L21 #1 trulpen (X) vs Ghostglider (A+18) BM3


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from Americans
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            3 fighters moved from 95 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Air Battle in Egypt
                Italians attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Alexandria
            Battle in Syria
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Egypt to 98 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            2 destroyers moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Tunisia to Libya
            3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
            2 artilleries and 1 infantry moved from Volgograd to Caucasus
            1 armour and 4 mech_infantrys moved from Volgograd to Caucasus
            1 artillery moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from Egypt to Greece
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            2 infantry and 1 tactical_bomber placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame


  • Think it was just a double-post.


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - ANZAC
            4 fighters moved from Shan State to 19 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 19 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
                Japanese defend with 5 submarines
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 5 submarines
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Japanese regular : -0.00
    ANZAC regular : 1.83
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - ANZAC
            4 fighters moved from Shan State to 19 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 19 Sea Zone
                British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
                Japanese defend with 5 submarines
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 5 submarines
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.00
    ANZAC regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Nenetsia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            11 artilleries and 14 infantry moved from Volgograd to Rostov
            1 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Bessarabia to Rostov
            4 fighters moved from Volgograd to Russia
            2 bombers moved from Archangel to Russia
            1 fighter moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 11 artilleries, 17 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 artilleries, 17 infantry and 3 mech_infantrys in Rostov, round 2 : 8/31 hits, 8,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 11 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Rostov to Samara
            9 armour and 20 mech_infantrys moved from Volgograd to Northwest Persia
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
            2 fighters moved from Russia to Ukraine
            2 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Volgograd to Yenisey
            1 aaGun moved from Volgograd to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            6 mech_infantrys moved from Ukraine to Caucasus
            1 artillery moved from Bulgaria to Romania
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 95 Sea Zone to 97 Sea Zone
            2 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            3 fighters moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Poland to Western Ukraine
            1 mech_infantry moved from Archangel to Urals
            5 infantry moved from Novgorod to Belarus
            2 aaGuns moved from Archangel to Belarus
            2 infantry moved from Archangel to Belarus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Eastern Persia to Turkmenistan
            2 bombers moved from Russia to Timguska
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 armour, 2 infantry and 3 mech_infantrys placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Russians regular : -0,33
    Germans regular : 2,67
    Russians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            5 artilleries, 1 infantry and 4 mech_infantrys moved from Russia to Vologda
            10 artilleries and 10 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 artilleries and 10 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 7/20 hits, 6.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 5 artilleries, 1 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 1/10 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Tambov to Russia
            46 infantry moved from Russia to Bryansk
            3 artilleries moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 2 infantry
            EDIT: Adding units owned by Russians to Amur: 2 infantry
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 armour moved from French Indo China to Malaya
                  Japanese take Shan State from UK_Pacific
                  Japanese take Malaya from UK_Pacific
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from French Indo China to 34 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 bomber and 4 fighters moved from French Indo China to Borneo
            1 infantry moved from South Australia to Western Australia
                  Japanese take Western Australia from ANZAC
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 bomber, 4 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Borneo, round 2 : 6/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Borneo to French Indo China
            1 battleship moved from 62 Sea Zone to 63 Sea Zone
            1 marine moved from New Zealand to 63 Sea Zone
            1 battleship and 1 marine moved from 63 Sea Zone to 61 Sea Zone
            1 infantry moved from Victoria to New South Wales
            1 marine moved from Queensland to New South Wales
            1 battleship, 8 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
            3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
            3 transports moved from 62 Sea Zone to 61 Sea Zone
            3 carriers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            4 fighters moved from Borneo to 43 Sea Zone
            1 infantry moved from Siam to Shan State
            1 carrier moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            1 bomber moved from 34 Sea Zone to French Indo China
            2 fighters moved from Shantung to 36 Sea Zone
            1 fighter moved from Japan to Shantung
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 tactical_bombers placed in Japan
            3 infantry placed in Shantung
            2 destroyers and 1 transport placed in 36 Sea Zone
            1 destroyer placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,6,2,4,1,2,6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,2,2,2,5,6,2,5,6,3,5,4,4,3,1,5,5,4,2,3,6,6,4,5,1,2,5,3,5,2,2
            Japanese collect 45 PUs (18 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3,00
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from Jehol to Chahar
            1 fighter moved from Jehol to Hopei
            1 fighter moved from Jehol to Kweichow
            1 fighter moved from Jehol to Hunan
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Iceland to 112 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?


  • @trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:

    I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?

    Not dice, but decide.


  • Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.

    Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Jehol to Anhwe
            1 fighter moved from Jehol to Chahar
            1 fighter moved from Jehol to Hopei
            1 fighter moved from Jehol to Kweichow
            1 fighter moved from Jehol to Hunan
            2 fighters moved from Gibraltar to 112 Sea Zone
            2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Iceland to 112 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Hunan
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 62 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports
                Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -2.33
    

    Savegame


  • 5 hits will dmg 1 bs and 1 ac and sink 3 subs.

    Now lets hope for +10 hits for G on the defense!


  • 1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.

    G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.

    Will try and consider the 3 casualties.


  • Correct after round 1.
    All battles in China resulted in Cleared without loss


  • Hoping for a good roll now, so take out 1 des and 2 tac.


  • 5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
    5 hits, please give casulties


  • I should have 1 ac as well, right?


  • Yes. 1 unhit ac


  • Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.

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