bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2

  • 2023 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Smolensk
            4 fighters and 1 tactical_bomber moved from Russia to Smolensk
            6 artilleries and 6 infantry moved from Russia to Tambov
            2 armour moved from Samara to Tambov
            2 mech_infantrys moved from Samara to Tambov
            2 mech_infantrys moved from Samara to Tambov
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys in Tambov, round 2 : 10/18 hits, 5.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 105 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win with 1 carrier, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            2 aaGuns, 4 artilleries and 42 infantry moved from Russia to Tambov
            4 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 aaGun moved from Russia to Tambov
    
        Place Units - Russians
            2 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    Russians regular : 6.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Hunan to Hopei
                  Japanese take Kweichow from Chinese
            1 armour moved from Kwangsi to Anhwe
            1 armour moved from Kwangsi to Anhwe
            1 fighter moved from Chahar to Hopei
            1 armour moved from Yunnan to Hopei
            1 armour moved from Yunnan to Hopei
            4 tactical_bombers moved from Yunnan to Hopei
            2 bombers moved from Yunnan to Hopei
            6 fighters moved from Yunnan to Hopei
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 3 armour, 2 bombers, 7 fighters and 4 tactical_bombers
                Chinese defend with 10 infantry
                    Japanese roll dice for 3 armour, 2 bombers, 7 fighters and 4 tactical_bombers in Hopei, round 2 : 8/16 hits, 9.00 expected hits
                    Chinese roll dice for 10 infantry in Hopei, round 2 : 5/10 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei
                4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
                Chinese win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 3 armour and 2 fighters
                Casualties for Chinese: 8 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Anhwe
                Japanese attack with 2 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 5 fighters and 4 tactical_bombers moved from Hopei to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 armour moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 artillery moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 armour, 1 infantry and 2 marines placed in Japan
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -1.00
    Japanese regular : -0.17
    ANZAC regular : -0.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
            3 submarines moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in 105 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 3 submarines
                Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 bomber moved from 105 Sea Zone to United Kingdom
            1 fighter moved from 105 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            6 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -2.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 artillery and 4 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter and 4 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
            3 submarines moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in 105 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 3 submarines
                Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 bomber moved from 105 Sea Zone to United Kingdom
            1 fighter moved from 105 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            6 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 artillery and 4 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter and 4 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Alexandria to 98 Sea Zone
            2 artilleries and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries moved from 80 Sea Zone to Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            4 mech_infantrys moved from India to West India
            2 fighters moved from 98 Sea Zone to Egypt
            1 artillery moved from Alexandria to Egypt
            1 bomber moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Burma to India
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 harbour and 3 infantry placed in Persia
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -2.00
    

    Savegame


  • @mainah wow you nice dice on the german navy…


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Tsinghai
                  Italians take Tsinghai from Chinese
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Alexandria
            3 cruisers moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
            1 armour moved from Romania to Ukraine
            4 infantry moved from Morocco to Algeria
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    @bolasgod said in bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2:

    @mainah wow you nice dice on the german navy…

    I thought the same thing - nice to see MARTI break my way.

  • 2023 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from South Australia to Queensland
            1 armour and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from South Australia to Queensland
            1 armour and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            3 bombers moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery moved from Archangel to Smolensk
            1 armour moved from Novgorod to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • @bolasgod Intercept in Russia?

  • 2023 '20

    @bolasgod
    No intercept

  • 2023 '20

    @bolasgod
    Just a reminder - might have gotten lost in the 9 games you have going on. :slightly_smiling_face:


  • @mainah oops sorry, yea i need to have less games at one time haha. Also work is getting fairly busy


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            3 bombers moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery moved from Archangel to Smolensk
            1 armour moved from Novgorod to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: factory_major = 17, airfield = 6
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 armour moved from Caucasus to Ukraine
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            5 armour and 6 mech_infantrys moved from Volgograd to Ukraine
            4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Archangel to Eastern Poland
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
            1 fighter moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            5 armour and 5 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.17
    Russians AA : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            3 bombers moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery moved from Archangel to Smolensk
            1 armour moved from Novgorod to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: factory_major = 17, airfield = 6
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 armour moved from Caucasus to Ukraine
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            5 armour and 6 mech_infantrys moved from Volgograd to Ukraine
            4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Archangel to Eastern Poland
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
            1 fighter moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            5 armour and 5 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.17
    Russians AA : -0.83
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
            2 armour moved from Tambov to Novosibirsk
            2 armour moved from Russia to Novosibirsk
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            3 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Urals
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 4 armour and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 4 armour and 1 infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Vologda
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Urals
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            2 fighters moved from Vologda to Russia
            3 aaGuns, 10 artilleries and 47 infantry moved from Tambov to Russia
            2 mech_infantrys moved from Tambov to Novosibirsk
            2 mech_infantrys moved from Tambov to Russia
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    Russians regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Yunnan to Chahar
            2 armour moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
            1 armour moved from Kiangsu to Chahar
            2 armour moved from Kiangsu to Hopei
            1 artillery moved from Yunnan to Szechwan
            2 armour moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
            3 fighters moved from 6 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 3 tactical_bombers moved from Yunnan to Chahar
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 9 infantry
                    Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 8/13 hits, 7.00 expected hits
                    Chinese roll dice for 1 artillery and 9 infantry in Chahar, round 2 : 3/10 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Chahar, round 3 : 8/10 hits, 5.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 armour and 1 infantry
                Casualties for Chinese: 1 artillery and 9 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            2 artilleries and 3 infantry moved from Kwangsi to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Chahar to Anhwe
            1 bomber moved from Anhwe to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            2 marines moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from 36 Sea Zone to Kwangsi
            3 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Malaya
            3 mech_infantrys placed in Kiangsu
            1 artillery and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -0.33
    Japanese regular : 3.33
    

    Savegame

  • 2023 '20

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 submarines moved from 105 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 26 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 12
  • 18
  • 24
  • 41
  • 36
  • 27
  • 55
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts