CDS (X) vs Wiz (L) PTV
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TripleA Move Summary: British round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British 1 artillery, 1 fighter and 2 infantry moved from Belgian Congo to Rhodesia 1 bomber moved from Egypt to Rhodesia 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 24 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 24 Sea Zone 3 fighters moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship, 2 cruisers, 4 destroyers, 1 marine and 1 submarine moved from 32 Sea Zone to 31 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in 33 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 battleship, 2 cruisers, 5 destroyers, 1 marine and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 cruisers and 5 destroyers in 31 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 2 cruisers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from 31 Sea Zone to Johnston Island 1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 3 carriers, 3 infantry and 2 transports moved from 32 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from 31 Sea Zone to Johnston Island 3 fighters moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 31 Sea Zone 1 carrier moved from 11 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Eastern United States to 30 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 104 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Shansi to Anhwe 1 fighter moved from Kansu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shansi 20 infantry moved from Chahar to Shansi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Shansi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 fighter and 2 infantry moved from Belgian Congo to Rhodesia 1 bomber moved from Egypt to Rhodesia 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery and 2 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State Combat - British Battle in French Madagascar Battle in Rhodesia British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Rhodesia British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rhodesia, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Rhodesia British win, taking French Madagascar from Neutral_Axis, taking Rhodesia from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Eastern India 2 artilleries and 5 infantry moved from Eastern India to Burma 1 battleship, 1 cruiser and 2 destroyers moved from 82 Sea Zone to 74 Sea Zone 1 submarine moved from 83 Sea Zone to 74 Sea Zone 1 bomber and 1 fighter moved from Rhodesia to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Northeast Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Iraq 1 fighter and 2 infantry placed in Egypt 1 transport placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,3,2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -2.83 Italians regular : 0.00 Japanese regular : -0.33 British regular : 0.67
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@cds your strategy is certainly making life hard for me in getting control of the seas!
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Lol, old times relive… As the Dutch and English battle it out on the high sea’s…
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Did I need to choose scramble/intercept or so?!
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@cds not on any of the combats I did…your J dds were out of range of your carriers for air cover…
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No, I figured it was on the UK map, but downloaded it, no combat there either…
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@cds nope…not strong enough to challenge any of your fleets yet :disappointed:
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Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…
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You as a English men should know that who ever rules the seas (waves) rules the world ;)
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@cds Which is why i shall gain control of them soon! :flag-gb:
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Yes, I fear you are right :(
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@cds Hey there…just a little reminder about this game!
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Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.
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@cds np…just checking in lol
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 transport moved from 101 Sea Zone to 97 Sea Zone 1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria 1 fighter moved from Malta to 100 Sea Zone 2 fighters moved from Greece to 100 Sea Zone 1 bomber moved from Romania to 100 Sea Zone 5 infantry moved from Yugoslavia to Albania 2 infantry moved from Bulgaria to Greece 2 armour moved from Western Ukraine to Romania 1 cruiser moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy Place Units - Italians 3 transports placed in 97 Sea Zone 4 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…
Oh well… Who doesnt dare, doesnt win ;)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@cds For sure!
Minor edit with anzacs…missed moving some boats :+1: