20L Semis Ksmckay(X) vs Adam514(a+15)

  • '19

    @adam514 thought I could keep you out of bry but at least I can stack rostov

  • '19 '17

    @ksmckay Yeah.

  • '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 1 harbour, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from Hunan to 39 Sea Zone
            1 fighter moved from Hunan to India
            1 armour, 6 artilleries, 12 infantry and 1 marine moved from Burma to India
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                British defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in India
                Japanese attack with 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 marine
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 marine in India, round 2 : 8/22 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Shantung
            1 aaGun and 5 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Japan
            3 fighters moved from Japan to Caroline Islands
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hunan to 42 Sea Zone
            1 fighter and 4 tactical_bombers moved from Hunan to Kwangsi
            1 cruiser moved from 38 Sea Zone to 42 Sea Zone
            2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 56 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    British regular : -0.17
    

    Savegame

  • '19

    @ksmckay said in 20L Semis Ksmckay(X) vs Adam514(a+15):

    @adam514 thought I could keep you out of bry but at least I can stack rostov

    i changed my mind late to build a fleet with germany instead of ground and so I lost a little offensive power which made it almost possible. lets see how this works.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 marines moved from United Kingdom to 110 Sea Zone
            1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 destroyers moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 120 Sea Zone to 122 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            11 infantry moved from Chahar to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Kenya to British Somaliland
                  British take British Somaliland from Italians
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 bomber moved from Egypt to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            EDIT: 1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 3 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Holland Belgium
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 marines moved from United Kingdom to 110 Sea Zone
            2 marines moved from 110 Sea Zone to Holland Belgium
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Ethiopia to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Eastern Persia to Russia
            1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            3 aaGuns, 6 artilleries and 12 infantry moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Eastern Persia
            1 aaGun moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from British Columbia to Alaska
            1 infantry moved from Quebec to Eastern United States
            1 armour moved from Quebec to Central United States
    
        Place Units - British
            3 infantry placed in Persia
            1 carrier, 1 fighter and 1 submarine placed in 110 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans AA : -0.17
    Germans regular : 0.00
    

    Savegame

  • '19 '17

    @ksmckay Assumed no intercept in Western Germany, can roll the air battle if you wanted to intercept.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 marines moved from United Kingdom to 110 Sea Zone
            1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 destroyers moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 120 Sea Zone to 122 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            11 infantry moved from Chahar to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Kenya to British Somaliland
                  British take British Somaliland from Italians
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 bomber moved from Egypt to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            EDIT: 1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 3 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Holland Belgium
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 marines moved from United Kingdom to 110 Sea Zone
            2 marines moved from 110 Sea Zone to Holland Belgium
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Ethiopia to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Eastern Persia to Russia
            1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            3 aaGuns, 6 artilleries and 12 infantry moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Eastern Persia
            1 aaGun moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from British Columbia to Alaska
            1 infantry moved from Quebec to Eastern United States
            1 armour moved from Quebec to Central United States
    
        Place Units - British
            3 infantry placed in Persia
            1 carrier, 1 fighter and 1 submarine placed in 110 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 mech_infantry
            EDIT: Adding units owned by British to Egypt: 1 mech_infantry
            EDIT: Adding units owned by British to Iraq: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Alexandria: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
            EDIT: Adding units owned by British to Egypt: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans AA : -0.17
    Germans regular : 0.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 bomber, 1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Malta
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.17
    British AA : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 bomber, 1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Malta
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is -16
                Casualties for Italians: 2 fighters, 1 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Rostov
                Italians attack with 2 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 fighter moved from 96 Sea Zone to Western Germany
            1 fighter moved from 96 Sea Zone to Western Germany
            1 aaGun and 2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : -1.17
    British AA : 0.50
    Russians regular : -0.33
    

    Savegame

  • '19

    @Adam514 probably obvious with my Italian move and I don’t think it can be affected by Anzac, attacking bry with everything that reaches, can I assume AA guns first or do you want to see dice first?

  • '19 '17

    @ksmckay Yeah max defense.

  • '19 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    @ksmckay French inf are on 1 US tp.

  • '19

    @adam514 i thought a lot about G5 and had a plan that would have kept you out of bry. But I changed my mind near the end and decided to protect 112 and didnt think through it enough and turns out it let you stay in bry. Surprised you are giving me a decent shot there. And now you are giving me 80% for London! That seems crazy to me at this point. But not going for that but we will see what happens with bry.

  • '19 '17

    @ksmckay I think Allies are in a pretty bad spot, so the moves are appropriate for the situation.

  • '19

    @adam514 yeah, i would guess so. Doesnt look to bad from where I am standing but I have a hard time judging these things. Annoyed you were able to bomb WGer, no reason I needed to have the tac on the ground but decided you couldnt reach wtih your bomber not thinking you would stack Holland.

  • '19

    @Adam514 I left a bomber behind by mistake. Any chance I can still roll it? I had said previously I was sending everything but just misclicked.

    Already rolled first round but I would just reroll an aa shot and then a bomber shot separately. and then make a decision on whether to continue in Rnd 2

  • '19 '17

    @ksmckay Yeah go for it.

  • '19

    ok, I will roll russia defense, reload client, set up a mock battle with just the bomber on a bombing run to see if it would hit and then reload and either press battle or retreat.

  • '19

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 59 PUs; 
            Germans buy 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 bomber moved from Novgorod to Bryansk
            7 armour and 10 mech_infantrys moved from Smolensk to Bryansk
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Ukraine to Rostov
            1 armour moved from Rostov to Bryansk
            5 armour, 6 artilleries, 22 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 6 artilleries, 1 bomber, 22 infantry and 29 mech_infantrys
                Russians defend with 3 aaGuns, 1 armour, 16 artilleries, 46 infantry and 2 mech_infantrys
                    Russians roll AA dice in Bryansk : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 14 armour, 6 artilleries, 1 bomber, 22 infantry and 29 mech_infantrys in Bryansk, round 2 : 20/72 hits, 19.17 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 16 artilleries, 46 infantry and 2 mech_infantrys in Bryansk, round 2 : 22/65 hits, 21.83 expected hits
                    17 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 0.83
    Russians AA : -0.17
    

    Savegame

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