Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
CDS (X) vs Wiz (L) PTV
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Thanks! Edit on this map is sometimes required.
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I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 infantry moved from Archangel to Vologda 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Vologda 1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 4 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 5 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Gibraltar to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to Morocco 2 tactical_bombers moved from Malta to Alexandria 1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 1 fighter moved from Greece to 100 Sea Zone 1 submarine moved from 101 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Germans Battle in Vologda Germans attack with 2 armour, 8 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Northern Belarus to Eastern Poland 1 bomber moved from Eastern Poland to Alexandria 1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Germans 1 airfield placed in Morocco 1 destroyer and 1 transport placed in 95 Sea Zone 2 submarines placed in 113 Sea Zone 1 armour placed in Southern France 1 infantry placed in Normandy Bordeaux 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00
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I could dream G40, this game is a breath of fresh air, makes me re-think purchase/movement etc… I finally enjoy playing the game again…
P.s. of course you hit this time around :(
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buryatia to Northern Manchuria
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buryatia to Northern Manchuria Combat - Russians Battle in Northern Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Northern Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Northern Manchuria, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 16 infantry moved from Amur to Buryatia 5 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Ukraine to Rostov 1 artillery moved from Tambov to Rostov 2 artilleries and 2 infantry moved from Stalingrad to Rostov 2 infantry moved from Stalingrad to Samara 1 infantry moved from Russia to Gorky 1 artillery and 1 infantry moved from Southern Belarus to Smolensk 4 aaGuns, 2 armour, 9 artilleries, 31 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 1 armour, 3 infantry and 1 mech_infantry moved from Russia to Smolensk Place Units - Russians 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6 Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.33
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@cds its definitely a different game now! Your med strategy is very difficult to overcome…but the compensation is a much freer hand with Russia…
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Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.
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Question: I assume you forgot about your anzac units in sz32?! I can edit them for you, because I think its a mistake… But if not, Ill have to look at a way to destroy them :D
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@cds anzacs should be with the main US fleet as per my edit on Anzac 4? If you could please edit them there that would be great…
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone
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@cds cant scramble for subs…only for surface warships…so no scramble!! :wink:
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I send a des and sub, or do you mean your sub?! But triplea gives that option, just so you know!
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@cds yeah they couldnt get the engine to distinguish i dont think…its a player enforced rule
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 24 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Shan State Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Siberia Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 fighters and 2 tactical_bombers moved from Siberia to Korea 2 aaGuns moved from Korea to Southern Manchuria 9 infantry moved from Korea to Southern Manchuria 2 artilleries moved from Korea to Southern Manchuria 1 aaGun moved from Korea to Southern Manchuria 1 battleship and 1 marine moved from 47 Sea Zone to 34 Sea Zone 1 carrier moved from 47 Sea Zone to 48 Sea Zone 1 battleship moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 carriers and 2 cruisers moved from 7 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 bombers and 3 tactical_bombers moved from Shan State to Yunnan 4 artilleries and 7 infantry moved from French Indo China to Yunnan 1 armour, 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 2 fighters moved from 33 Sea Zone to 48 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 48 Sea Zone 2 infantry moved from Korea to Southern Manchuria Place Units - Japanese 1 airfield, 1 artillery and 2 infantry placed in French Indo China 2 destroyers placed in 7 Sea Zone 3 infantry placed in Korea 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -3,00 UK_Pacific regular : -1,00 Russians regular : 0,00
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Dice are so FUBAR!
I know that scramble vs a sub is useless in sz40 for example, but then there is no battle anyway… But in sz33 there was a battle, where you could have scrambled from AC with 3 ftr’s… I would have won according to battlecalc, but you never know! :D
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Another rule that would have made me choose a different attack then… Instead of more units in sz33, I would have supported sz24 more… Probably I would have scored a hit then, but thats all in the past now :(
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One thing I find very important is that when we have a large battle, we have the opportunity to choose casualties… And not to tell the OOL upfront… I choose according to the hits scored, especially when there are units present (bombers for example) with a low defense, but high value…
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone