Bid 24
Units tbd
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Turkey to Northwest Persia 1 bomber moved from Turkey to Libya 1 artillery moved from Tunisia to Libya 1 infantry moved from Turkey to Northwest Persia 1 fighter moved from Greece to Trans-Jordan Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 artilleries, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Northwest Persia Italians attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Italians attack with 1 artillery and 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 bomber in Libya, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Syria to Iraq 1 fighter moved from Trans-Jordan to Turkey 1 bomber moved from Libya to Turkey 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Turkey 1 artillery and 2 infantry placed in Southern France 2 artilleries and 1 infantry placed in Spain 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1,4,2,2,1,2,2,3,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,6 Italians collect 21 PUs (3 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry EDIT: Adding units owned by Italians to Spain: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 2.17 Russians regular : -0.67 British regular : -0.67
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Italian North African Korps still alive :)
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How do U as an axis master like my crazy axis xd
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
How do U as an axis master like my crazy axis xd
Hehe, I’ll take a look. :)
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
How do U as an axis master like my crazy axis xd
Hehe, I’ll take a look. :)
U can watch history too, go to rd 2 xd
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I usually win the small battles, just like against U in some old days xd
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And i ve spent some 200+ IPC for facilities, which I am sure U think its wise :rolling_on_the_floor_laughing:
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
And i ve spent some 200+ IPC for facilities, which I am sure U think its wise :rolling_on_the_floor_laughing:
Haha, so wasteful! ;)
Anyway, that was a very shaky, yet successful neutral crush. I’ve never seen it before or even considered it in turn 2. Even less so with Axis.
Extremely original, which somehow is your trademark.
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I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
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Anyway, it’s a very cool game indeed.
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
But its interesting how U dislike mechs with Japan ahahha
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@amon-sul Well, like you said, not the first time ;)
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from India to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,33
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@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
But its interesting how U dislike mechs with Japan ahahha
Well, J has that inf-train going in China.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from India to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 French regular : 0,00 ANZAC regular : 0,33
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@pejon_88 OK so my attack with the French des was successful fortunately. Potential attack on SZ37 is now according to picture below. Will he dare to do the attack, which involves all of the remaining air units and almost whole fleet. Don’t mind my mind games ;)
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@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@trulpen said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
I’d say a MIC in Romania is hard to justify, with G having plenty of production-capability already. Sure, two steps closer to the frontier, but you’ll have to build 30 inf there in order to just get square in regards to mechs. And it’s even worse, since you can’t even build units there the turn it’s built, so it’s actually 4 turns of production.
The key to that line of thought is that the mechs you could buy instead would make a bigger impact on the game than the slower units you’d buy closer to the front, simply because they would be in play earlier and also come with extra flexibility and dynamic. Generally speaking mechs are the golden unit for G. I say that without a doubt.
But its interesting how U dislike mechs with Japan ahahha
Well, J has that inf-train going in China.
U mean trannies?
Ah U mean 1 inf in each terittory because of the Guerillas threat. ok. But to move to India and Russia?
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 OK so my attack with the French des was successful fortunately. Potential attack on SZ37 is now according to picture below. Will he dare to do the attack, which involves all of the remaining air units and almost whole fleet. Don’t mind my mind games ;)
Yeah, U took some risks, first at Shan State, then this India sz battle, and the biggest of all this sz 37 potential one.
I was calculating and it was 70-80 TUV in Axis favor.
We shall see. I really need to play patiently my next Japan move.
U took a big gamble, we ll see if it turns out good for U.
But first Germany, and Russia.
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@amon-sul the problem was the outcome in the US initial attack in which you hit 4/6, 2 of which were bombers at 1 or less 😯
Then I was definitely lucky with UK. The plan was ok but not fool proof in any way. -
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul the problem was the outcome in the US initial attack in which you hit 4/6, 2 of which were bombers at 1 or less 😯
Then I was definitely lucky with UK. The plan was ok but not fool proof in any way.yeah, the plan was with average dices ok, but the thing with this ˙averageness` is that its tricky.
U already moved ur USA navy before UK turn. If UK turn wasnt that good in Shan, U would have severely worse odds now in sz 37