20L Semis Ksmckay(X) vs Adam514(a+15)

  • '19 '17

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Norway to United Kingdom
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 armour and 2 mech_infantrys moved from Russia to Vologda
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame

  • '19

    @adam514 Did you use the wrong dice server? Not sure why you got so many hits and I didn’t get any?

  • '19

    @Adam514 I just find it hard to believe allies could get two turns in a row without any ugly dice, seems suspicious…

  • '19 '17

    @ksmckay Haha well last turn Bryansk was pretty bad, though you might not have noticed I attacked it since you didn’t take any casualties.

  • '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from French West Africa to Gold Coast
                  Japanese take Gold Coast from British
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 5 fighters and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
            5 fighters moved from Caroline Islands to Japan
            2 artilleries and 3 infantry moved from Java to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 2 fighters, 3 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 34 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 20 Sea Zone to 34 Sea Zone
            1 carrier and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shensi to Jehol
            2 bombers moved from India to Jehol
            2 mech_infantrys moved from Kweichow to Anhwe
            1 mech_infantry moved from Shensi to Anhwe
            5 mech_infantrys moved from Shensi to Hunan
            2 artilleries and 2 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            2 artilleries and 9 infantry moved from West India to Eastern Persia
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from Japan to 34 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 fighter and 7 infantry placed in Japan
            2 submarines placed in 36 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 harbour placed in Paulau Island
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
            Japanese collect 70 PUs (2 lost to blockades); end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    ANZAC regular : -0.33
    

    Savegame

  • '19

    @adam514 said in 20L Semis Ksmckay(X) vs Adam514(a+15):

    @ksmckay Haha well last turn Bryansk was pretty bad, though you might not have noticed I attacked it since you didn’t take any casualties.

    I just meant Germany then Russia. But I suppose I can add France in there as well. So 3 turns in a row!

  • '19

    Also, the tt with just a single unit has an inf on it in 34.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            2 fighters moved from Gibraltar to Tunisia
            5 fighters and 1 infantry moved from Norway to Finland
            4 fighters moved from Midway to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            3 fighters moved from 21 Sea Zone to 18 Sea Zone
            3 fighters moved from 21 Sea Zone to 19 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in Tunisia
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Finland
                Americans attack with 5 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 5 fighters and 1 infantry in Finland, round 2 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            3 fighters moved from 18 Sea Zone to 44 Sea Zone
            3 fighters moved from 19 Sea Zone to 44 Sea Zone
            2 destroyers moved from 21 Sea Zone to 35 Sea Zone
            2 destroyers moved from 21 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from 16 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 10 submarines moved from 21 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            2 infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Tunisia to 92 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            5 fighters moved from Finland to Norway
            1 marine moved from Algeria to 92 Sea Zone
            1 marine moved from Morocco to 92 Sea Zone
            2 marines moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 infantry placed in Central United States
            3 infantry placed in Norway
            2 fighters placed in Western United States
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 aaGun
            EDIT: Adding units owned by Americans to Southeast Mexico: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            15 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Shensi, round 2 : 2/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry moved from Rhodesia to South West Africa
                  British take South West Africa from Japanese
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 tactical_bomber moved from Gibraltar to 93 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            EDIT: 1 bomber moved from New Zealand to Celebes
    
        Combat - British
            Battle in French West Africa
            Battle in 93 Sea Zone
                British attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                British win, taking French West Africa from Japanese, taking 93 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                British attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 armour and 3 mech_infantrys moved from French Equatorial Africa to Rhodesia
            1 mech_infantry moved from Tanganyika Territory to Rhodesia
            1 fighter moved from Egypt to Rhodesia
            1 bomber moved from 94 Sea Zone to Egypt
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Iraq to Egypt
            1 mech_infantry moved from Egypt to Belgian Congo
            1 destroyer moved from 91 Sea Zone to 82 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to Egypt
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 battleship moved from 21 Sea Zone to 44 Sea Zone
            2 aaGuns, 7 artilleries and 20 infantry moved from Iraq to Persia
    
        Place Units - British
            1 destroyer and 1 submarine placed in 81 Sea Zone
            1 submarine placed in 81 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -1.50
    Italians regular : -1.00
    Japanese regular : 1.33
    Germans regular : -0.33
    British regular : -0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            2 fighters moved from 97 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Yugoslavia to 94 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 94 Sea Zone to 97 Sea Zone
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 bomber moved from 94 Sea Zone to Yugoslavia
            1 fighter moved from 94 Sea Zone to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 airfield placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
            Italians collect 17 PUs (2 lost to blockades); end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British regular : -0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            3 fighters moved from Guam to 26 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
            2 submarines moved from 21 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 transport moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 harbour placed in Celebes
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Karelia to Finland
            2 infantry moved from Vyborg to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Western Germany to 115 Sea Zone
            4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 fighter moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Novgorod to Finland
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Finland
                Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Vyborg to Novgorod
            1 fighter moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from 115 Sea Zone to Novgorod
            2 fighters moved from 112 Sea Zone to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            3 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Rostov to Volgograd
            1 armour moved from Volgograd to Rostov
            1 bomber moved from Anhwe to Jehol
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.50
    Germans regular : -1.00
    

    Savegame

  • '19

    hold please

  • '19

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Karelia to Finland
            2 infantry moved from Vyborg to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Western Germany to 115 Sea Zone
            4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 fighter moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Novgorod to Finland
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Finland
                Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Vyborg to Novgorod
            1 fighter moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from 115 Sea Zone to Novgorod
            2 fighters moved from 112 Sea Zone to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            3 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Rostov to Volgograd
            1 armour moved from Volgograd to Rostov
            1 bomber moved from Anhwe to Jehol
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.50
    Germans regular : -1.00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            1 armour and 1 mech_infantry moved from Vologda to Russia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -3.00
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            5 fighters moved from Japan to 25 Sea Zone
            1 battleship and 1 marine moved from 34 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
            3 fighters moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            5 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 battleship moved from 34 Sea Zone to 20 Sea Zone
            6 submarines moved from 34 Sea Zone to 20 Sea Zone
            4 destroyers moved from 34 Sea Zone to 20 Sea Zone
            1 cruiser moved from 34 Sea Zone to 20 Sea Zone
            1 battleship, 1 cruiser, 4 destroyers and 6 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Jehol to 35 Sea Zone
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 2 destroyers
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
            4 fighters moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            5 fighters moved from 25 Sea Zone to 31 Sea Zone
            5 tactical_bombers moved from 34 Sea Zone to 31 Sea Zone
            2 artilleries, 5 infantry and 4 transports moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 31 Sea Zone
            2 artilleries and 6 infantry moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 34 Sea Zone to 23 Sea Zone
            1 destroyer moved from 23 Sea Zone to 31 Sea Zone
            1 carrier moved from 34 Sea Zone to 32 Sea Zone
            1 carrier moved from 32 Sea Zone to 31 Sea Zone
            4 carriers moved from 34 Sea Zone to 31 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            2 artilleries and 10 infantry moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            4 carriers moved from 34 Sea Zone to 36 Sea Zone
            1 cruiser moved from 34 Sea Zone to 31 Sea Zone
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Jehol to Japan
            3 mech_infantrys moved from Anhwe to Hunan
            2 artilleries and 2 infantry moved from Hopei to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 fighter moved from Japan to Caroline Islands
            1 bomber moved from Jehol to Japan
            1 bomber moved from Jehol to 33 Sea Zone
            1 bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
            Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 1.33
    

    Savegame

  • '19

    @Adam514 this is a complicated game and that was a particularly complicated turn. Ran thru so many different options. Not sure I settled on the best but couldnt come up with anything I liked better.

    Axis take the total IPC lead! I wish tripleA recorded structure value separately.

  • '19

    @Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.

  • '19 '17

    @ksmckay said in 20L Semis Ksmckay(X) vs Adam514(a+15):

    @Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.

    Yes it has been quite unfortunate.

  • '19 '17

    @ksmckay Got distracted by other battles, forgot to do Gold Coast with 1 inf 1 tank. Will set up the battle and roll it now, let me know if you have an issue with it.

  • '19 '17

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Union of South Africa
            1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa
            1 infantry moved from South West Africa to Union of South Africa
            1 mech_infantry moved from Belgian Congo to Union of South Africa
            1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 94 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Union of South Africa
                British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
                Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry and 5 mech_infantrys
                Casualties for Japanese: 1 armour and 6 infantry
    
        Non Combat Move - British
            1 bomber moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese regular : -4.33
    British regular : -5.50
    

    Savegame

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