TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
16 fighters moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Greece
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 82 Sea Zone
Americans attack with 3 bombers, 1 carrier and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 50 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
16 fighters moved from 50 Sea Zone to 27 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
3 bombers moved from 82 Sea Zone to Eastern India
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
Place Units - Americans
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Eastern India to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Eastern India to Shan State
1 bomber and 3 fighters moved from Eastern India to Shan State
1 fighter moved from Central India to Shan State
Combat - British
Battle in Kweichow
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
1 bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 bomber and 4 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Kweichow to Eastern India
1 bomber moved from Shan State to Eastern India
3 fighters moved from Shan State to Eastern India
1 tactical_bomber moved from Gibraltar to United Kingdom
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from 100 Sea Zone to Gibraltar
1 fighter moved from Egypt to 100 Sea Zone
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
2 fighters moved from Southern Persia to Eastern India
1 fighter moved from Shan State to Burma
1 aaGun moved from Eastern India to Burma
1 artillery and 3 infantry moved from Eastern India to Burma
4 infantry moved from Eastern India to Burma
1 armour moved from Eastern India to Burma
1 artillery moved from Egypt to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
Place Units - British
1 destroyer and 2 transports placed in 112 Sea Zone
British undo move 1.
2 transports placed in 112 Sea Zone
1 airfield placed in Gibraltar
1 destroyer placed in 83 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Japanese regular : 0.17
Germans regular : -1.67
British regular : 0.33
Savegame