nothing great, but Chang Kai flexes his remaining muscles
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 unit repaired. 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship and 1 destroyer Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Changing ownership of Morocco from Italians to Americans EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Libya 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 2 artilleries and 3 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 mech_infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese Combat - British Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 carrier placed in 81 Sea Zone 2 fighters placed in 81 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 1,00 Japanese regular : 0,50 British regular : 0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Tunisia to Libya 2 artilleries moved from Tunisia to Libya 1 fighter and 1 tactical_bomber moved from Southern Italy to Libya 2 submarines moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 2/8 hits, 3,17 expected hits Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1,83 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 3 : 6/7 hits, 3,00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Russians with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Libya to Tunisia 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 Russians regular : -1,00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 4 armour moved from Volgograd to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 artilleries moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Baltic States to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 3 armour and 2 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Karelia to Novgorod 1 bomber moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 5 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Rostov to Volgograd 1 artillery moved from Rostov to Caucasus 1 artillery moved from Volgograd to Caucasus 1 artillery moved from Ukraine to Rostov 1 artillery moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Tambov Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 6 armour, 2 artilleries and 4 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Northwest Persia, round 2 : 7/12 hits, 4,67 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Bryansk to Western Germany 4 armour moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Normandy Bordeaux to France Place Units - Germans 1 carrier and 2 fighters placed in 112 Sea Zone 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Romania 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 2,00 British regular : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk Non Combat Move - Russians Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 46 Sea Zone to 22 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 3 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 3 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 33 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 battleship and 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 carrier remaining. Battle score for attacker is -11 Casualties for Japanese: 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship and 1 destroyer Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 aaGun moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 1 fighter and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 2,00 Japanese regular : -3,33 UK_Pacific regular : 0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 1,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Chinese: 2 artilleries and 9 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Yunnan 1 infantry placed in Kansu 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -3,17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Chinese: 2 artilleries and 9 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Yunnan 1 infantry placed in Kansu 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 armour, 2 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 mech_infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone 1 infantry moved from India to West India 1 tactical_bomber moved from Egypt to 94 Sea Zone 1 fighter moved from 81 Sea Zone to Egypt Combat - British Battle in Kwangsi British attack with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Japanese roll AA dice in Kwangsi : 0/3 hits, 0,50 expected hits British roll dice for 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/18 hits, 6,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4,50 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Kwangsi British roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 7/13 hits, 5,17 expected hits Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3,83 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48 Casualties for British: 1 artillery, 6 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Non Combat Move - British 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 3 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 2 artilleries moved from 94 Sea Zone to Tunisia 2 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 bomber placed in Egypt British undo move 3. 1 armour and 1 infantry placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,67 Japanese regular : -2,50 Italians regular : 1,17 Japanese AA : -0,50 British regular : -1,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries and 1 mech_infantry moved from Libya to Tobruk Italians take Tobruk from Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 33 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 2,50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 33 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 2,50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 artillery moved from Archangel to Nenetsia 2 mech_infantrys moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Northwest Persia to Persia Germans take Persia from British 6 armour, 1 artillery and 4 mech_infantrys moved from Northwest Persia to Iraq 2 artilleries moved from Caucasus to Northwest Persia 1 infantry moved from Ukraine to Rostov 2 armour moved from Volgograd to Northwest Persia 1 artillery moved from Bessarabia to Ukraine 5 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 1 artillery moved from Rostov to Volgograd 1 infantry moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/8 hits, 4,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Germans attack with 6 armour, 1 artillery and 4 mech_infantrys ANZAC defend with 2 infantry Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Iraq, round 2 : 5/11 hits, 4,17 expected hits Russians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from Russians with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 aaGun moved from Volgograd to Caucasus 1 infantry moved from Western Germany to France Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine Germans undo move 4. 2 artilleries and 1 infantry placed in Ukraine Germans undo move 4. 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Western Germany 6 infantry placed in Romania Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,67 British regular : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 aaGun and 4 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 armour moved from Russia to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Volgograd Russians attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/7 hits, 3,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 4/6 hits, 2,83 expected hits Germans roll dice for 2 artilleries in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 fighter and 3 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara Place Units - Russians 1 aaGun and 4 armour placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans AA : 0,50 Germans regular : 0,33 Russians regular : -1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 36 Sea Zone 2 infantry moved from Kwangtung to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 artilleries and 1 infantry moved from Jehol to Anhwe 1 artillery moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 transport moved from 22 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Hainan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 artilleries placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 6 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 98 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Italians regular : 0,67 Japanese regular : -0,17 Italians AA : -0,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 2 artilleries placed in Yunnan Chinese undo move 2. 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 6 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 98 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 2 artilleries placed in Yunnan Chinese undo move 2. 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Tobruk 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 carrier moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 2 destroyers moved from 94 Sea Zone to 91 Sea Zone 1 battleship moved from 94 Sea Zone to 91 Sea Zone 1 carrier moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone 2 armour moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 1 infantry moved from West India to Eastern Persia 1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 2 armour moved from Kwangsi to Kwangtung 1 destroyer moved from 44 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Southern France Battle in Tobruk British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 armour, 2 artilleries and 1 mech_infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits 1 artillery owned by the Italians lost in Tobruk British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Southern France from Germans, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry Battle in Iraq British attack with 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour, 1 artillery and 3 mech_infantrys British roll dice for 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,33 expected hits Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 7/10 hits, 4,33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq 1 tactical_bomber owned by the British and 3 fighters owned by the British retreated Germans win with 6 armour remaining. Battle score for attacker is -17 Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery and 3 mech_infantrys Battle in Kwangtung British attack with 2 armour, 1 artillery and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Hunan to India 2 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Syria 1 bomber moved from United Kingdom to Malta 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Eastern Persia 3 armour moved from India to West India Place Units - British 2 armour and 1 tactical_bomber placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -1,83 Italians regular : 0,17 Japanese regular : -0,83 Germans regular : 2,67 British regular : 1,50 Italians AA : -0,17