well, I found a useful button…
bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 1 fighter moved from Eastern United States to 105 Sea Zone 1 bomber moved from United Kingdom to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 105 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits 3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 105 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 105 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 105 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 105 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 105 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 105 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 7 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 1.33
Territory Summary for Americans :
Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield, 1 artillery, 2 infantry and 1 marine 25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports 10 Sea Zone : 4 destroyers and 1 submarine 17 Sea Zone : 1 destroyer 16 Sea Zone : 1 destroyer 7 Sea Zone : 1 destroyer 54 Sea Zone : 1 destroyer and 1 submarine Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 marine United Kingdom : 1 bomber and 1 fighter 86 Sea Zone : 1 transport 101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports Brazil : 1 flag, 3 infantry and 1 mech_infantry 91 Sea Zone : 3 submarines
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter moved from Shensi to Chahar 1 artillery and 4 infantry moved from Shensi to Suiyuyan 11 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 artillery Chinese roll dice for 11 infantry in Hopei, round 2 : 4/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33
Territory Summary for Chinese :
Suiyuyan : 1 artillery and 4 infantry Kansu : 1 fighter and 4 infantry Hopei : 10 infantry Anhwe : 1 infantry
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 1 fighter moved from Eastern United States to 105 Sea Zone 1 bomber moved from United Kingdom to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 105 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits 3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 105 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 105 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 105 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 105 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 105 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 105 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 7 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter moved from Shensi to Chahar 1 artillery and 4 infantry moved from Shensi to Suiyuyan 11 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 artillery Chinese roll dice for 11 infantry in Hopei, round 2 : 4/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 3 artilleries and 5 infantry moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Rhodesia to Anglo Egyptian Sudan British take Belgian Congo from Italians 2 mech_infantrys moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 battleship and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 110 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 98 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 3 artilleries, 3 fighters and 5 infantry Italians defend with 2 armour, 2 artilleries and 1 infantry British roll dice for 3 artilleries, 3 fighters and 5 infantry in Alexandria, round 2 : 3/11 hits, 3.83 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.00 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 3 artilleries, 3 fighters and 2 infantry in Alexandria, round 3 : 6/8 hits, 3.17 expected hits Italians roll dice for 2 armour in Alexandria, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British and 2 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 5 infantry Casualties for Italians: 2 armour, 2 artilleries and 1 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Tanganyika Territory, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Tanganyika Territory, round 4 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Alexandria to Egypt 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Persia to Iraq 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from 41 Sea Zone to India Place Units - British 1 airfield placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.67 Italians regular : 2.33 Japanese regular : -0.67 Germans regular : 0.00 British regular : -2.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Suiyuyan : 1 artillery and 4 infantry Kansu : 1 fighter and 4 infantry Hopei : 10 infantry Anhwe : 1 infantry Burma : 2 infantry India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry, 4 mech_infantrys and 1 tactical_bomber Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield, 1 artillery, 2 infantry and 1 marine 25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports 10 Sea Zone : 4 destroyers and 1 submarine 17 Sea Zone : 1 destroyer 16 Sea Zone : 1 destroyer 7 Sea Zone : 1 destroyer 54 Sea Zone : 1 destroyer and 1 submarine Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Iceland : 1 airfield Quebec : 1 artillery, 1 factory_minor and 1 infantry Alexandria : 3 artilleries Gibraltar : 2 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 marine New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 armour Tanganyika Territory : 3 mech_infantrys 106 Sea Zone : 1 flag, 1 transport 86 Sea Zone : 1 transport Iraq : 1 flag, 1 armour and 2 infantry Eastern Persia : 1 flag 101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports 81 Sea Zone : 1 submarine Brazil : 1 flag, 3 infantry and 1 mech_infantry Northwest Persia : 1 flag Persia : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry 98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports 91 Sea Zone : 3 submarines
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That was expensive.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Ukraine to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Southern Italy 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from 97 Sea Zone to Yugoslavia 3 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis Place Units - Italians 1 fighter placed in Southern Italy 1 cruiser and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 26 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia Place Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -1.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from France to Archangel 1 bomber moved from France to Archangel 1 bomber moved from France to Archangel 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 5 infantry moved from Belarus to Archangel 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery, 3 bombers, 7 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 3 bombers, 7 infantry and 1 mech_infantry in Archangel, round 2 : 4/13 hits, 4.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from Archangel to Novgorod 6 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns, 5 artilleries and 22 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 2 aaGuns moved from Bessarabia to Ukraine 1 mech_infantry moved from Western Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Southern Italy to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 2 artilleries and 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod Place Units - Germans 1 carrier and 2 destroyers placed in 105 Sea Zone 1 fighter placed in France 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Russia to Smolensk 6 artilleries and 6 infantry moved from Russia to Tambov 2 armour moved from Samara to Tambov 2 mech_infantrys moved from Samara to Tambov 2 mech_infantrys moved from Samara to Tambov 1 submarine moved from 104 Sea Zone to 105 Sea Zone Combat - Russians Battle in Tambov Russians attack with 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys in Tambov, round 2 : 10/18 hits, 5.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 105 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win with 1 carrier, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 aaGuns, 4 artilleries and 42 infantry moved from Russia to Tambov 4 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 aaGun moved from Russia to Tambov Place Units - Russians 2 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 6.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Hunan to Hopei Japanese take Kweichow from Chinese 1 armour moved from Kwangsi to Anhwe 1 armour moved from Kwangsi to Anhwe 1 fighter moved from Chahar to Hopei 1 armour moved from Yunnan to Hopei 1 armour moved from Yunnan to Hopei 4 tactical_bombers moved from Yunnan to Hopei 2 bombers moved from Yunnan to Hopei 6 fighters moved from Yunnan to Hopei Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 3 armour, 2 bombers, 7 fighters and 4 tactical_bombers Chinese defend with 10 infantry Japanese roll dice for 3 armour, 2 bombers, 7 fighters and 4 tactical_bombers in Hopei, round 2 : 8/16 hits, 9.00 expected hits Chinese roll dice for 10 infantry in Hopei, round 2 : 5/10 hits, 3.33 expected hits 2 fighters owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei 4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 3 armour and 2 fighters Casualties for Chinese: 8 infantry Battle in 7 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 5 fighters and 4 tactical_bombers moved from Hopei to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 armour moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 artillery moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 armour, 1 infantry and 2 marines placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.00 Japanese regular : -0.17 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 3 submarines moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 1 bomber, 1 fighter and 3 submarines Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37 Casualties for Americans: 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 105 Sea Zone to United Kingdom 1 fighter moved from 105 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -2.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone 3 submarines moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 1 bomber, 1 fighter and 3 submarines Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37 Casualties for Americans: 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 105 Sea Zone to United Kingdom 1 fighter moved from 105 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Non Combat Move - British 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Alexandria to 98 Sea Zone 2 artilleries and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries moved from 80 Sea Zone to Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 4 mech_infantrys moved from India to West India 2 fighters moved from 98 Sea Zone to Egypt 1 artillery moved from Alexandria to Egypt 1 bomber moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Burma to India 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 harbour and 3 infantry placed in Persia 1 fighter placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -2.00
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@mainah wow you nice dice on the german navy…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 3 cruisers moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Battle in Trans-Jordan Non Combat Move - Italians 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Romania to Ukraine 4 infantry moved from Morocco to Algeria Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 28 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@bolasgod said in bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2:
@mainah wow you nice dice on the german navy…
I thought the same thing - nice to see MARTI break my way.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 armour and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 armour and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 3 bombers moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@bolasgod Intercept in Russia?
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@bolasgod
No intercept