thats from your Playbook. Lets see if I can do a SeaLion
L21 #1 trulpen (X) vs Giallo (A+18) BM3
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Ah, missed the ac in z64 and nb in Mexico.
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo 4 hits in 46…
I’ll go max d, since the coming battle with the aussies looks a bit tough.
Dmg the capital-ships.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from India to 46 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/12 hits, 6,33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/9 hits, 5,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : -0,33 Italians regular : -0,67
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@giallo 6 more
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Take ships. Guess I have 1 dmg bs left then?
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from India to 46 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/12 hits, 6,33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/9 hits, 5,00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 3 : 7/11 hits, 5,83 expected hits 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 2 cruisers owned by the Japanese lost in 46 Sea Zone 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 54 Sea Zone Japanese win with 1 battleship, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -23 Casualties for Americans: 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans 1 battleship, 4 carriers, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Morocco to Gibraltar 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan 1 carrier and 3 submarines moved from 64 Sea Zone to 63 Sea Zone Place Units - Americans 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer and 6 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,83 Italians regular : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Szechwan to Shensi 1 fighter and 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : -1,67
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Iraq to Egypt British take Trans-Jordan from Italians 3 mech_infantrys moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus Combat - British Battle in Caucasus British attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Egypt British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : 2,33
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@giallo 3 hits with bombardment
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You can safely assume the inf. Max d.
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@trulpen you also have a Bomber
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen you also have a Bomber
Aha, yes. Sorry, I’ll look.
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Ok, for the bombardment, take 3 italian inf.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Iraq to Egypt British take Trans-Jordan from Italians 3 mech_infantrys moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus Combat - British Battle in Caucasus British attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Egypt British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits, 4,17 expected hits
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : 2,17
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@giallo 4 more
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo 4 more
Take out the bomber, 1 mech and 2 art.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from India to 46 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/12 hits, 6,33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/9 hits, 5,00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 3 : 7/11 hits, 5,83 expected hits 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 bomber owned by the Americans and 2 cruisers owned by the Japanese lost in 46 Sea Zone 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 54 Sea Zone Japanese win with 1 battleship, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -23 Casualties for Americans: 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans 1 battleship, 4 carriers, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Morocco to Gibraltar 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan 1 carrier and 3 submarines moved from 64 Sea Zone to 63 Sea Zone Place Units - Americans 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer and 6 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Szechwan to Shensi 1 fighter and 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 19 PUs; British buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Iraq to Egypt British take Trans-Jordan from Italians 3 mech_infantrys moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus Combat - British Battle in Caucasus British attack with 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Egypt British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits, 4,17 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/14 hits, 5,83 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt British roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/8 hits, 3,33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 5/7 hits, 3,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 3 artilleries owned by the British and 1 infantry owned by the British lost in Egypt 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 armour owned by the British retreated to Trans-Jordan Italians win with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 3 artilleries, 5 infantry and 1 mech_infantry Casualties for Italians: 3 artilleries, 3 infantry and 1 mech_infantry Casualties for Germans: 1 bomber Non Combat Move - British 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Caucasus to Northwest Persia 2 aaGuns, 6 artilleries and 12 infantry moved from India to Burma 1 fighter moved from India to Iraq 1 fighter moved from India to Persia 1 infantry moved from Iraq to Northwest Persia Place Units - British 2 artilleries and 1 infantry placed in Iraq 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,2,4,5,4,2,5,1,5,3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 22 PUs (10 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,2,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -1,67 Japanese regular : -0,83 Italians regular : -1,17 Germans regular : -0,33 British regular : -0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan 1 battleship and 2 cruisers moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Greece to Rostov 2 fighters moved from Greece to Trans-Jordan Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Russians defend with 1 aaGun, 1 artillery and 2 infantry Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rostov, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 armour Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 94 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 destroyer Americans defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 94 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 98 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Tunisia to Algeria 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Rostov to Egypt Place Units - Italians 1 airfield, 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 1,83 Russians regular : -0,33 British regular : -0,50 Russians AA : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 2 transports in 46 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 2 transports in 46 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 2 transports Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 2 transports in 46 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 2 transports in 46 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 2 transports Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,50