^ignore that, wrong thread
20L Semis Ksmckay(X) vs Adam514(a+15)
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Norway to United Kingdom 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 armour and 2 mech_infantrys moved from Russia to Vologda 1 infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17
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@adam514 Did you use the wrong dice server? Not sure why you got so many hits and I didn’t get any?
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@Adam514 I just find it hard to believe allies could get two turns in a row without any ugly dice, seems suspicious…
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@ksmckay Haha well last turn Bryansk was pretty bad, though you might not have noticed I attacked it since you didn’t take any casualties.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from French West Africa to Gold Coast Japanese take Gold Coast from British 1 submarine moved from 72 Sea Zone to 70 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone 5 fighters moved from Caroline Islands to Japan 2 artilleries and 3 infantry moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 2 fighters, 3 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Jehol 2 bombers moved from India to Jehol 2 mech_infantrys moved from Kweichow to Anhwe 1 mech_infantry moved from Shensi to Anhwe 5 mech_infantrys moved from Shensi to Hunan 2 artilleries and 2 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 artilleries and 9 infantry moved from West India to Eastern Persia 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 fighter and 7 infantry placed in Japan 2 submarines placed in 36 Sea Zone 1 destroyer placed in 19 Sea Zone 1 harbour placed in Paulau Island Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2 Japanese collect 70 PUs (2 lost to blockades); end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -0.33
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@adam514 said in 20L Semis Ksmckay(X) vs Adam514(a+15):
@ksmckay Haha well last turn Bryansk was pretty bad, though you might not have noticed I attacked it since you didn’t take any casualties.
I just meant Germany then Russia. But I suppose I can add France in there as well. So 3 turns in a row!
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Also, the tt with just a single unit has an inf on it in 34.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 fighters moved from Gibraltar to Tunisia 5 fighters and 1 infantry moved from Norway to Finland 4 fighters moved from Midway to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 18 Sea Zone 1 destroyer moved from 21 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters moved from 21 Sea Zone to 18 Sea Zone 3 fighters moved from 21 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Tunisia Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Finland Americans attack with 5 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 5 fighters and 1 infantry in Finland, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from 18 Sea Zone to 44 Sea Zone 3 fighters moved from 19 Sea Zone to 44 Sea Zone 2 destroyers moved from 21 Sea Zone to 35 Sea Zone 2 destroyers moved from 21 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 16 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 10 submarines moved from 21 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Tunisia to 92 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 5 fighters moved from Finland to Norway 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 2 marines moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Central United States 3 infantry placed in Norway 2 fighters placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Southeast Mexico: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 15 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Rhodesia to South West Africa British take South West Africa from Japanese 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone EDIT: 1 bomber moved from New Zealand to Celebes Combat - British Battle in French West Africa Battle in 93 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking French West Africa from Japanese, taking 93 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone British attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 armour and 3 mech_infantrys moved from French Equatorial Africa to Rhodesia 1 mech_infantry moved from Tanganyika Territory to Rhodesia 1 fighter moved from Egypt to Rhodesia 1 bomber moved from 94 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from Iraq to Egypt 1 mech_infantry moved from Egypt to Belgian Congo 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 battleship moved from 21 Sea Zone to 44 Sea Zone 2 aaGuns, 7 artilleries and 20 infantry moved from Iraq to Persia Place Units - British 1 destroyer and 1 submarine placed in 81 Sea Zone 1 submarine placed in 81 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2 British collect 30 PUs (4 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -1.50 Italians regular : -1.00 Japanese regular : 1.33 Germans regular : -0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 2 fighters moved from 97 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Yugoslavia to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber, 1 destroyer and 4 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 94 Sea Zone Italians win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Yugoslavia 1 fighter moved from 94 Sea Zone to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 airfield placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Italians collect 17 PUs (2 lost to blockades); end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 3 fighters moved from Guam to 26 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 2 submarines moved from 21 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 1 transport moved from 62 Sea Zone to 52 Sea Zone Place Units - ANZAC 1 harbour placed in Celebes 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland 1 infantry moved from Karelia to Finland 2 infantry moved from Vyborg to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Western Germany to 115 Sea Zone 4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 fighter moved from 112 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Finland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 115 Sea Zone Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Vyborg to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 2 fighters moved from 112 Sea Zone to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Volgograd to Rostov 1 bomber moved from Anhwe to Jehol Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.50 Germans regular : -1.00
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hold please
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland 1 infantry moved from Karelia to Finland 2 infantry moved from Vyborg to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Western Germany to 115 Sea Zone 4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 fighter moved from 112 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Finland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 115 Sea Zone Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Vyborg to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 2 fighters moved from 112 Sea Zone to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Volgograd to Rostov 1 bomber moved from Anhwe to Jehol Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.50 Germans regular : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Vologda to Russia 1 fighter moved from United Kingdom to Gibraltar Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters moved from Japan to 25 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 43 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 5 fighters moved from 34 Sea Zone to 35 Sea Zone 1 battleship moved from 34 Sea Zone to 20 Sea Zone 6 submarines moved from 34 Sea Zone to 20 Sea Zone 4 destroyers moved from 34 Sea Zone to 20 Sea Zone 1 cruiser moved from 34 Sea Zone to 20 Sea Zone 1 battleship, 1 cruiser, 4 destroyers and 6 submarines moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Jehol to 35 Sea Zone Combat - Japanese Battle in Wake Island Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in 25 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 4 fighters moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from 25 Sea Zone to 31 Sea Zone 5 tactical_bombers moved from 34 Sea Zone to 31 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 31 Sea Zone 2 artilleries and 6 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 31 Sea Zone 1 carrier moved from 34 Sea Zone to 32 Sea Zone 1 carrier moved from 32 Sea Zone to 31 Sea Zone 4 carriers moved from 34 Sea Zone to 31 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 2 artilleries and 10 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 4 carriers moved from 34 Sea Zone to 36 Sea Zone 1 cruiser moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Jehol to Japan 3 mech_infantrys moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Japan to Caroline Islands 1 bomber moved from Jehol to Japan 1 bomber moved from Jehol to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2 Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33
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@Adam514 this is a complicated game and that was a particularly complicated turn. Ran thru so many different options. Not sure I settled on the best but couldnt come up with anything I liked better.
Axis take the total IPC lead! I wish tripleA recorded structure value separately.
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@Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.
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@ksmckay said in 20L Semis Ksmckay(X) vs Adam514(a+15):
@Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.
Yes it has been quite unfortunate.
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@ksmckay Got distracted by other battles, forgot to do Gold Coast with 1 inf 1 tank. Will set up the battle and roll it now, let me know if you have an issue with it.
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Egypt to Union of South Africa 1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa 1 infantry moved from South West Africa to Union of South Africa 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 94 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 94 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Union of South Africa British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry and 5 mech_infantrys Casualties for Japanese: 1 armour and 6 infantry Non Combat Move - British 1 bomber moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : -4.33 British regular : -5.50