And off we go! I mean down we go, if we are talking about the fighter that crashed into the ocean in East Canada Sea Zone. Not a good start of the war for him.
Good luck and have fun!
@amon-sul of course! It is always at the other player’s discretion to decide without any bad blood.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?
Hard to tell.
I think more or less all the players are predictable (but that doesnt mean they are not good players), I think that the top players (E and M against which I play only lately) tend to avoid risky battles, and try to pressure in a way that will avoid risky situations.
But that doesnt mean U re not good. Somebody can play more unpredictible, but bad.
I sometimes look what would I do in my opponent shoes. That helps (a lot) to.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?
With allies, its easier. I dont have to plan much in advance, but with axis, i feel i need to.
With allies i just play sometimes.
And with axis i play rarely, and this game is unique too, so, maybe that counts too.
With allies i loose time to combine the nations. Thats tricky with allies.
With Axis its more individual play, but I would say i need time for buyings, its a lot of options. Especially Germany and Japan.
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Turkey to Holland Belgium
1 artillery and 1 infantry moved from Spain to Portugal
1 infantry moved from France to Holland Belgium
1 fighter moved from Greece to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 artillery moved from Turkey to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Rostov
Portugal
[dice 2d6]
vs
[dice 1d6]
2d6: 6, 1
1d6: 2
1-1 is the result
normandy
[dice 1d6] [dice 2d6] [dice 1d6]
vs
[dice 2d6]
1d6: 5
2d6: 6, 6
1d6: 5
2d6: 1, 6
normandy 2
[dice 2d6] [dice 1d6]
vs
[dice 2d6]
2d6: 4, 3
1d6: 5
2d6: 4, 6
normandy 3
[dice 2d6] [dice 1d6]
vs
[dice 2d6]
2d6: 1, 6
1d6: 3
2d6: 3, 5
2-0 in 3rd round
its 2-1 overall
holland
[dice 1d6] [dice 1d6]
vs
[dice 1d6]
1d6: 3
1d6: 6
1d6: 6
holland 2
[dice 1d6] [dice 1d6]
vs
[dice 1d6]
1d6: 1
1d6: 1
1d6: 4
2-0 clear win
rostov
ships
combine bombardment
[dice 1d6] [dice 2d6]