Shansi to Honan
1 infantry moved from Honan to Hopei
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
2 armour and 2 infantry moved from Hunan to Kweichow
2 armour and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Hopei to Yunnan
1 artillery moved from Hopei to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 armour moved from Yunnan to Shan State
1 transport moved from 55 Sea Zone to 132 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Korea to Northern Manchuria
2 infantry moved from Northern Manchuria to Southern Manchuria
1 armour moved from Northern Manchuria to Jehol
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Southern Manchuria
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 artillery and 2 infantry placed in Queensland
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.50
ANZAC regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Midway
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 cruiser and 1 marine moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
1 battleship and 1 marine moved from 31 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 submarine moved from 31 Sea Zone to 24 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 cruiser moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 fighters moved from 31 Sea Zone to Wake Island
1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Midway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 cruisers in Midway, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Wake Island
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
2 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
2 carriers moved from 31 Sea Zone to 32 Sea Zone
4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 32 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
5 submarines moved from 31 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
2 transports moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 cruiser moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
1 artillery, 5 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : -0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Midway
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 cruiser and 1 marine moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
1 battleship and 1 marine moved from 31 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 submarine moved from 31 Sea Zone to 24 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 cruiser moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 fighters moved from 31 Sea Zone to Wake Island
1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Midway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 cruisers in Midway, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Wake Island
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
2 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
2 carriers moved from 31 Sea Zone to 32 Sea Zone
4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 32 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
5 submarines moved from 31 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
2 transports moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 cruiser moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
1 artillery, 5 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern India to Burma
2 fighters moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to Eastern India
1 artillery moved from Baluchistan to Central India
1 destroyer and 1 submarine moved from 79 Sea Zone to 40 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 100 Sea Zone to 82 Sea Zone
1 submarine moved from 100 Sea Zone to 82 Sea Zone
2 destroyers moved from 100 Sea Zone to 82 Sea Zone
1 fighter moved from Egypt to 82 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to Egypt
1 fighter moved from 100 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone
1 fighter moved from Egypt to 82 Sea Zone
1 artillery and 3 infantry moved from Egypt to 100 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
1 artillery and 3 infantry moved from 82 Sea Zone to Baluchistan
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 artillery moved from Libya to Tobruk
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 factory_minor placed in Southern Persia
2 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : -1,17
British regular : 0,83
Have to look more closely at the NCM. Especially the fleet in the Indian Ocean. Please hold Italy for now.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Midway
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 cruiser and 1 marine moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Midway
1 battleship and 1 marine moved from 31 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 submarine moved from 31 Sea Zone to 24 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 cruiser moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 fighters moved from 31 Sea Zone to Wake Island
1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Midway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 cruisers in Midway, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Wake Island
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Wake Island, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
2 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
2 carriers moved from 31 Sea Zone to 32 Sea Zone
4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 32 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
5 submarines moved from 31 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
2 transports moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 cruiser moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
1 artillery, 5 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern India to Burma
2 fighters moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to Eastern India
1 artillery moved from Baluchistan to Central India
1 tactical_bomber moved from 100 Sea Zone to Egypt
1 artillery and 3 infantry moved from Egypt to 100 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
1 artillery and 3 infantry moved from 82 Sea Zone to Baluchistan
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 artillery moved from Libya to Tobruk
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 submarine moved from 79 Sea Zone to 40 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 100 Sea Zone to 82 Sea Zone
1 fighter moved from Egypt to Western India
1 tactical_bomber moved from 100 Sea Zone to Baluchistan
1 fighter moved from Egypt to Western India
1 fighter moved from 100 Sea Zone to Egypt
1 fighter moved from United Kingdom to Morocco
1 bomber moved from United Kingdom to Morocco
Place Units - British
1 factory_minor placed in Southern Persia
2 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 2,67
Japanese regular : -1,17
British regular : 0,83
A little different with the air, but move the fleet east.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 101 Sea Zone
1 infantry moved from Crete to 101 Sea Zone
1 infantry moved from Crete to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 submarine moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Trans-Jordan
2 infantry moved from 100 Sea Zone to Syria
1 bomber moved from Cyprus to 100 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 battleship and 1 cruiser moved from 101 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in Syria
Non Combat Move - Italians
1 fighter moved from 101 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from 101 Sea Zone to 100 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Eastern Poland to Southern Belarus
1 bomber moved from 100 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,1,5,5
Italians collect 13 PUs (3 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Combat Move - ANZAC
1 artillery and 7 infantry moved from Victoria to New South Wales
1 armour and 6 infantry moved from Victoria to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in New South Wales, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 aaGun moved from Victoria to New South Wales
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 26 Sea Zone to Midway
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery, 1 bomber and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 7 infantry moved from Vyborg to Leningrad
1 artillery and 2 infantry moved from Northern Belarus to Novgorod
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
1 carrier, 1 destroyer and 1 submarine moved from 116 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Leningrad
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Leningrad, round 2 : 2/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 infantry moved from Eastern Poland to Romania
3 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Southern Belarus to Eastern Poland
1 bomber moved from Western Ukraine to Southern Belarus
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Northern Belarus
4 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Vyborg
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 armour moved from Poland to Eastern Poland
1 aaGun and 3 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Western Germany to Germany
1 carrier moved from 101 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Belarus to Smolensk
19 infantry moved from Northern Belarus to Smolensk
3 armour and 1 mech_infantry moved from Southern Belarus to Smolensk
15 armour moved from Northern Belarus to Smolensk
1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Southern Belarus
Place Units - Germans
1 artillery and 4 infantry placed in Germany
1 fighter and 7 infantry placed in Western Germany
2 submarines placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 infantry moved from Tula to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Vologda to Novgorod
1 fighter moved from Russia to Novgorod
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 fighters moved from Russia to Novgorod
1 infantry moved from Yaroslavl to Novgorod
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/9 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Western Ukraine
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Tambov
1 aaGun and 3 infantry moved from Tula to Russia
2 artilleries and 10 infantry moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 infantry moved from Urals to Timguska
1 infantry moved from Ukraine to Western Ukraine
3 artilleries and 7 infantry moved from Ukraine to Bessarabia
3 fighters moved from Novgorod to Russia
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Tula to Russia
1 infantry moved from Tula to Russia
1 infantry moved from Buryatia to Amur
3 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
1 aaGun moved from Siberia to Amur
11 artilleries moved from Vologda to Yaroslavl
10 infantry moved from Russia to Yaroslavl
1 aaGun moved from Russia to Yaroslavl
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in Urals
2 infantry placed in Urals
1 infantry placed in Stalingrad
Russians undo move 3.
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 1,83