Yeah.
Subs, Destroyers, MAP and other ships
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MAP may need its own Quick Refererence Sheet with multiple examples given or a new video by @GeneralHandGrenade
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@noneshallpass Or both. Some more printed Player Aides or Playbook would greatly enhance understanding. Videos are a great compliment to written examples and rule clarifications.
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Destroyers negate the first strike ability of submarines.
Question #1: On the battle board, submarines have a target selection of 1. Do they have target selection?
Question #2: If they do have target selection, do destroyers negate the target selection?
My understanding is 1, yes and 2, no.
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@hbg-gw-enthusiast You are correct. They eretta’d the target selection on subs.
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Page 35, Maritime Air Patrol, Starting a Patrol: “Move aircraft into position within range and place a Maritime Air Patrol marker underneath.”
Does anyone do this? First, is there even a MAP marker we can purchase? Second, do we really need to do this? If there is a plane flying in a sea zone, it’s on MAP, right? Third, how does it work if someone wants to fly MAP in a sea zone where you are also going to have naval combat. Say you are moving 2 BB’s, 2 CA’s and 2 CL’s into a sea zone containing an enemy BB, CA, and CL. You also fly a sea plane into that sea zone on MAP and decline to participate in the naval combat. So you fight out the naval battle without the sea plane, correct?
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If an aircraft is on MAP and a submarine enters the sea zone, the aircraft decides if it wants to engage the submarine. If it declines, the submarine may continue moving. If the aircraft engages, it gets one shot at the submarine before it submerges, ending its movement.
Now what happens if four submarines enter the sea zone with an aircraft on MAP? Does the aircraft get one shot at each submarine? Could someone argue that only one submarine can be engaged and the others may continue movement? My understanding is the MAP stops all four submarines if the aircraft chooses engagement, but the aircraft only gets one roll to try and hit one of the submarines.
Page 36, 8.9 Submarines, “A destroyer may pair 1:1 with aircraft on MAP to participate in an attack on a submarine.”
If an aircraft on MAP with a paired destroyer attack 3 submarines, it is my understanding we resolve the attack against just one of the submarines and the other 2 are not involved.
Let’s say four submarines enter a sea zone with a CVE, a fighter, and 2 destroyers. The fighter may act as if it is on MAP and chooses to do so. The MAP may then choose to engage in combat. It chooses to do so. Now we are going to have naval combat with four submarines vs the CVE, a fighter, and 2 destroyers. Do I have this correct?
To summarize:
- Sole aircraft on MAP with no friendly naval units vs multiple submarines - 1 roll, but can stop them all?
- 1 MAP + 1 DD vs multiple submarines, only 1 submarine participates in the combat. Correct?
- MAP + friendly naval units can force moving enemy submarines into naval combat on the enemy turn, correct?
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@hbg-gw-enthusiast said in Subs, Destroyers, MAP and other ships:
Page 35, Maritime Air Patrol, Starting a Patrol: “Move aircraft into position within range and place a Maritime Air Patrol marker underneath.”
Does anyone do this? First, is there even a MAP marker we can purchase? Second, do we really need to do this? If there is a plane flying in a sea zone, it’s on MAP, right? Third, how does it work if someone wants to fly MAP in a sea zone where you are also going to have naval combat. Say you are moving 2 BB’s, 2 CA’s and 2 CL’s into a sea zone containing an enemy BB, CA, and CL. You also fly a sea plane into that sea zone on MAP and decline to participate in the naval combat. So you fight out the naval battle without the sea plane, correct?
HBG has a “Combat Air Patrol” marker which can serve that purpose. CAP was introduced in Axis & Allies Pacific, I believe.
If you don’t have the markers, a colored chip under the plane can do the job.
I think it’s a good practice to distinguish between your aircraft left on MAP an aircraft that must return to base during the non-combat move, as they do not have the same range.
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@noneshallpass Always appreciate your input and insights, Noneshallpass! I do have the CAP markers, so I’ll use those.
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@hbg-gw-enthusiast said in Subs, Destroyers, MAP and other ships:
- Sole aircraft on MAP with no friendly naval units vs multiple submarines - 1 roll, but can stop them all?
Rule 8.7 says that an aircraft on MAP may choose to engage in combat with “naval enemy units” that are in its sea zone and that defends against “enemy units” entering its sea zone. In both instances there is the use of plural, so I don’t see that you need to have a plane for each submarine.
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@hbg-gw-enthusiast said in Subs, Destroyers, MAP and other ships:
- 1 MAP + 1 DD vs multiple submarines, only 1 submarine participates in the combat. Correct?
I think that the 1:1 ratio in rule 8.9 applies to the MAP and destroyer, so that you cannot send multiple destroyers to hunt subs if you only have one MAP aircraft, not the ratio vs the subs.
I believe that the 1 MAP + 1 DD would get a shot at each sub in that zone.
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@hbg-gw-enthusiast said in Subs, Destroyers, MAP and other ships:
- MAP + friendly naval units can force moving enemy submarines into naval combat on the enemy turn, correct?
The MAP aircraft alone can force that if it wishes and does not need friendly units (rules 8.7 + 8.9).
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@noneshallpass It’s not that I “need” friendly units. I “want” them! I understand that the MAP alone can force the submarine into a fight. And I get that a MAP + DD can engage a submarine in combat on the MAP player’s turn. But what I wanted to ensure (before making another video and causing confusion), is that on the submarine player’s turn, the MAP player can force the submarine to fight all the naval forces in a sea zone if that submarine moves in.
On the MAP player’s turn, they cannot do this. They can’t move say 10 surface ships and a MAP into a sea zone and force a sub pack to fight them. They can only go after subs with MAP + DD pairs (at best).
But on the sub player’s turn, if a sub moves into a sea zone with 10 BB’s, 20 CL’s and one MAP, then the MAP can stop them and force them to fight the armada. That’s my understanding.
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@noneshallpass said in Subs, Destroyers, MAP and other ships:
I believe that the 1 MAP + 1 DD would get a shot at each sub in that zone.
Do others agree? If so, very powerful! 8 )
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@hbg-gw-enthusiast I would believe so. You are forcing to subs to attack you. Thus I think since you are the defender, everyone gets to fight.
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@trig said in Subs, Destroyers, MAP and other ships:
@hbg-gw-enthusiast I would believe so. You are forcing to subs to attack you. Thus I think since you are the defender, everyone gets to fight.
Thanks for the confirmation! Didn’t want to misinform others!
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@hbg-gw-enthusiast
Remember, no matter who initiated combat, if it is your turn, you are the attacker. Thus, if a sub moved into a zone with MAP that chose to engage, then the sub would be “attacking” and suffer the consequences of that. -
@trig said in Subs, Destroyers, MAP and other ships:
@hbg-gw-enthusiast
Remember, no matter who initiated combat, if it is your turn, you are the attacker. Thus, if a sub moved into a zone with MAP that chose to engage, then the sub would be “attacking” and suffer the consequences of that.I’m not sure that’s correct. On Page 35 of the rules, there is an example in the lower right bottom of the page. “…Since it’s the German player’s turn, they will use their defense values against the sub…”
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@hbg-gw-enthusiast
In the glossary, it says that attacker is the one who is taking their turn. Even if the UK started the combat by choosing to stop the sub, the Germans are still the attacker.
The UK plane would be on defense and use its defense value. -
@trig You are absolutely correct and we agree. I had a reading comprehension failure with what you first wrote. We are on the same page. Should have known if I was thinking you were wrong, I should have paused a beat and reread. 8 )