@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
3 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Alexandria
Battle in Syria
Cleaning up after air battles
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 carrier moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 bomber moved from Egypt to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
British AA : -0,17
Think it was just a double-post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - ANZAC
4 fighters moved from Shan State to 19 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 19 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 5 submarines
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 5 submarines
Non Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : -0.00
ANZAC regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - ANZAC
4 fighters moved from Shan State to 19 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 19 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 5 submarines
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 5 submarines
Non Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.00
ANZAC regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
11 artilleries and 14 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
4 fighters moved from Volgograd to Russia
2 bombers moved from Archangel to Russia
1 fighter moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 11 artilleries, 17 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 artilleries, 17 infantry and 3 mech_infantrys in Rostov, round 2 : 8/31 hits, 8,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Rostov to Samara
9 armour and 20 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
2 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Volgograd to Yenisey
1 aaGun moved from Volgograd to Rostov
2 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Bulgaria to Romania
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Archangel to Urals
5 infantry moved from Novgorod to Belarus
2 aaGuns moved from Archangel to Belarus
2 infantry moved from Archangel to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Eastern Persia to Turkmenistan
2 bombers moved from Russia to Timguska
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 2 infantry and 3 mech_infantrys placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Russians regular : -0,33
Germans regular : 2,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
5 artilleries, 1 infantry and 4 mech_infantrys moved from Russia to Vologda
10 artilleries and 10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 7/20 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 5 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 1/10 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
46 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Place Units - Russians
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Turning off Edit Mode
Russians undo move 1.
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 bomber and 4 fighters moved from French Indo China to Borneo
1 infantry moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Borneo, round 2 : 6/7 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Borneo to French Indo China
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from New Zealand to 63 Sea Zone
1 battleship and 1 marine moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Victoria to New South Wales
1 marine moved from Queensland to New South Wales
1 battleship, 8 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
3 transports moved from 62 Sea Zone to 61 Sea Zone
3 carriers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
4 fighters moved from Borneo to 43 Sea Zone
1 infantry moved from Siam to Shan State
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
2 fighters moved from Shantung to 36 Sea Zone
1 fighter moved from Japan to Shantung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 tactical_bombers placed in Japan
3 infantry placed in Shantung
2 destroyers and 1 transport placed in 36 Sea Zone
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,6,2,4,1,2,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,2,2,2,5,6,2,5,6,3,5,4,4,3,1,5,5,4,2,3,6,6,4,5,1,2,5,3,5,2,2
Japanese collect 45 PUs (18 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
UK_Pacific regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Jehol to Anhwe
1 fighter moved from Jehol to Chahar
1 fighter moved from Jehol to Hopei
1 fighter moved from Jehol to Kweichow
1 fighter moved from Jehol to Hunan
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Iceland to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
Not dice, but decide.
Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.
Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Jehol to Anhwe
1 fighter moved from Jehol to Chahar
1 fighter moved from Jehol to Hopei
1 fighter moved from Jehol to Kweichow
1 fighter moved from Jehol to Hunan
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Iceland to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Hunan
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports
Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -2.33
5 hits will dmg 1 bs and 1 ac and sink 3 subs.
Now lets hope for +10 hits for G on the defense!
1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
Correct after round 1.
All battles in China resulted in Cleared without loss
Hoping for a good roll now, so take out 1 des and 2 tac.
5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties
I should have 1 ac as well, right?
Yes. 1 unhit ac
Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.