Let’s get ready to rumble! :-)
Any scrambling in SZ109 and/or SZ110 (and how?)
41459 BM Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
1 tactical_bomber moved from Russia to Kursk
1 infantry moved from Tula to Kursk
1 infantry moved from Tambov to Kursk
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Kursk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Russians roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Saratov to Stalingrad
2 aaGuns, 3 artilleries and 50 infantry moved from Samara to Stalingrad
1 infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Urals to Samara
5 fighters moved from Russia to Iraq
5 armour and 1 mech_infantry moved from Russia to Stalingrad
1 tactical_bomber moved from Kursk to Russia
2 infantry moved from Russia to Gorky
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Urals
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Paulau
3 tactical_bombers moved from Davao to Caroline Islands
4 fighters moved from Davao to Caroline Islands
2 fighters moved from 36 Sea Zone to Caroline Islands
4 fighters moved from 56 Sea Zone to 55 Sea Zone
4 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Malaya to Northern Australia
1 fighter moved from French Indo China to Northern Australia
1 submarine moved from 56 Sea Zone to 55 Sea Zone
2 transports moved from 56 Sea Zone to 132 Sea Zone
3 bombers moved from French Indo China to 55 Sea Zone
3 cruisers moved from 56 Sea Zone to 35 Sea Zone
2 submarines moved from 56 Sea Zone to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 35 Sea Zone
5 carriers moved from 56 Sea Zone to 35 Sea Zone
2 battleships moved from 56 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 132 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 bomber moved from Davao to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Malaya to 35 Sea Zone
1 armour moved from Afghanistan to Baluchistan
Japanese take Baluchistan from UK_Pacific
1 armour moved from Baluchistan to Western India
4 infantry moved from Afghanistan to Central India
2 artilleries, 7 infantry and 2 marines moved from Northern Australia to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Australia to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Battle in Paulau
Battle in Caroline Islands
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 3/11 hits, 5.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Paulau from Americans, taking Caroline Islands from Americans with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 3 bombers, 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 bombers, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
British roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Anhwe
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Southern Manchuria to Jehol
1 bomber moved from Anhwe to Kwangtung
1 aaGun moved from Shan State to 132 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
3 bombers, 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to Northern Australia
3 transports moved from 56 Sea Zone to 132 Sea Zone
4 infantry moved from Eastern India to Burma
1 infantry moved from Burma to Shan State
6 fighters and 3 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Davao to Northern Australia
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 7 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western India: 1 infantry
EDIT: Adding units owned by Japanese to Eastern India: 1 infantry
EDIT: Turning off Edit Mode
1 airfield placed in Northern Australia
1 infantry placed in Japan
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : -0.33
British regular : 0.50
@aagamerz13, I assumed no scramble on carolines (max 3 fighters from carriers). Let me know if you’d like a reroll with a scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern Spain to Portugal
Americans take Portugal from Germans
1 bomber moved from Southern Spain to Normandy Bordeaux
3 infantry moved from Argentina to Chile
1 armour moved from Argentina to Chile
1 bomber moved from Brazil to Chile
6 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
2 submarines moved from 34 Sea Zone to 18 Sea Zone
Americans take 18 Sea Zone from Japanese
2 infantry moved from 34 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 2 marines moved from 34 Sea Zone to 18 Sea Zone
2 carriers moved from 34 Sea Zone to 18 Sea Zone
3 destroyers moved from 34 Sea Zone to 18 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Caroline Islands
Americans attack with 7 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 7 fighters and 2 infantry in Caroline Islands, round 2 : 7/9 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 armour, 1 bomber and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 3 infantry in Chile, round 2 : 3/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
4 fighters moved from Caroline Islands to 18 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 fighters moved from 11 Sea Zone to Midway
1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 18 Sea Zone
2 fighters moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
3 infantry moved from Central United States to 104 Sea Zone
2 aaGuns and 9 infantry moved from Eastern United States to 104 Sea Zone
2 aaGuns, 12 infantry and 7 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Venezuela to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
12 infantry moved from 93 Sea Zone to Southern Spain
2 aaGuns and 2 fighters moved from 93 Sea Zone to Southern Spain
1 fighter moved from Southern Spain to Gibraltar
1 fighter moved from Southern Spain to Gibraltar
1 fighter moved from Brazil to 93 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Spain
1 bomber moved from Chile to Brazil
1 fighter moved from Southern Spain to 93 Sea Zone
1 fighter moved from Southern Spain to 93 Sea Zone
Place Units - Americans
1 factory_minor placed in Southern Spain
5 infantry placed in Eastern United States
1 carrier and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 4.67
Japanese regular : -0.33
Germans AA : -0.17
Neutral_True regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern Spain to Portugal
Americans take Portugal from Germans
1 bomber moved from Southern Spain to Normandy Bordeaux
3 infantry moved from Argentina to Chile
1 armour moved from Argentina to Chile
1 bomber moved from Brazil to Chile
6 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
2 submarines moved from 34 Sea Zone to 18 Sea Zone
Americans take 18 Sea Zone from Japanese
2 infantry moved from 34 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 2 marines moved from 34 Sea Zone to 18 Sea Zone
2 carriers moved from 34 Sea Zone to 18 Sea Zone
3 destroyers moved from 34 Sea Zone to 18 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Caroline Islands
Americans attack with 7 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 7 fighters and 2 infantry in Caroline Islands, round 2 : 7/9 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 armour, 1 bomber and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 3 infantry in Chile, round 2 : 3/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
4 fighters moved from Caroline Islands to 18 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 fighters moved from 11 Sea Zone to Midway
1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 18 Sea Zone
2 fighters moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
3 infantry moved from Central United States to 104 Sea Zone
2 aaGuns and 9 infantry moved from Eastern United States to 104 Sea Zone
2 aaGuns, 12 infantry and 7 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Venezuela to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
12 infantry moved from 93 Sea Zone to Southern Spain
2 aaGuns and 2 fighters moved from 93 Sea Zone to Southern Spain
1 fighter moved from Southern Spain to Gibraltar
1 fighter moved from Southern Spain to Gibraltar
1 fighter moved from Brazil to 93 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Spain
1 bomber moved from Chile to Brazil
1 fighter moved from Southern Spain to 93 Sea Zone
1 fighter moved from Southern Spain to 93 Sea Zone
Place Units - Americans
1 factory_minor placed in Southern Spain
5 infantry placed in Eastern United States
1 carrier and 1 transport placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,2
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Honan to Anhwe
2 infantry moved from Hopei to Anhwe
1 fighter moved from Tsinghai to Anhwe
14 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Hunan, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun and 2 infantry
Japanese roll AA dice in Anhwe : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 4 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Shansi
1 fighter moved from Anhwe to Honan
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Honan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 128 Sea Zone to 126 Sea Zone
1 armour and 3 mech_infantrys moved from Mozambique to Angola
1 bomber moved from Cyprus to Greece
1 artillery and 1 infantry moved from Western Turkey to Greece
Combat - British
Battle in Greece
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Angola
British attack with 1 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in Angola, round 2 : 0/4 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Angola
British roll dice for 1 armour and 2 mech_infantrys in Angola, round 3 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Angola
British roll dice for 1 armour and 2 mech_infantrys in Angola, round 4 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Mozambique to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Southern Persia to Iraq
1 fighter, 2 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Cyprus to Iraq
1 armour and 3 mech_infantrys moved from Western Turkey to Iraq
1 artillery moved from Western Turkey to Eastern Turkey
1 bomber moved from Greece to Iraq
2 fighters moved from Southern Spain to United Kingdom
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern Spain
1 battleship moved from 34 Sea Zone to 18 Sea Zone
Place Units - British
3 armour placed in Iraq
3 infantry placed in Saudi Arabia
2 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
British undo move 2.
2 infantry placed in Saudi Arabia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : 4.67
Italians regular : 0.67
Japanese regular : -1.67
Japanese AA : -0.17
Germans AA : -0.17
Neutral_True regular : -1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northern Caucasus to Eastern Turkey
1 artillery and 1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Eastern Turkey
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Turkey
Italians attack with 2 armour and 1 fighter
British defend with 1 artillery
Italians roll dice for 2 armour and 1 fighter in Eastern Turkey, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 artillery in Eastern Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Eastern Turkey
Italians win, taking Eastern Turkey from British with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Eastern Turkey to Southern Caucasus
1 fighter moved from Greece to Southern Italy
1 fighter moved from France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 49 Sea Zone to 27 Sea Zone
3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 34 Sea Zone to 18 Sea Zone
1 cruiser moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 49 Sea Zone to 27 Sea Zone
3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 34 Sea Zone to 18 Sea Zone
1 cruiser moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Spain to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 49 Sea Zone to 27 Sea Zone
3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 34 Sea Zone to 18 Sea Zone
1 cruiser moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Spain to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Ukraine to Kursk
1 tactical_bomber moved from Ukraine to Kursk
1 fighter moved from Eastern Poland to Kursk
1 armour and 1 mech_infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Archangel to Karelia
1 infantry moved from Finland to Karelia
8 artilleries and 11 infantry moved from Northern Caucasus to Southern Caucasus
1 armour moved from Southern Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Eastern Turkey
15 armour and 10 mech_infantrys moved from Southern Caucasus to Eastern Turkey
Combat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Kursk to Ukraine
1 tactical_bomber moved from Kursk to Ukraine
4 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 4 infantry moved from Finland to Norway
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 marine moved from Western Germany to 116 Sea Zone
1 marine moved from 116 Sea Zone to Norway
1 fighter moved from Eastern Poland to Western Germany
1 artillery and 10 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries moved from Normandy Bordeaux to Northern Spain
3 infantry moved from Normandy Bordeaux to Northern Spain
3 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to France
1 fighter moved from France to Northern Spain
1 fighter moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from France to Northern Spain
3 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Germans
1 fighter placed in France
2 artilleries and 1 infantry placed in Normandy Bordeaux
4 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Stalingrad to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Northern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
3 infantry moved from Stalingrad to Northern Caucasus
3 artilleries moved from Stalingrad to Northern Caucasus
4 armour moved from Stalingrad to Northern Caucasus
4 infantry moved from Stalingrad to Northern Caucasus
1 mech_infantry moved from Stalingrad to Kursk
1 tactical_bomber moved from Russia to Kursk
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Smolensk to Northern Belarus
Combat - Russians
Battle in Kursk
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Belarus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Caucasus
Russians attack with 5 armour, 3 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 5 armour, 3 artilleries and 8 infantry in Northern Caucasus, round 2 : 4/16 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 46 infantry moved from Stalingrad to Northern Caucasus
1 tactical_bomber moved from Kursk to Russia
1 infantry moved from Samara to Stalingrad
3 infantry moved from Urals to Kazakhstan
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Gorky to Nenetsia
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Gorky
1 infantry moved from Russia to Gorky
1 artillery moved from Russia to Smolensk
2 infantry moved from Amur to Siberia
2 aaGuns and 11 infantry moved from Amur to Korea
Place Units - Russians
3 armour placed in Siberia
3 artilleries placed in Urals
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales
4 bombers moved from Northern Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
4 fighters moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to 23 Sea Zone
1 bomber moved from Kwangtung to 23 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits
ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits
6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits
ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 9 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu
1 artillery moved from Paulau to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Shan State to 132 Sea Zone
3 infantry moved from Malaya to 132 Sea Zone
4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 fighter moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kwangtung
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
2 fighters moved from 23 Sea Zone to 20 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
3 cruisers moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 23 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
3 transports moved from 132 Sea Zone to 20 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Kwangtung
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -7.17
ANZAC AA : -1.00
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales
4 bombers moved from Northern Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
4 fighters moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to 23 Sea Zone
1 bomber moved from Kwangtung to 23 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits
ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits
6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits
ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 9 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu
1 artillery moved from Paulau to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Shan State to 132 Sea Zone
3 infantry moved from Malaya to 132 Sea Zone
4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 fighter moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kwangtung
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
2 fighters moved from 23 Sea Zone to 20 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
3 cruisers moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 23 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
3 transports moved from 132 Sea Zone to 20 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Kwangtung
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -7.17
ANZAC AA : -1.00
ANZAC regular : 0.33
@aagamerz13 plz use most recent save. assumed no scramble in sz battle.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 harbour, 19 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Southern Spain to Normandy Bordeaux
1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
2 marines moved from 7 Sea Zone to Japan
1 destroyer moved from 18 Sea Zone to 23 Sea Zone
9 fighters moved from 18 Sea Zone to Japan
5 fighters moved from Midway to Japan
1 fighter moved from 26 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
3 destroyers moved from 18 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 11 Sea Zone to 7 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@aagamerz13 kamis intercept scramble?
@aagamerz13 cancel this move. have to redo planes
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters moved from 18 Sea Zone to Japan
5 fighters moved from Midway to Japan
1 fighter moved from 26 Sea Zone to Japan
1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 marine moved from 7 Sea Zone to Japan
2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Japan
1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
3 destroyers moved from 18 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Southern Spain to Normandy Bordeaux
Combat - Americans
Combat Hit Differential Summary :
@aagamerz13 use the latest one
@aagamerz13 No scramble.
I presume the marines are on the battleship and cruiser? In that case i will do all kamikazis to the cruiser containing one of the marines.
(note: u may need to roll the battle using edit mode, or using the forum dice bot if the kamikazi hits).