TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour, 12 artilleries, 4 infantry and 14 mech_infantrys moved from Archangel to Smolensk
7 artilleries, 1 infantry and 25 mech_infantrys moved from Belarus to Smolensk
6 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour and 4 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Novosibirsk
1 armour moved from Novosibirsk to Samara
7 armour moved from Kazakhstan to Samara
4 mech_infantrys moved from Kazakhstan to Samara
6 mech_infantrys moved from Kazakhstan to Samara
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 4 carriers, 1 destroyer, 12 fighters, 1 submarine and 4 tactical_bombers
British defend with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 4 carriers, 1 destroyer, 12 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/18 hits, 9.67 expected hits
Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the British
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/15 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
1 destroyer owned by the British and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 4 carriers, 1 destroyer, 12 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 11/18 hits, 9.67 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 9/14 hits, 7.83 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 2 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Germans, 2 carriers owned by the Americans, 1 fighter owned by the Americans, 2 battleships owned by the British and 3 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 4 carriers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 6/10 hits, 5.83 expected hits
Americans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
1 transport owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 4 carriers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 116
Casualties for British: 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Germans: 1 destroyer, 8 fighters and 1 submarine
Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Battle in Holland Belgium
Germans attack with 3 artilleries and 5 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Holland Belgium, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 3 artilleries and 5 infantry in Holland Belgium, round 3 : 1/8 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 19 artilleries, 5 infantry and 45 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 19 artilleries, 5 infantry and 45 mech_infantrys in Smolensk, round 2 : 18/70 hits, 18.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 19 artilleries, 5 infantry and 45 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 4 mech_infantrys
British defend with 3 mech_infantrys
Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 5 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 5 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Samara
Germans attack with 8 armour and 10 mech_infantrys
Russians defend with 6 infantry and 2 mech_infantrys
Germans roll dice for 8 armour and 10 mech_infantrys in Samara, round 2 : 10/18 hits, 5.67 expected hits
Russians roll dice for 6 infantry and 2 mech_infantrys in Samara, round 2 : 3/8 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 6 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
2 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Western Germany
Place Units - Germans
2 carriers placed in 110 Sea Zone
1 artillery and 2 fighters placed in Novgorod
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3,1,5,6,1,2,5,4,4
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -3.83
Russians regular : -0.67
Germans regular : -0.17
Savegame