axis-dominion vs ksmckay (allies+18) bm4

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 1x harbour; Remaining resources: 90 PUs; 
            Americans buy 2 airfields, 1 carrier, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber and 10 fighters moved from Slovakia Hungary to Western Germany
            2 fighters moved from Slovakia Hungary to Western Germany
            9 fighters moved from Slovakia Hungary to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber and 2 fighters moved from Morocco to 92 Sea Zone
            3 fighters moved from Morocco to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            7 fighters moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 13 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in 97 Sea Zone
                Americans attack with 9 fighters
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 97 Sea Zone
                Americans win with 9 fighters remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 93 Sea Zone
                Americans attack with 7 fighters
                Italians defend with 1 cruiser
                    Americans roll dice for 7 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 93 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 8 fighters
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 92 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            12 fighters moved from Western Germany to Slovakia Hungary
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            4 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from 92 Sea Zone to Slovakia Hungary
            4 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun, 2 artilleries and 2 infantry moved from Morocco to Algeria
            1 fighter moved from 97 Sea Zone to Tobruk
            8 fighters moved from 97 Sea Zone to Slovakia Hungary
            4 transports moved from 91 Sea Zone to 96 Sea Zone
            7 fighters moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            EDIT: 2 infantry moved from Morocco to Gibraltar
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Morocco
            1 bomber and 3 fighters moved from Eastern United States to Morocco
            EDIT: 1 infantry moved from Gibraltar to Eastern United States
            EDIT: 1 aaGun moved from Eastern United States to Gibraltar
            2 aaGuns moved from Western United States to Central United States
            1 fighter moved from Gibraltar to Algeria
            1 artillery moved from Morocco to Algeria
            1 fighter and 1 tactical_bomber moved from Kweichow to India
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 airfield placed in Gibraltar
            1 airfield and 1 harbour placed in Tobruk
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Burma
            6 artilleries and 15 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            2 artilleries placed in Jehol
            2 artilleries and 3 infantry placed in Kiangsi
            Chinese undo move 2.
            2 artilleries and 3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 1 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Shan State to India
            1 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 aaGun, 2 artilleries and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from Burma to India
            1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 0.00
    Germans AA : 0.83
    British regular : 0.17
    

    Savegame

  • '19

    @axis-dominion well the original bombers are now all gone.

    Assumed no intercept and no scramble.

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 1x harbour; Remaining resources: 90 PUs; 
            Americans buy 2 airfields, 1 carrier, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber and 10 fighters moved from Slovakia Hungary to Western Germany
            2 fighters moved from Slovakia Hungary to Western Germany
            9 fighters moved from Slovakia Hungary to 97 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber and 2 fighters moved from Morocco to 92 Sea Zone
            3 fighters moved from Morocco to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            7 fighters moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 13 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in 97 Sea Zone
                Americans attack with 9 fighters
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 97 Sea Zone
                Americans win with 9 fighters remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 93 Sea Zone
                Americans attack with 7 fighters
                Italians defend with 1 cruiser
                    Americans roll dice for 7 fighters in 93 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 93 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 8 fighters
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 92 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            12 fighters moved from Western Germany to Slovakia Hungary
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            4 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from 92 Sea Zone to Slovakia Hungary
            4 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun, 2 artilleries and 2 infantry moved from Morocco to Algeria
            1 fighter moved from 97 Sea Zone to Tobruk
            8 fighters moved from 97 Sea Zone to Slovakia Hungary
            4 transports moved from 91 Sea Zone to 96 Sea Zone
            7 fighters moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            EDIT: 2 infantry moved from Morocco to Gibraltar
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Morocco
            1 bomber and 3 fighters moved from Eastern United States to Morocco
            EDIT: 1 infantry moved from Gibraltar to Eastern United States
            EDIT: 1 aaGun moved from Eastern United States to Gibraltar
            2 aaGuns moved from Western United States to Central United States
            1 fighter moved from Gibraltar to Algeria
            1 artillery moved from Morocco to Algeria
            1 fighter and 1 tactical_bomber moved from Kweichow to India
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 airfield placed in Gibraltar
            1 airfield and 1 harbour placed in Tobruk
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
            Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Burma
            6 artilleries and 15 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            2 artilleries placed in Jehol
            2 artilleries and 3 infantry placed in Kiangsi
            Chinese undo move 2.
            2 artilleries and 3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 1 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Shan State to India
            1 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 aaGun, 2 artilleries and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from Burma to India
            1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Egypt: 2 armour
            EDIT: Adding units owned by Japanese to Iraq: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.33
    Italians regular : 0.00
    Germans AA : 0.83
    British regular : 0.17
    

    Savegame

  • '19

    @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion well the original bombers are now all gone.

    Assumed no intercept and no scramble.

    second post has your japan edits


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Northern Italy to Greater Southern Germany
                  Germans take Greater Southern Germany from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship, 6 carriers, 1 cruiser, 9 fighters, 2 submarines and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 9 fighters, 2 submarines and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Kiangsi to India
            1 submarine moved from 24 Sea Zone to 33 Sea Zone
            1 fighter moved from Romania to Tobruk
            1 infantry moved from Tobruk to Alexandria
            2 fighters moved from Tobruk to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Alexandria
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Alexandria to Tobruk
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.17
    

    Savegame


  • let’s just end this. Japan is basically powerless to prevent America from continuing to just pour into poor euro axis. I made a fundamental mistake with Japan early in the game and that’s that. plus a few things I could’ve done better with the SL, and my aa luck kicked in way too late. good game and well played. I did enjoy experimenting on this.

  • '19

    @axis-dominion said in axis-dominion vs ksmckay (allies+18) bm4:

    let’s just end this. Japan is basically powerless to prevent America from continuing to just pour into poor euro axis. I made a fundamental mistake with Japan early in the game and that’s that. plus a few things I could’ve done better with the SL, and my aa luck kicked in way too late. good game and well played. I did enjoy experimenting on this.

    ok. sounds good. I was thinking I was going to get kicked out of Slovakia but thats just not the case and while I am not sure how to be too much more offensive, I dont really need to be with my current position and the income differential.

    You said previously that you thought I made some mistakes, any comments on what they were?

    I thought you had a chance to knock me out of EPol which I think would have been game. Once I stabilized there with US airforce and then was able to push west things got ugly.

    I was aggressive in China and was able to make a few airstrikes that really made a big difference. You had some heavier than expected attrition there as well and I was able to get China rolling. I thought you heading to Africa was a mistake as it freed up the US just enough to make things work in China. I wonder what would have happened if you had just played hard against pacific with Japan from the beginning rather than let Japan worry about Europe.


  • You’re right, the failure to push you out of east Poland was my downfall. I thought I was making enough good progress but did not plan well.

    @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion said in axis-dominion vs ksmckay (allies+18) bm4:

    let’s just end this. Japan is basically powerless to prevent America from continuing to just pour into poor euro axis. I made a fundamental mistake with Japan early in the game and that’s that. plus a few things I could’ve done better with the SL, and my aa luck kicked in way too late. good game and well played. I did enjoy experimenting on this.

    ok. sounds good. I was thinking I was going to get kicked out of Slovakia but thats just not the case and while I am not sure how to be too much more offensive, I dont really need to be with my current position and the income differential.

    You said previously that you thought I made some mistakes, any comments on what they were?

    I thought you had a chance to knock me out of EPol which I think would have been game. Once I stabilized there with US airforce and then was able to push west things got ugly.

    I was aggressive in China and was able to make a few airstrikes that really made a big difference. You had some heavier than expected attrition there as well and I was able to get China rolling. I thought you heading to Africa was a mistake as it freed up the US just enough to make things work in China. I wonder what would have happened if you had just played hard against pacific with Japan from the beginning rather than let Japan worry about Europe.


  • But it was an interesting experiment and fun. We could try a what if for fun, what if I didn’t send the japs over to Africa. See how the game goes. Could be a good learning exercise for us.

  • '19

    @axis-dominion yeah I was thinking something similar, let’s think about it. it would be fun since these kinds of games are so rare

  • '19

    @ksmckay maybe restart right after G4


  • Ok so you’re saying you’d do R4? Or shall I just redo J4?

  • '19

    @axis-dominion yeah I might redo R4 not sure, just didn’t want to redo sea lion battle unless you wanted to.


  • No the sea lion battle should stay as is. Sure go for R4 then

  • '19

    @axis-dominion ok cool, won’t be till later, I got sure stuff going on and want to think about things


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion ok cool, won’t be till later, I got sure stuff going on and want to think about things

    Sure thing

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 armour, 5 infantry and 1 mech_infantry moved from Bessarabia to Romania
            4 mech_infantrys moved from Western Ukraine to Romania
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 marine moved from Novgorod to 115 Sea Zone
            1 cruiser and 1 marine moved from 115 Sea Zone to 114 Sea Zone
            1 marine moved from 114 Sea Zone to Poland
            1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Slovakia Hungary
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Poland, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Poland
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Poland, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Italians: 1 aaGun and 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 aaGun and 2 infantry
            Battle in Romania
                Russians attack with 1 armour, 5 infantry and 5 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Romania, round 2 : 0/11 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 5 infantry and 5 mech_infantrys in Romania, round 3 : 1/11 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
            4 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Novgorod to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Eastern Poland to Romania
            1 aaGun and 1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Karelia to Finland
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.67
    Russians regular : -2.50
    

    Savegame

  • '19

    @axis-dominion hold on a sec.

  • '19

    @axis-dominion meh, perhaps I could have retreated in Slov or Pol but Ill leave it alone. Not sure what to do here. Felt like swapping tank for 2 inf was a better move for me. The tanks are more replaceable than 2 inf since I have limited production capacity. Looks really ugly to lose all those units on G5 but part of that is just because you completely whiffed. And possibly preventing Italy from going at Slov seems like a win as well and worth the loss of units and AA gun there.

    And I wanted the air in Nov and not using it significantly lessens the chance for disaster in one of those territories where I lose air, and cant manage to take the territory anyway. For instance if I sent three air and 3 inf to Poland I would most likely take it but 50% chance of losing air (which is the same as losing the tank). And the cruiser marine combo wont be any use after this turn so I dont mind losing the cruiser.

    Any opinions?

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