• @wizmark

    Not entirely happy with the result in S. Persia, could have been better, but could also have been worse. I assumed that the OOL was not a problem.

  • '20 '19

    @cds :disappointed: didnt even occur to me you would attack tbh…not that those troops could have gone anywhere else…but i would have blocked the amphib if id have thought about it…oh well!

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 40 Sea Zone to 59 Sea Zone
    
        Combat - ANZAC
            Battle in 22 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 22 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 22 Sea Zone to 34 Sea Zone
            3 fighters moved from Midway to Caroline Islands
            1 marine moved from Midway to 25 Sea Zone
            1 cruiser and 1 marine moved from 25 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 23 Sea Zone to 34 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds :disappointed: didnt even occur to me you would attack tbh…not that those troops could have gone anywhere else…but i would have blocked the amphib if id have thought about it…oh well!

    It was too good of a opportunity to not do it… I needed that force out of the way, it was to dangerous having it around… The middle east has seen the most action so far :)

    Still waiting for my nightmare to come true, but so far I managed to avoid it I guess…

  • '20 '19

    @cds ME is very important…and you are are winning there!

    If your plan is psychological warfare then it is working! I cant see anything earthshattering at all…


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds ME is very important…and you are are winning there!

    If your plan is psychological warfare then it is working! I cant see anything earthshattering at all…

    Lol, I instructed Joseph Goebels to fill the airwaves with propaganda ;) But seriously I always see/think about what my opponent could do, I am afraid of what might/could happen sometimes… Still reacting, not acting at times…


  • @wizmark

    Forgot to kill the transport in sz96, is it oke if I edit this? I wanted to do so, but it slipped my mind and already pressed the done button for combat.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 12 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 tactical_bombers moved from France to 113 Sea Zone
            2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Baltic States to Leningrad
            1 fighter and 1 tactical_bomber moved from Finland to Leningrad
            2 infantry moved from Baltic States to Northern Belarus
            5 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            8 infantry moved from Ukraine to Bessarabia
            7 infantry moved from Germany to Poland
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from France to 97 Sea Zone
            2 fighters moved from Western Germany to 97 Sea Zone
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 destroyer, 1 submarine and 4 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 4 tactical_bombers in 113 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 113 Sea Zone
                Germans win with 1 destroyer, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 armour moved from Karelia to Vyborg
            1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer and 2 transports placed in 115 Sea Zone
            2 artilleries and 8 infantry placed in Germany
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in France
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Russians regular : -0,33
    Germans regular : -1,17
    

    Savegame


  • @wizmark

    I edited the transport in sz96, I had the planes ready to kill it in S. Italy. Hope you dont mind.

  • '20 '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Rostov to Kursk
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            2 fighters moved from Smolensk to Leningrad
            3 fighters and 2 tactical_bombers moved from Russia to Kursk
            1 infantry moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            6 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Rostov to Kursk
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            2 fighters moved from Smolensk to Leningrad
            3 fighters and 2 tactical_bombers moved from Russia to Kursk
            1 infantry moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            6 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Leningrad
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Anhwe
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Hopei to Honan
            3 fighters and 2 tactical_bombers moved from Kursk to Russia
            1 infantry moved from Smolensk to Southern Belarus
            1 infantry moved from Smolensk to Novgorod
            2 infantry moved from Russia to Yaroslavl
            1 artillery and 7 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Leningrad to Smolensk
            1 armour and 1 mech_infantry moved from Smolensk to Samara
            1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Stalingrad to Rostov
            6 infantry moved from Stalingrad to Northern Caucasus
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Urals
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.00
    Russians regular : 1.00
    

    Savegame


  • @wizmark

    Well now I am with Japan, this will not be a easy turn :) So dont wait up ;)

  • '20 '19

    @cds An interesting game! I dont know if you are working to a master plan or just reacting turn by turn.
    I cant see a pac vc win for axis atm…chinese/russian forces in kiangsu seem to preclude this…and a euro vc win seems a way off due to an unexpectedly strong russia. A late game sealion could be an option with the strong german navy, but that would be signaled with a big tt build allowing the allies to respond.

  • '20 '19

    @wizmark 830 in the morning here in a sunny cold england so that wont be a problem!

  • '20 '19

    @cds I read somewhere that all (Ha!) the allies have to do to win is deny axis the last vc in either theatre and eventually the critical mass will give the allies a breakthrough somewhere so in that regard I am doing ok…but as to forcing you to concede…man thats going to be an uphill fight!


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds An interesting game! I dont know if you are working to a master plan or just reacting turn by turn.
    I cant see a pac vc win for axis atm…chinese/russian forces in kiangsu seem to preclude this…and a euro vc win seems a way off due to an unexpectedly strong russia. A late game sealion could be an option with the strong german navy, but that would be signaled with a big tt build allowing the allies to respond.

    We started playing our game in a phase where I wasnt really familiar with the ins and outs of PtV, thats why its a pretty open game, where both sides are almost equal (slightly in favour of Allies)… But I dont give up easy, the lessons I learn here can be usefull in other games Ill be playing in the future… The chinese/russian forces in Kiangsu are a nuisance to say the least, but I am not really worried about that at the moment… The problem with PtV is that I havent found a master plan yet… Altough I am pretty close with it in Pacific, the Europe theatre is still a mystery to me… I can say for sure that if we would start a new game now, it will look totally different then this game ;)


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds I read somewhere that all (Ha!) the allies have to do to win is deny axis the last vc in either theatre and eventually the critical mass will give the allies a breakthrough somewhere so in that regard I am doing ok…but as to forcing you to concede…man thats going to be an uphill fight!

    Retired Lt. Gen. Harry W.O. Kinnard, a paratroop officer who suggested the famously defiant answer “Nuts!” to a German demand for surrender during the 1944 Battle of the Bulge

    Concede are you Nuts ;)

  • '20 '19

    @cds lol certainly not yet! You still have the overall initiative and i am being forced to respond…especially in n africa and ME…but G seems bogged down in N russia and the J and US navy are playing cat and mouse with no advantage really being gained…all delay that helps the allies more than axis due to US being able to dedicate all forces outwards…no home garrisons are needed as of yet


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds lol certainly not yet! You still have the overall initiative and i am being forced to respond…especially in n africa and ME…but G seems bogged down in N russia and the J and US navy are playing cat and mouse with no advantage really being gained…all delay that helps the allies more than axis due to US being able to dedicate all forces outwards…no home garrisons are needed as of yet

    Yeah, I need to send my Italian forces up the underbelly (CAU) of Russia in order to treathen the Russian bear a little bit…

    The real problem with Pacific is the layout of the Islands, seeing you can attack most of them from multiple seazones… Plus the scramble option is also very tricky… I definitely need a good plan for the coming turns or I can kiss all my hard work goodbye…

  • '20 '19

    @cds Hey there…how are you? All Ok?

Suggested Topics

  • 39
  • 61
  • 31
  • 40
  • 6
  • 55
  • 65
  • 137
Axis & Allies Boardgaming Custom Painted Miniatures

73

Online

17.4k

Users

39.9k

Topics

1.7m

Posts