• @wizmark

    Did I need to choose scramble/intercept or so?!

  • '20 '19

    @cds not on any of the combats I did…your J dds were out of range of your carriers for air cover…


  • @wizmark

    No, I figured it was on the UK map, but downloaded it, no combat there either…

  • '20 '19

    @cds nope…not strong enough to challenge any of your fleets yet :disappointed:


  • @wizmark

    Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…


  • @wizmark

    You as a English men should know that who ever rules the seas (waves) rules the world ;)

  • '20 '19

    @cds Which is why i shall gain control of them soon! :flag-gb:


  • @wizmark

    Yes, I fear you are right :(

  • '20 '19

    @cds Hey there…just a little reminder about this game!


  • @wizmark

    Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.

  • '20 '19

    @cds np…just checking in lol


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 1 infantry moved from Libya to 98 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
            1 transport moved from 101 Sea Zone to 97 Sea Zone
            1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from Crete to 100 Sea Zone
            2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
            1 fighter moved from Malta to 100 Sea Zone
            2 fighters moved from Greece to 100 Sea Zone
            1 bomber moved from Romania to 100 Sea Zone
            5 infantry moved from Yugoslavia to Albania
            2 infantry moved from Bulgaria to Greece
            2 armour moved from Western Ukraine to Romania
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            4 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark

    Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…

    Oh well… Who doesnt dare, doesnt win ;)

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from New South Wales to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 fighters moved from 55 Sea Zone to New South Wales
            1 infantry moved from New South Wales to South Australia
            1 submarine moved from 63 Sea Zone to 59 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from New South Wales to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 fighters moved from 55 Sea Zone to New South Wales
            1 infantry moved from New South Wales to South Australia
            1 submarine moved from 63 Sea Zone to 59 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @cds For sure!

    Minor edit with anzacs…missed moving some boats :+1:


  • @wizmark

    Thanks! Edit on this map is sometimes required.


  • @wizmark

    I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Vologda
            1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
            1 artillery and 5 infantry moved from Germany to Poland
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone
            1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 tactical_bombers moved from Gibraltar to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
            1 fighter moved from 98 Sea Zone to Morocco
            2 tactical_bombers moved from Malta to Alexandria
            1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
            1 fighter moved from Greece to 100 Sea Zone
            1 submarine moved from 101 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 armour, 8 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Northern Belarus to Eastern Poland
            1 bomber moved from Eastern Poland to Alexandria
            1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria
            1 aaGun moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            1 airfield placed in Morocco
            1 destroyer and 1 transport placed in 95 Sea Zone
            2 submarines placed in 113 Sea Zone
            1 armour placed in Southern France
            1 infantry placed in Normandy Bordeaux
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,00
    

    Savegame


  • @wizmark

    I could dream G40, this game is a breath of fresh air, makes me re-think purchase/movement etc… I finally enjoy playing the game again…

    P.s. of course you hit this time around :(

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