Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeCDS (X) vs Wiz (L) PTV
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@cds its definitely a different game now! Your med strategy is very difficult to overcome…but the compensation is a much freer hand with Russia…
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Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.
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Question: I assume you forgot about your anzac units in sz32?! I can edit them for you, because I think its a mistake… But if not, Ill have to look at a way to destroy them :D
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@cds anzacs should be with the main US fleet as per my edit on Anzac 4? If you could please edit them there that would be great…
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone
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@cds cant scramble for subs…only for surface warships…so no scramble!! :wink:
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I send a des and sub, or do you mean your sub?! But triplea gives that option, just so you know!
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@cds yeah they couldnt get the engine to distinguish i dont think…its a player enforced rule
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 24 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Shan State Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Siberia Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 fighters and 2 tactical_bombers moved from Siberia to Korea 2 aaGuns moved from Korea to Southern Manchuria 9 infantry moved from Korea to Southern Manchuria 2 artilleries moved from Korea to Southern Manchuria 1 aaGun moved from Korea to Southern Manchuria 1 battleship and 1 marine moved from 47 Sea Zone to 34 Sea Zone 1 carrier moved from 47 Sea Zone to 48 Sea Zone 1 battleship moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 carriers and 2 cruisers moved from 7 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 bombers and 3 tactical_bombers moved from Shan State to Yunnan 4 artilleries and 7 infantry moved from French Indo China to Yunnan 1 armour, 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 2 fighters moved from 33 Sea Zone to 48 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 48 Sea Zone 2 infantry moved from Korea to Southern Manchuria Place Units - Japanese 1 airfield, 1 artillery and 2 infantry placed in French Indo China 2 destroyers placed in 7 Sea Zone 3 infantry placed in Korea 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -3,00 UK_Pacific regular : -1,00 Russians regular : 0,00
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Dice are so FUBAR!
I know that scramble vs a sub is useless in sz40 for example, but then there is no battle anyway… But in sz33 there was a battle, where you could have scrambled from AC with 3 ftr’s… I would have won according to battlecalc, but you never know! :D
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Another rule that would have made me choose a different attack then… Instead of more units in sz33, I would have supported sz24 more… Probably I would have scored a hit then, but thats all in the past now :(
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One thing I find very important is that when we have a large battle, we have the opportunity to choose casualties… And not to tell the OOL upfront… I choose according to the hits scored, especially when there are units present (bombers for example) with a low defense, but high value…
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Johnston Island to 31 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone 1 carrier moved from 30 Sea Zone to 65 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Queensland 1 marine moved from 55 Sea Zone to Queensland 5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 submarine moved from 24 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Brazil to French Guiana 1 fighter moved from Eastern United States to French Guiana Place Units - Americans 10 submarines placed in 104 Sea Zone 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Szechwan to Hunan 1 infantry moved from Hopei to Hunan Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 21 infantry moved from Shansi to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Johnston Island to 31 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone 1 carrier moved from 30 Sea Zone to 65 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Queensland 1 marine moved from 55 Sea Zone to Queensland 5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 submarine moved from 24 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Brazil to French Guiana 1 fighter moved from Eastern United States to French Guiana Place Units - Americans 10 submarines placed in 104 Sea Zone 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Szechwan to Hunan 1 infantry moved from Hopei to Hunan Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 21 infantry moved from Shansi to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 5 artilleries and 15 infantry moved from Burma to Eastern India 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to French Equatorial Africa 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 artillery moved from Italian Somaliland to 78 Sea Zone 1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 artillery moved from 74 Sea Zone to Tanganyika Territory 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Rhodesia to Tanganyika Territory 5 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Syria to Iraq 1 infantry moved from Northwest Persia to Iraq 2 fighters moved from Egypt to Anglo-Egyptian Sudan 1 bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 2 fighters moved from Egypt to Iraq Place Units - British 1 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone 1 armour and 2 fighters placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 fighter EDIT: Adding units owned by British to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,6,3,1,4,1,2 British collect 32 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.83 Japanese regular : -2.33
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Did you develop german shipyards with ‘tech’ ;) Subs galore :D
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#Crossroad
Working on it, but in real doubt about which way to go from here… Its a difficult decision…
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@cds np tricky decisions for italy