L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2

  • '20

    fig
    [dice 1d6]

    my inf art
    [dice 2d6]

    your inf
    [dice 2d6]


  • 1d6: 5
    2d6: 1, 4
    2d6: 4, 4

  • '20

    fig
    [dice 1d6]

    inf art
    [dice 2d6]

    inf
    [dice 1d6]


  • 1d6: 1
    2d6: 2, 2
    1d6: 5

  • '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Shensi
            2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
            2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Java
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 fighter
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Java
                ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 2 infantry and 2 transports
                EDIT: Removing units owned by ANZAC from Java: 1 artillery and 1 infantry
                EDIT: Changing ownership of Java from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Java: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 bombers moved from Shensi to Kwangsi
            2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 aaGun moved from Anhwe to Chahar
            1 mech_infantry moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in Malaya
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.67
    ANZAC regular : 0.33
    UK_Pacific regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
            2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Shensi
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
            2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Shensi
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            2 submarines moved from 98 Sea Zone to 81 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Kenya to Belgian Congo
            1 bomber moved from Tanganyika Territory to Belgian Congo
            1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to 41 Sea Zone
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Belgian Congo
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Belgian Congo to Egypt
            1 fighter moved from 41 Sea Zone to India
            1 aaGun, 3 artilleries and 4 infantry moved from Burma to Yunnan
            5 infantry moved from India to Burma
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from West India to India
            1 infantry moved from Northwest Persia to Persia
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 2.00
    Italians regular : 0.67
    Japanese regular : -0.33
    British regular : -0.33
    

    Savegame


  • @Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.

  • '20

    @DannyDuck716 did you forget to offload canadian units in sz91?

  • '20

    @DannyDuck716 said in L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2:

    @Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.

    It is in the rules. “The player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.” pg 21 europe.
    The canadian naval base is operable but UK skips its “purchase and repair” phase

  • '20


  • '20

    Want them in Morocco with Americans?


  • @Colt45554 yes please

  • '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 97 Sea Zone from British
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 bomber owned by the Italians lost in 98 Sea Zone
                French win with no units remaining. Battle score for attacker is -10
                Casualties for Italians: 1 bomber and 1 submarine
                Casualties for French: 1 destroyer
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Bessarabia
            1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 armour moved from Greece to Romania
            2 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Italians regular : -1.83
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 marine; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  ANZAC take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from India to Yunnan
    
        Place Units - ANZAC
            2 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 marine moved from Scotland to 109 Sea Zone
            1 armour moved from Scotland to 109 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 artillery moved from Scotland to Eire
                  Germans take Eire from British
            1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            3 submarines moved from 93 Sea Zone to 91 Sea Zone
            4 bombers moved from Norway to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 armour and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Morocco
            1 fighter moved from Southern Italy to Morocco
            2 bombers moved from Western Germany to Morocco
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to Morocco
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            7 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 3 transports
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 destroyers owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 7/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship, 4 bombers, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is 71
                Casualties for Germans: 1 destroyer and 4 submarines
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
            Battle in Gibraltar
            Battle in Morocco
                Germans attack with 1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 1 armour and 1 infantry; Americans defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Morocco, round 2 : 5/11 hits, 4.83 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Morocco
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Morocco, round 3 : 3/9 hits, 4.50 expected hits
                    Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Morocco
                Germans win, taking Gibraltar from British, taking Morocco from Americans with 1 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry in Belarus, round 2 : 11/29 hits, 8.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Belarus
            1 aaGun moved from Baltic States to Belarus
            9 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Poland
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Norway to Finland
            4 bombers moved from 91 Sea Zone to Algeria
            2 fighters and 2 tactical_bombers moved from Morocco to Algeria
            1 bomber moved from Morocco to Algeria
            1 bomber moved from Morocco to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
    
        Place Units - Germans
            1 mech_infantry placed in United Kingdom
            1 destroyer placed in 93 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 bomber placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 1.67
    Germans regular : 2.67
    

    Savegame


  • @colt45554 yea, its over. I’m not going to recover. I concede. Shall we go ahead and start the tie breaker? I wouldn’t mind keeping Allies again for the same bid.

  • '20

    I prefer to always go for a fresh bid. Allies +21

Suggested Topics

  • 17
  • 14
  • 15
  • 53
  • 47
  • 68
  • 94
  • 91
Axis & Allies Boardgaming Custom Painted Miniatures

92

Online

17.2k

Users

39.6k

Topics

1.7m

Posts