TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Changing ownership of Morocco from Italians to Americans
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 battleship placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 mech_infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 carrier placed in 81 Sea Zone
2 fighters placed in 81 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 1,00
Japanese regular : 0,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Tunisia to Libya
2 artilleries moved from Tunisia to Libya
1 fighter and 1 tactical_bomber moved from Southern Italy to Libya
2 submarines moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 2/8 hits, 3,17 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1,83 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 3 : 6/7 hits, 3,00 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Russians with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1,83
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 armour and 2 mech_infantrys moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
1 bomber moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Rostov to Volgograd
1 artillery moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Ukraine to Rostov
1 artillery moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 6 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Northwest Persia, round 2 : 7/12 hits, 4,67 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Bryansk to Western Germany
4 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
1 carrier and 2 fighters placed in 112 Sea Zone
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Romania
1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : 2,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
Non Combat Move - Russians
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 22 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
3 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship and 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 aaGun moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 2,00
Japanese regular : -3,33
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from 94 Sea Zone to Tunisia
1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber
Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 9 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Yunnan
1 infantry placed in Kansu
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from 94 Sea Zone to Tunisia
1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber
Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits
1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 9 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Yunnan
1 infantry placed in Kansu
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 armour, 2 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 mech_infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from India to West India
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
Combat - British
Battle in Kwangsi
British attack with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese roll AA dice in Kwangsi : 0/3 hits, 0,50 expected hits
British roll dice for 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/18 hits, 6,00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4,50 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Kwangsi
British roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 7/13 hits, 5,17 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3,83 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Non Combat Move - British
1 fighter moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
2 artilleries moved from 94 Sea Zone to Tunisia
2 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 armour and 1 bomber placed in Egypt
British undo move 3.
1 armour and 1 infantry placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -0,67
Japanese regular : -2,50
Italians regular : 1,17
Japanese AA : -0,50
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Northwest Persia to Persia
Germans take Persia from British
6 armour, 1 artillery and 4 mech_infantrys moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
2 armour moved from Volgograd to Northwest Persia
1 artillery moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Caucasus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 4,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 6 armour, 1 artillery and 4 mech_infantrys
ANZAC defend with 2 infantry
Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Iraq, round 2 : 5/11 hits, 4,17 expected hits
Russians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
6 infantry placed in Romania
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/7 hits, 3,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 4/6 hits, 2,83 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
Place Units - Russians
1 aaGun and 4 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 transport moved from 22 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 artilleries placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -0,17
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Chinese undo move 2.
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries placed in Yunnan
Chinese undo move 2.
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Tobruk
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 armour moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 armour moved from Kwangsi to Kwangtung
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Southern France
Battle in Tobruk
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Italians lost in Tobruk
British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Southern France from Germans, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Iraq
British attack with 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 1 artillery and 3 mech_infantrys
British roll dice for 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,33 expected hits
Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 7/10 hits, 4,33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Germans win with 6 armour remaining. Battle score for attacker is -17
Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 artillery and 3 mech_infantrys
Battle in Kwangtung
British attack with 2 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to India
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Syria
1 bomber moved from United Kingdom to Malta
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 armour moved from India to West India
Place Units - British
2 armour and 1 tactical_bomber placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -1,83
Italians regular : 0,17
Japanese regular : -0,83
Germans regular : 2,67
British regular : 1,50
Italians AA : -0,17