@max334 any scrambles?
L21 BM3 tanios (L+18) vs AetV (X)
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@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.Best regards
AetV
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@tanios nice Defence in Volgograd btw.
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@aequitas-et-veritas said in L21 BM3 tanios (L+18) vs AetV (X):
@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.Best regards
AetV
Yep, right call.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 armour, 1 artillery and 3 infantry moved from Vologda to Archangel 1 infantry moved from Nenetsia to Archangel 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel 1 armour moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 armour, 15 artilleries and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Tambov 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 armour moved from Caucasus to Rostov 8 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Yakut S.S.R. Russians attack with 12 infantry Germans defend with 1 armour Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 3/12 hits, 2.00 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 3 armour, 15 artilleries and 2 infantry Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber; Italians defend with 1 mech_infantry Russians roll dice for 3 armour, 15 artilleries and 2 infantry in Rostov, round 2 : 12/20 hits, 7.17 expected hits Germans roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 4.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour and 11 artilleries remaining. Battle score for attacker is 48 Casualties for Russians: 4 artilleries and 2 infantry Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys Russians roll dice for 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 7/14 hits, 5.50 expected hits Germans roll dice for 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Archangel, round 2 : 2/13 hits, 4.83 expected hits 2 infantry owned by the Russians, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/12 hits, 5.17 expected hits Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 : 1/6 hits, 2.50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 5/11 hits, 5.00 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 4 fighters and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 armour moved from Yenisey to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 aaGuns moved from Buryatia to Yakut S.S.R. 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 1 artillery and 2 infantry moved from Samara to Russia Place Units - Russians 1 armour and 3 infantry placed in Russia 1 fighter and 1 mech_infantry placed in Volgograd Russians undo move 1. 1 armour placed in Volgograd Russians undo move 2. 1 infantry placed in Volgograd 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -2.00 Russians regular : 7.50
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Wow, lucky turn for Russia. Archangel was supposed to be much closer than that, I wasn’t even sure if it was a good idea.
You noticed the troops in Volgograd, did you not realize they could go on the offensive? :stuck_out_tongue: I’m surprised you kept a couple aircraft on Rostov.
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@tanios look again, the battle should be winnable with over 90% odds against you, leaving me with arround 10-13 units remaing in volgograd.
Archangelsk must be the icing on top of it.Aparently not for me!
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Oh yeah I know you couldn’t attack Volgograd. I’m referring to the territory next to it (Rostov), where you had left a modest army including 2 aircraft I was able to attack using the units from Volgograd.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Territory Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Northern Territory from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in New Guinea Japanese attack with 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands 3 carriers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands 2 infantry moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Burma to India 2 bombers moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Kweichow to India 4 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 aaGuns and 10 infantry moved from Amur to Buryatia 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 fighters placed in India 1 fighter and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 2. 1 fighter and 2 infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2 Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 1,17 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 12 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : 0.50 Germans AA : -0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 12 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 1 fighter moved from Egypt to Northern Italy 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 bomber moved from Cyprus to Northern Italy 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 fighter moved from 110 Sea Zone to Northern Italy 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy Combat - British Battle in Sumatra Battle in Denmark Battle in French Madagascar Battle in Northern Italy British attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 artilleries, 1 factory_minor and 1 infantry British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/9 hits, 3.83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Northern Italy British win, taking Sumatra from Japanese, taking Denmark from Germans, taking French Madagascar from Neutral_Axis, taking Northern Italy from Germans with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Northern Italy to 95 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 2 fighters moved from Northern Italy to Southern Italy 2 bombers moved from Northern Italy to Southern Italy 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 7 fighters and 2 tactical_bombers moved from West India to Syria 1 aaGun, 1 artillery and 1 mech_infantry moved from West India to Eastern Persia Place Units - British 2 fighters placed in United Kingdom British undo move 1. 2 fighters placed in Egypt 1 infantry placed in Egypt 2 armour and 1 infantry placed in Iraq 2 infantry placed in Union of South Africa Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -4.33 Japanese regular : 0.50 Germans AA : -0.50 Germans regular : -1.00 British regular : 2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Italians 1 fighter moved from Western Germany to 126 Sea Zone 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 126 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 infantry Americans defend with 1 artillery Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 artillery moved from Bulgaria to Romania 1 fighter moved from 126 Sea Zone to Novgorod Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Battle in Northern Territory ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Queensland to Northern Territory 2 fighters moved from Queensland to Northern Territory 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Battle in Northern Territory ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 2 destroyers moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 fighters moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Denmark 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 3 bombers moved from Ukraine to Northern Italy Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/7 hits, 3,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Northern Italy Germans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry British defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Denmark Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1,67 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Norway to Novgorod 1 fighter moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 3 bombers moved from Northern Italy to Western Germany 2 fighters moved from Northern Italy to 113 Sea Zone 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 aaGun, 4 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bessarabia 3 mech_infantrys moved from Germany to Eastern Poland 4 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland Place Units - Germans 10 infantry placed in Western Germany 10 mech_infantrys placed in Germany 1 aaGun and 2 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 0,17 British regular : 0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Central Mongolia to Chahar 2 armour moved from Tsagaan Olom to Chahar 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod 4 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Chahar Russians attack with 2 armour and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 3 infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 armour and 2 infantry in Chahar, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Novgorod Russians attack with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers; Italians defend with 1 fighter Germans roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Novgorod Russians roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/8 hits, 4.33 expected hits 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Russians: 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Ukraine 3 armour and 11 artilleries moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 artillery and 2 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Russia 1 aaGun moved from Russia to Smolensk 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Dzavhan 2 infantry moved from Tsagaan Olom to Central Mongolia Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans AA : 0.50 Germans regular : -2.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 armour and 2 mech_infantrys moved from India to West India 2 artilleries moved from India to West India 1 bomber moved from India to Chahar 1 bomber moved from India to Chahar 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from India to Szechwan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Sumatra 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 43 Sea Zone to Borneo 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in West India Japanese attack with 3 armour, 2 artilleries and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in West India, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys Russians defend with 2 armour and 2 infantry Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 2/7 hits, 2,50 expected hits Chinese roll dice for 2 armour and 2 infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 4/5 hits, 2,17 expected hits Chinese roll dice for 2 armour in Chahar, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 6 carriers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 destroyers and 7 submarines moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 4 fighters moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hopei 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Chahar to Kweichow 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Siberia 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer and 2 submarines placed in 36 Sea Zone 1 fighter and 2 infantry placed in India 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Japanese collect 62 PUs (9 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 3,83 UK_Pacific regular : 1,00 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 cruisers moved from 54 Sea Zone to 48 Sea Zone 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 48 Sea Zone 3 carriers moved from 48 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 48 Sea Zone 3 destroyers moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship moved from 54 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble decision to sz 33?
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I’m also bombing W Germany with 1 strategic bomber and 2 fig escorts. I’d assume your 1 fig intercept is a no, but if you do want to intercept let me know that too.