@Avner sub missed, keep Cr or Dd?
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OOB Majikforce vs Bolasgod (+20)
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 3 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British British creates battle in territory 39 Sea Zone
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@majikforce scramble in SZ 97?
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@bolasgod No thanks.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 3 mech_infantrys moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 3 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British British creates battle in territory 39 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 39 Sea Zone British attack with 1 cruiser Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Non Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Egypt 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from Persia to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 infantry moved from Kenya to Ethiopia Place Units - British 3 infantry placed in Normandy Bordeaux 2 armour, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 armour and 1 mech_infantry moved from Greece to Romania Italians take Bulgaria from British 1 armour and 1 mech_infantry moved from Western Germany to Southern France 2 artilleries and 1 infantry moved from France to Southern France 3 infantry moved from Northern Italy to Southern France 2 mech_infantrys moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Germany to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Southern France, round 2 : 5/12 hits, 3.83 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/10 hits, 3.50 expected hits 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 5/9 hits, 3.33 expected hits Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Southern France, round 3 : 1/5 hits, 1.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Italians: 4 infantry Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Battle in Romania Italians attack with 4 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 armour and 1 mech_infantry in Romania, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Italians win, taking Romania from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 bomber moved from Southern France to Southern Italy 2 aaGuns moved from France to Southern France Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,3,3,3,4,6,3,3 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 1.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Belarus Germans take Belarus from Russians 3 armour moved from Belarus to Archangel 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 submarine moved from 123 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 2 bombers moved from Germany to 114 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Archangel Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Novgorod to Archangel 3 aaGuns, 5 armour, 10 artilleries and 23 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Holland Belgium to France 1 artillery and 3 infantry moved from France to Southern France 3 fighters moved from 114 Sea Zone to Western Germany 5 infantry moved from Western Germany to France 3 tactical_bombers moved from 114 Sea Zone to Western Germany 2 bombers moved from 114 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 fighter placed in Germany 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 mech_infantrys placed in Germany 3 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Urals to Vologda 1 infantry moved from Bryansk to Smolensk 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 6 infantry moved from Sakha to Buryatia 2 artilleries and 8 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 bomber moved from Philippines to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Yunnan 2 fighters moved from Shensi to Yunnan 1 armour moved from Sikang to Yunnan 1 bomber moved from Philippines to Shan State 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in Queensland Battle in 33 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 cruiser 1 submarine owned by the Japanese submerged Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry British defend with 1 artillery and 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan Japanese winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 2 fighters moved from Yunnan to French Indo China 1 aaGun and 3 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Tsinghai to Kweichow 3 artilleries and 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 3 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Japanese 1 factory_minor placed in Malaya 1 armour and 2 infantry placed in French Indo China 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.50 UK_Pacific regular : -0.33 ANZAC regular : 0.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 artillery and 3 infantry; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys Italians roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 3.83 expected hits Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/10 hits, 3.50 expected hits 2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/10 hits, 3.67 expected hits Italians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Southern France, round 3 : 1/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 4 : 2/9 hits, 3.50 expected hits Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Southern France, round 4 : 5/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour and 3 fighters in Southern France, round 5 : 4/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 3 infantry Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 3 mech_infantrys Non Combat Move - Americans 1 fighter moved from Southern France to 93 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone 1 artillery and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.00 Italians AA : -0.50
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 artillery and 3 infantry; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys Italians roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 3.83 expected hits Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/10 hits, 3.50 expected hits 2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/10 hits, 3.67 expected hits Italians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Southern France, round 3 : 1/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 4 : 2/9 hits, 3.50 expected hits Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Southern France, round 4 : 5/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour and 3 fighters in Southern France, round 5 : 4/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 3 infantry Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 3 mech_infantrys Non Combat Move - Americans 1 fighter moved from Southern France to 93 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone 1 artillery and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 fighter moved from United Kingdom to France 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to France 1 artillery and 6 infantry moved from Normandy Bordeaux to France 1 bomber moved from Egypt to France 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Yunnan 1 cruiser moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 artillery British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Battle in France British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry in France, round 2 : 3/12 hits, 4.17 expected hits Germans roll dice for 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry in France, round 3 : 2/11 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in France, round 4 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 4 infantry Casualties for Germans: 1 artillery and 5 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 armour moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 armour moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to 93 Sea Zone 1 bomber moved from France to Normandy Bordeaux 1 fighter moved from Malta to Southern France 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Trans-Jordan to Persia 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 4 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Italians regular : 0.00 Germans regular : 0.67 British regular : -2.67 Italians AA : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 fighter; French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Southern France, round 2 : 1/7 hits, 2.33 expected hits French roll dice for 1 armour and 1 fighter in Southern France, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Southern France, round 3 : 3/6 hits, 2.17 expected hits French roll dice for 1 fighter in Southern France, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Southern France Italians win, taking Southern France from French with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern France to Southern Italy 4 armour and 1 mech_infantry moved from Romania to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,5,5,1,6,5 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : -0.83 Italians regular : -0.50
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Normandy Bordeaux to France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 French collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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@majikforce This is all very new to me haha I am learning lots! It seems upon second though that taking France was a mistake because now Germany can retake it and get France’s IPCs…
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@bolasgod said in OOB Majikforce vs Bolasgod (+20):
@majikforce This is all very new to me haha I am learning lots! It seems upon second though that taking France was a mistake because now Germany can retake it and get France’s IPCs…
LOL! Yes you are learning. I’d be happy to go over the game when we are done and offer some tips and advice if you would like. Just let me know.
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@majikforce yea that would be great thanks
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 5 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 3 fighters and 3 tactical_bombers moved from Western Germany to France 1 fighter moved from Germany to France 2 mech_infantrys moved from Germany to France 1 bomber moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 1 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 4 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry Germans roll dice for 4 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 8/15 hits, 5.33 expected hits French roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in France, round 2 : 3/9 hits, 3.50 expected hits 3 infantry owned by the Germans, 4 infantry owned by the French, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in France Germans roll dice for 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 3 : 3/12 hits, 4.83 expected hits French roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the French lost in France Germans captures 14PUs while taking French capital Germans win, taking France from French with 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 4 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for French: 1 fighter and 4 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Ukraine 1 bomber moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 armour and 2 infantry moved from Novgorod to Archangel 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to Western Germany 2 aaGuns moved from Germany to Western Germany 4 fighters moved from France to Western Germany 3 tactical_bombers moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 2 artilleries, 1 bomber and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
French regular : -0.17 Russians regular : 0.00 Germans regular : 0.33