@Adam514 scramble opportunities?
L21 BM3 tanios (L+18) vs AetV (X)
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Battle in Northern Territory ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 2 destroyers moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Denmark 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 3 bombers moved from Ukraine to Northern Italy Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/7 hits, 3,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Northern Italy Germans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry British defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Denmark Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1,67 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Norway to Novgorod 1 fighter moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 3 bombers moved from Northern Italy to Western Germany 2 fighters moved from Northern Italy to 113 Sea Zone 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 aaGun, 4 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bessarabia 3 mech_infantrys moved from Germany to Eastern Poland 4 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland Place Units - Germans 10 infantry placed in Western Germany 10 mech_infantrys placed in Germany 1 aaGun and 2 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 0,17 British regular : 0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Central Mongolia to Chahar 2 armour moved from Tsagaan Olom to Chahar 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod 4 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Chahar Russians attack with 2 armour and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 3 infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 armour and 2 infantry in Chahar, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Novgorod Russians attack with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers; Italians defend with 1 fighter Germans roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Novgorod Russians roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/8 hits, 4.33 expected hits 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Russians: 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Ukraine 3 armour and 11 artilleries moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 artillery and 2 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Russia 1 aaGun moved from Russia to Smolensk 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Dzavhan 2 infantry moved from Tsagaan Olom to Central Mongolia Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans AA : 0.50 Germans regular : -2.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 armour and 2 mech_infantrys moved from India to West India 2 artilleries moved from India to West India 1 bomber moved from India to Chahar 1 bomber moved from India to Chahar 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from India to Szechwan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Sumatra 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 43 Sea Zone to Borneo 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in West India Japanese attack with 3 armour, 2 artilleries and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in West India, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys Russians defend with 2 armour and 2 infantry Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 2/7 hits, 2,50 expected hits Chinese roll dice for 2 armour and 2 infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 4/5 hits, 2,17 expected hits Chinese roll dice for 2 armour in Chahar, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 6 carriers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 destroyers and 7 submarines moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 4 fighters moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hopei 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Chahar to Kweichow 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Siberia 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer and 2 submarines placed in 36 Sea Zone 1 fighter and 2 infantry placed in India 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Japanese collect 62 PUs (9 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 3,83 UK_Pacific regular : 1,00 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 cruisers moved from 54 Sea Zone to 48 Sea Zone 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 48 Sea Zone 3 carriers moved from 48 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 48 Sea Zone 3 destroyers moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship moved from 54 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble decision to sz 33?
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I’m also bombing W Germany with 1 strategic bomber and 2 fig escorts. I’d assume your 1 fig intercept is a no, but if you do want to intercept let me know that too.
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@tanios no scramble, no interception.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 cruisers moved from 54 Sea Zone to 48 Sea Zone 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 48 Sea Zone 3 carriers moved from 48 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 48 Sea Zone 3 destroyers moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship moved from 54 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Greece Battle in Northern Italy Americans attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy 2 fighters owned by the Americans retreated Germans win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 10 fighters, 1 harbour, 4 infantry and 6 tactical_bombers Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 12/23 hits, 9.33 expected hits Japanese roll dice for 1 aaGun, 10 fighters, 4 infantry and 6 tactical_bombers in Caroline Islands, round 2 : 12/20 hits, 11.00 expected hits 6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 9 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 3/11 hits, 5.50 expected hits Japanese roll dice for 7 fighters in Caroline Islands, round 3 : 6/7 hits, 4.67 expected hits 3 fighters owned by the Japanese and 6 fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Caroline Islands, round 4 : 2/5 hits, 2.50 expected hits Japanese roll dice for 4 fighters in Caroline Islands, round 4 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Americans roll dice for 1 tactical_bomber in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in Caroline Islands, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 9 fighters, 4 infantry and 6 tactical_bombers Cleaning up after air battles Non Combat Move - Americans 4 carriers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Northern Italy to Gibraltar 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Central United States Americans undo move 4. 1 infantry placed in Western United States 1 artillery and 3 infantry placed in Central United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 4.33 Japanese AA : -0.50 Germans AA : -0.17 Germans regular : 1.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Sikang to Chahar 4 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Chahar, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Chahar, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : -2.17
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - British British buy 3 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 112 Sea Zone to Denmark 1 fighter moved from 95 Sea Zone to Denmark 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 bombers and 2 fighters moved from Southern Italy to Western Germany 3 fighters and 2 tactical_bombers moved from Syria to Northern Italy 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 2 fighters moved from Egypt to 72 Sea Zone Combat - British
Combat Hit Differential Summary :
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Any scrambles to sz 112 or intercept of the W Germany bombing raid?
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@tanios no interception, no scramble, please.
Thank you.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 cruisers moved from 54 Sea Zone to 48 Sea Zone 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 48 Sea Zone 3 carriers moved from 48 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 48 Sea Zone 3 destroyers moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship moved from 54 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Greece Battle in Northern Italy Americans attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy 2 fighters owned by the Americans retreated Germans win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 10 fighters, 1 harbour, 4 infantry and 6 tactical_bombers Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 12/23 hits, 9.33 expected hits Japanese roll dice for 1 aaGun, 10 fighters, 4 infantry and 6 tactical_bombers in Caroline Islands, round 2 : 12/20 hits, 11.00 expected hits 6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 9 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 3/11 hits, 5.50 expected hits Japanese roll dice for 7 fighters in Caroline Islands, round 3 : 6/7 hits, 4.67 expected hits 3 fighters owned by the Japanese and 6 fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Caroline Islands, round 4 : 2/5 hits, 2.50 expected hits Japanese roll dice for 4 fighters in Caroline Islands, round 4 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Americans roll dice for 1 tactical_bomber in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in Caroline Islands, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 9 fighters, 4 infantry and 6 tactical_bombers Cleaning up after air battles Non Combat Move - Americans 4 carriers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Northern Italy to Gibraltar 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Central United States Americans undo move 4. 1 infantry placed in Western United States 1 artillery and 3 infantry placed in Central United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Sikang to Chahar 4 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Chahar, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Chahar, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 112 Sea Zone to Denmark 1 fighter moved from 95 Sea Zone to Denmark 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 bombers and 2 fighters moved from Southern Italy to Western Germany 3 fighters and 2 tactical_bombers moved from Syria to Northern Italy 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 2 fighters moved from Egypt to 72 Sea Zone Combat - British Air Battle in Western Germany British attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Northern Italy British attack with 3 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 factory_minor British roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy British win, taking Northern Italy from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 72 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Denmark British attack with 3 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - British 2 fighters moved from Denmark to United Kingdom 1 fighter moved from Denmark to 112 Sea Zone 1 fighter moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to Southern Italy 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 2 transports moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from 95 Sea Zone to Gibraltar 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery and 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Union of South Africa 1 aaGun moved from Eastern Persia to Persia 1 artillery and 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 2 armour moved from Iraq to Persia 1 fighter moved from Syria to Egypt 1 fighter moved from Syria to 97 Sea Zone 1 fighter moved from Northern Italy to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to Southern Italy 2 fighters moved from Syria to Southern Italy 1 fighter moved from Western Germany to 112 Sea Zone Place Units - British 3 armour placed in Iraq 1 artillery and 2 infantry placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa British undo move 3. 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in United Kingdom 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -1.00 Japanese regular : 2.00 Japanese AA : -0.50 Germans AA : -0.50 Germans regular : 0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Novgorod to Western Germany 1 artillery moved from Romania to Eastern Poland Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 44 Sea Zone to 35 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 43 Sea Zone to 55 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Scramble to sz 33 (ANZAC attack)? Also, do you want your subs in sz 36 to submerge or fight?
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@tanios checking it out right now, hold on.
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@tanios said in L21 BM3 tanios (L+18) vs AetV (X):
Scramble to sz 33 (ANZAC attack)? Also, do you want your subs in sz 36 to submerge or fight?
No scramble, please.
My Subs will stay and fight.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 44 Sea Zone to 35 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 43 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 fighter and 1 harbour ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in 36 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 2 submarines Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 2.17