no scrambles
OwenToo (Axis) vs tanios (Allies) PTV
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 34 Sea Zone to Marshall Islands 4 fighters moved from 34 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Marshall Islands, round 2 : 7/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters moved from Marshall Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from Eastern United States to 93 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 3 carriers, 2 cruisers and 1 transport moved from 34 Sea Zone to 31 Sea Zone 1 battleship moved from 34 Sea Zone to 31 Sea Zone 2 destroyers moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone Place Units - Americans 2 carriers placed in 11 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands 2 fighters moved from 34 Sea Zone to Marshall Islands 4 fighters moved from 34 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Marshall Islands, round 2 : 7/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 fighters moved from Marshall Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from Eastern United States to 93 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 3 carriers, 2 cruisers and 1 transport moved from 34 Sea Zone to 31 Sea Zone 1 battleship moved from 34 Sea Zone to 31 Sea Zone 2 destroyers moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone Place Units - Americans 2 carriers placed in 11 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 artillery and 3 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 3 infantry moved from 83 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Egypt 1 armour moved from Belgian Congo to Egypt 2 fighters moved from Egypt to 100 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Italian Somaliland to Anglo-Egyptian Sudan 1 artillery moved from British Somaliland to Ethiopia 1 artillery moved from Northeast Persia to Southern Persia 2 aaGuns moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 4 infantry moved from Eastern India to Burma 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 aaGun, 2 artilleries and 3 infantry moved from Burma to Shan State Place Units - British 1 carrier, 1 fighter and 1 submarine placed in 100 Sea Zone British undo move 1. 1 fighter placed in Egypt 1 carrier and 1 submarine placed in 100 Sea Zone 2 infantry placed in Union of South Africa British undo move 3. 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6 UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 infantry Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 3.33 Japanese regular : 0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Tobruk to Libya Combat - Italians Non Combat Move - Italians 2 infantry moved from Algeria to Tunisia Place Units - Italians 3 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 55 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 55 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 6 armour moved from Bessarabia to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 4 fighters moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Ukraine 1 fighter moved from Yugoslavia to Ukraine 2 tactical_bombers moved from Yugoslavia to Ukraine 1 destroyer moved from 115 Sea Zone to 128 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in Ukraine Germans attack with 6 armour, 3 bombers, 5 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 6 infantry Germans roll dice for 6 armour, 3 bombers, 5 fighters, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 12/20 hits, 9.67 expected hits Russians roll dice for 6 infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour, 3 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 aaGun, 2 artilleries and 9 infantry moved from Novgorod to Northern Belarus 2 infantry moved from Archangel to Leningrad 1 artillery moved from Archangel to Leningrad 3 artilleries and 8 infantry moved from Southern Belarus to Northern Belarus 3 artilleries and 4 infantry moved from Leningrad to Northern Belarus 1 aaGun moved from Western Ukraine to Ukraine 3 bombers moved from Ukraine to Northern Belarus 3 fighters moved from Ukraine to Northern Belarus 1 fighter moved from Ukraine to Northern Belarus 1 tactical_bomber moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Austria to Yugoslavia 1 infantry moved from Archangel to Leningrad 1 infantry moved from Western Germany to Austria Place Units - Germans 1 airfield placed in Yugoslavia 2 armour and 3 mech_infantrys placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 99 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod 1 infantry moved from Yaroslavl to Vologda 1 fighter moved from Gorky to Vologda 1 fighter moved from Russia to Novgorod 1 infantry moved from Bryansk to Southern Belarus 1 fighter moved from Russia to Southern Belarus Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Southern Belarus to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Novgorod to Russia 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Kursk to Rostov 5 artilleries moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 3 artilleries moved from Kursk to Tula 1 infantry moved from Bryansk to Kursk 10 infantry moved from Bryansk to Russia 3 artilleries moved from Russia to Samara 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Samara 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 1 mech_infantry moved from Bryansk to Samara 1 armour moved from Russia to Samara Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 5 artilleries EDIT: Adding units owned by Russians to Russia: 5 artilleries EDIT: Removing units owned by Russians from Samara: 5 infantry EDIT: Adding units owned by Russians to Russia: 5 infantry EDIT: Removing units owned by Russians from Yenisey: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Timguska: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Samara: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Borneo to 55 Sea Zone 1 armour moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 55 Sea Zone 2 battleships and 1 marine moved from 35 Sea Zone to 55 Sea Zone 3 artilleries moved from Caroline Islands to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from Paulau to 55 Sea Zone 5 carriers moved from 35 Sea Zone to 55 Sea Zone 4 fighters moved from 35 Sea Zone to Queensland 2 tactical_bombers moved from 35 Sea Zone to Queensland 3 marines moved from 55 Sea Zone to Queensland 3 artilleries moved from 55 Sea Zone to Queensland 1 armour moved from 55 Sea Zone to Queensland 2 infantry moved from 55 Sea Zone to Queensland 1 carrier moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from Japan to Guam 2 transports moved from 35 Sea Zone to 20 Sea Zone 4 infantry moved from Kyushu to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 22 Sea Zone 4 infantry moved from 22 Sea Zone to Guam 1 armour, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 bombers moved from Paulau to Kwangsi 1 infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Szechwan 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 40 Sea Zone to 77 Sea Zone 1 infantry moved from Kiangsi to Hunan 2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan 1 tactical_bomber moved from Kiangsi to Szechwan 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese
Combat Hit Differential Summary :
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Scramble from Queensland into SZ 55 ?
It also offered to scramble 31 to 33, but since you cannot hit the sub, I turned it down
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No scramble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Borneo to 55 Sea Zone 1 armour moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 55 Sea Zone 2 battleships and 1 marine moved from 35 Sea Zone to 55 Sea Zone 3 artilleries moved from Caroline Islands to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from Paulau to 55 Sea Zone 5 carriers moved from 35 Sea Zone to 55 Sea Zone 4 fighters moved from 35 Sea Zone to Queensland 2 tactical_bombers moved from 35 Sea Zone to Queensland 3 marines moved from 55 Sea Zone to Queensland 3 artilleries moved from 55 Sea Zone to Queensland 1 armour moved from 55 Sea Zone to Queensland 2 infantry moved from 55 Sea Zone to Queensland 1 carrier moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from Japan to Guam 2 transports moved from 35 Sea Zone to 20 Sea Zone 4 infantry moved from Kyushu to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 22 Sea Zone 4 infantry moved from 22 Sea Zone to Guam 1 armour, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 bombers moved from Paulau to Kwangsi 1 infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Szechwan 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 40 Sea Zone to 77 Sea Zone 1 infantry moved from Kiangsi to Hunan 2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan 1 tactical_bomber moved from Kiangsi to Szechwan 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Aleutian Islands Battle in Kwangsi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yenisey Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yenisey, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yenisey, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Guam Japanese attack with 2 fighters and 4 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters and 4 infantry in Guam, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports in 55 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Queensland Japanese attack with 1 armour, 3 artilleries, 4 fighters, 2 infantry, 3 marines and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 2 infantry, 3 marines and 2 tactical_bombers in Queensland, round 2 : 6/15 hits, 6.50 expected hits ANZAC roll dice for 2 aaGuns, 3 fighters and 4 infantry in Queensland, round 2 : 3/7 hits, 3.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 marines and 2 tactical_bombers in Queensland, round 3 : 8/12 hits, 5.50 expected hits ANZAC roll dice for 3 fighters in Queensland, round 3 : 1/3 hits, 2.00 expected hits 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 4 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for ANZAC: 2 aaGuns, 3 fighters and 4 infantry Non Combat Move - Japanese 1 transport moved from 22 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 2 tactical_bombers moved from Szechwan to Honan 2 fighters moved from Szechwan to Honan 2 bombers moved from Kwangsi to Davao 1 armour moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Japan to Kyushu 1 aaGun moved from Yakut S.S.R. to Yenisey 2 infantry moved from Amur to Buryatia 2 tactical_bombers moved from Queensland to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 22 Sea Zone to 36 Sea Zone 1 submarine moved from 59 Sea Zone to 46 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 23 Sea Zone to 7 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 7 Sea Zone 2 fighters placed in Japan 1 armour and 2 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : 4.50 ANZAC AA : -1.00 ANZAC regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Battle in 33 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from 31 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 31 Sea Zone to 27 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 3 fighters moved from 33 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Alaska 3 fighters moved from Western United States to 27 Sea Zone 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 artillery, 3 fighters and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 transport placed in 11 Sea Zone 3 transports placed in 104 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Chinese Chinese creates battle in territory Honan Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Honan, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Battle in 33 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from 31 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 31 Sea Zone to 27 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 3 fighters moved from 33 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Alaska 3 fighters moved from Western United States to 27 Sea Zone 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 artillery, 3 fighters and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 transport placed in 11 Sea Zone 3 transports placed in 104 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Chinese Chinese creates battle in territory Honan Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Honan, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier and 2 tactical_bombers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 fighter moved from Eastern India to Kwangsi 1 artillery moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Shan State to Malaya 1 artillery and 1 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 infantry moved from Eastern India to Burma 1 fighter moved from Kwangsi to Yunnan 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 78 Sea Zone 1 artillery moved from Ethiopia to 78 Sea Zone 1 artillery and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Egypt 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 100 Sea Zone to 83 Sea Zone 1 artillery moved from Southern Persia to Iraq Place Units - British 1 carrier and 2 tactical_bombers placed in 100 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in Eastern India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.83 Japanese regular : 0.50 British regular : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Eastern Poland Place Units - Italians 3 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Northern Belarus to Russia 4 fighters moved from Northern Belarus to Russia 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 6 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 3 fighters moved from Yugoslavia to 101 Sea Zone 1 destroyer moved from 128 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept bombing run in Russia?