sorry, those battles did not go your way
L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 123 Sea Zone to 106 Sea Zone 1 cruiser moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Iceland to Eastern United States 1 fighter moved from Quebec to Eastern United States 1 mech_infantry moved from Eire to Scotland 1 fighter moved from Malta to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 carrier and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Syria to Kenya 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 artillery, 1 bomber and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber and 3 infantry in Kenya, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Kenya to Tanganyika Territory 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 artillery and 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Syria to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,1,1,1,4,2,2 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : 0.33 Italians regular : 0.00 Japanese regular : -0.33 British regular : 2.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Neutral_Allies regular : 0.67
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 3 infantry, 10 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Baltic States 5 infantry moved from Romania to Eastern Poland 9 infantry moved from Finland to Karelia 4 bombers moved from Western Germany to Karelia 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from United Kingdom to Scotland 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to Scotland 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from Poland to Baltic States 3 armour, 1 artillery and 9 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Scotland Germans attack with 1 armour, 1 artillery, 1 infantry and 1 marine British defend with 1 airfield and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Scotland, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 8 armour, 3 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 7/33 hits, 9.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 4 bombers and 9 infantry Russians defend with 1 artillery and 9 infantry Germans roll dice for 4 bombers and 9 infantry in Karelia, round 2 : 5/13 hits, 4.17 expected hits Russians roll dice for 1 artillery and 9 infantry in Karelia, round 2 : 4/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Germans roll dice for 4 bombers and 5 infantry in Karelia, round 3 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 4 bombers and 4 infantry in Karelia, round 4 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 5 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 4 bombers moved from Karelia to Norway 1 mech_infantry moved from Southern France to Yugoslavia 2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 aaGun moved from Poland to Baltic States 2 aaGuns moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in United Kingdom 3 submarines placed in 93 Sea Zone 2 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.50 British regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Novgorod to Karelia 3 mech_infantrys moved from Belarus to Karelia 3 armour moved from Belarus to Karelia 2 fighters and 1 tactical_bomber moved from Belarus to Karelia Combat - Russians Battle in Karelia Russians attack with 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 8/12 hits, 5.17 expected hits Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 mech_infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Karelia to Archangel 2 aaGuns moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Bryansk 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 4 artilleries moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 4 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.83
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@Colt45554 Unfortunately, I don’t think I’m going to recover from losing London. I’m willing to stick it out a couple more turns but its not looking good.
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Yeah both of our low-investment sea lions meant USSR still stood no chance.
I reloaded my japan turn to change purchase and this time i forgot to unload transport in java. Will roll dice here if you dont mind, keeping your hit and my miss with fig from first round[dice 2d6]
[dice 1d6]
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2d6: 5, 4
1d6: 6 -
fig
[dice 1d6]my inf art
[dice 2d6]your inf
[dice 2d6] -
1d6: 5
2d6: 1, 4
2d6: 4, 4 -
fig
[dice 1d6]inf art
[dice 2d6]inf
[dice 1d6] -
1d6: 1
2d6: 2, 2
1d6: 5 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Shensi 2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Java 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Java ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 2 infantry and 2 transports EDIT: Removing units owned by ANZAC from Java: 1 artillery and 1 infantry EDIT: Changing ownership of Java from ANZAC to Japanese EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit Mode Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 bombers moved from Shensi to Kwangsi 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 aaGun moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 factory_minor placed in Malaya 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.67 ANZAC regular : 0.33 UK_Pacific regular : -1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 submarines moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Kenya to Belgian Congo 1 bomber moved from Tanganyika Territory to Belgian Congo 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from Burma to Shan State 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Burma to Shan State Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Belgian Congo to Egypt 1 fighter moved from 41 Sea Zone to India 1 aaGun, 3 artilleries and 4 infantry moved from Burma to Yunnan 5 infantry moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from West India to India 1 infantry moved from Northwest Persia to Persia Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -0.33 British regular : -0.33
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@Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.
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@DannyDuck716 did you forget to offload canadian units in sz91?
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@DannyDuck716 said in L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2:
@Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.
It is in the rules. “The player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.” pg 21 europe.
The canadian naval base is operable but UK skips its “purchase and repair” phase -