onesteveo (axis) v giallo (allies+14) bm3 l21 game 2
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 bombers moved from Shantung to Kansu 1 infantry moved from Suiyuyan to Kansu 1 artillery, 1 infantry and 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers, 2 fighters and 7 tactical_bombers moved from Yunnan to India 1 tactical_bomber moved from Hunan to India 2 artilleries, 4 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 3 destroyers moved from 38 Sea Zone to 39 Sea Zone 1 fighter moved from 38 Sea Zone to India 1 armour, 3 artilleries, 4 fighters and 6 infantry moved from 39 Sea Zone to India 1 artillery and 3 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 38 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Borneo Battle in India Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 6 infantry and 8 tactical_bombers British defend with 3 aaGuns, 3 artilleries, 3 fighters and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 6 infantry and 7 tactical_bombers in India, round 2 : 9/25 hits, 12.00 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 3 fighters and 14 infantry in India, round 2 : 8/20 hits, 7.67 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 7 tactical_bombers in India, round 3 : 12/17 hits, 9.83 expected hits UK_Pacific roll dice for 3 artilleries, 3 fighters and 5 infantry in India, round 3 : 4/11 hits, 4.67 expected hits 3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the British, 5 infantry owned by the British and 3 fighters owned by the British lost in India Japanese captures 22PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Borneo from UK_Pacific, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 3 artilleries, 3 fighters and 14 infantry Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Kansu, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 2.33 expected hits 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Kansu, round 3 : 6/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Chahar to Suiyuyan 3 bombers moved from Kansu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Yunnan to Shan State 2 infantry moved from Hunan to Yunnan 3 fighters moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 39 Sea Zone 2 bombers and 4 tactical_bombers moved from India to Yunnan 3 destroyers moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 2.83 British AA : 0.50 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 54 Sea Zone to 43 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in 42 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking Gibraltar from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Western United States to Wake Island 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Suriname Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 54 Sea Zone to 43 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in 42 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking Gibraltar from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Western United States to Wake Island 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Suriname Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Suriname to 82 Sea Zone 1 battleship moved from 54 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in 82 Sea Zone British attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 82 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Non Combat Move - British 1 bomber moved from 82 Sea Zone to South West Africa 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 3 fighters moved from Scotland to Gibraltar 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Iraq 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,4 British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,67
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 4 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 artilleries and 8 infantry moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians
Combat Hit Differential Summary :
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@onesteveo scramble?
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@onesteveo said in onesteveo (axis) v giallo (allies+14) bm3 l21 game 2:
@onesteveo scramble?
no scramble
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 4 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 artilleries and 8 infantry moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 6 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 6 transports in 92 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Italians attack with 4 artilleries and 8 infantry British defend with 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry Italians roll dice for 4 artilleries and 8 infantry in Gibraltar, round 2 : 3/12 hits, 3.33 expected hits British roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/7 hits, 3.50 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Gibraltar Italians roll dice for 4 artilleries and 2 infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 1 armour and 3 fighters in Gibraltar, round 3 : 2/4 hits, 2.50 expected hits 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 4 artilleries in Gibraltar, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 3 fighters in Gibraltar, round 4 : 3/3 hits, 2.00 expected hits 3 artilleries owned by the Italians and 1 fighter owned by the British lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in Gibraltar, round 5 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 2 fighters remaining. Battle score for attacker is -14 Casualties for Italians: 4 artilleries and 8 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern France 1 aaGun and 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 3.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from Celebes to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from Celebes to Philippines 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@onesteveo Just a friendly reminder
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@onesteveo Bump1
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@onesteveo Bump 2
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@onesteveo Bump 3
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@onesteveo I will post the game, 3 bumps no reaction