@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
[dice 1d6] [dice 2d6] [dice 1d6] [dice 1d6]
1d6: 2
2d6: 2, 4
1d6: 5
1d6: 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from India to Szechwan
6 fighters moved from Shensi to Szechwan
Combat - Americans
Battle in Szechwan
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 6 fighters in Szechwan, round 2 : 3/7 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Szechwan to India
5 fighters moved from Szechwan to Caucasus
1 mech_infantry moved from New Britain to 47 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Wake Island to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
Place Units - Americans
2 transports placed in 101 Sea Zone
8 infantry placed in Central United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
5 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 mech_infantrys and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Morocco to Portugal
Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 battleships in Portugal, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Portugal to Morocco
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Burma to India
3 fighters moved from Shensi to Caucasus
4 fighters moved from Caucasus to Belarus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Union of South Africa to 80 Sea Zone
1 infantry moved from India to West India
1 mech_infantry moved from Egypt to Ethiopia
Place Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to Americans
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
EDIT: Changing PUs for Americans from 86 to 94
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -3,17
Italians regular : 1,33
Japanese regular : 1,83
Germans regular : 0,67
British regular : 3,17
So I changes US income +8, removed a fig and added 1 inf. Removed your inf and changed owner status.
@pejon_88 Apologies for my change there, you have one on me ;)
My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D )
well, for me 1 game is the best with fast pace.
Sometimes 2 , 1 with axis, 1 with allies is cool too
for more then 2, i need to have more private space (time) , and I dont have it.
I like to plan my move to think about it before my opponent does his. and then when he does it, i just update my plans after his move is done.
But i must admit i play much faster with allies, because they are my favourite side, and anzac and russian move usually go fast
not to mention that with axis u need to spend much more time in the first few rounds, especially me , since i dont have much exp with axis, and am an unorthodox player.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 Apologies for my change there, you have one on me ;)
My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig.
usually i dont allow it, i am not sure i ll allow it next turn too
but i felt this time i should
cheers
@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?
@amon-sul of course! It is always at the other player’s discretion to decide without any bad blood.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?
Hard to tell.
I think more or less all the players are predictable (but that doesnt mean they are not good players), I think that the top players (E and M against which I play only lately) tend to avoid risky battles, and try to pressure in a way that will avoid risky situations.
But that doesnt mean U re not good. Somebody can play more unpredictible, but bad.
I sometimes look what would I do in my opponent shoes. That helps (a lot) to.
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?
With allies, its easier. I dont have to plan much in advance, but with axis, i feel i need to.
With allies i just play sometimes.
And with axis i play rarely, and this game is unique too, so, maybe that counts too.
With allies i loose time to combine the nations. Thats tricky with allies.
With Axis its more individual play, but I would say i need time for buyings, its a lot of options. Especially Germany and Japan.
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Turkey to Holland Belgium
1 artillery and 1 infantry moved from Spain to Portugal
1 infantry moved from France to Holland Belgium
1 fighter moved from Greece to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 artillery moved from Turkey to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Rostov
Portugal
[dice 2d6]
vs
[dice 1d6]
2d6: 6, 1
1d6: 2
1-1 is the result
normandy
[dice 1d6] [dice 2d6] [dice 1d6]
vs
[dice 2d6]
1d6: 5
2d6: 6, 6
1d6: 5
2d6: 1, 6
normandy 2
[dice 2d6] [dice 1d6]
vs
[dice 2d6]
2d6: 4, 3
1d6: 5
2d6: 4, 6
normandy 3
[dice 2d6] [dice 1d6]
vs
[dice 2d6]