3 hits
87915730-1100-46aa-9843-8e8c49159216-image.png
Scramble fighters from 34 to SZ 33 ?
No thanks.
Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
10 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Marshall Islands to 33 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
15 fighters moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
8 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Gibraltar
3 bombers moved from Greece to Eastern India
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
10 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Marshall Islands to 33 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
15 fighters moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
8 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Gibraltar
3 bombers moved from Greece to Eastern India
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from Eastern India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Yunnan to Eastern India
1 fighter moved from Shan State to Eastern India
2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
1 fighter moved from Egypt to Central India
1 bomber moved from Greece to Eastern India
1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Northwest Persia to Southern Persia
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Greece to Gibraltar
3 fighters moved from Greece to Egypt
1 fighter moved from 100 Sea Zone to Southern Persia
1 fighter moved from 100 Sea Zone to Southern Persia
Place Units - British
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
British collect 27 PUs (8 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.50
Japanese regular : -3.00
British regular : 1.50
FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Albania
Italians take Albania from Americans
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Archangel
1 artillery moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 submarine moved from 115 Sea Zone to 128 Sea Zone
2 fighters moved from Southern Italy to Sardinia
1 tactical_bomber moved from Yugoslavia to Sardinia
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
4 fighters moved from Yugoslavia to Eastern Poland
1 submarine moved from 128 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Sardinia
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sardinia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Western Germany to 115 Sea Zone
4 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
2 artilleries moved from 118 Sea Zone to Leningrad
4 infantry moved from 118 Sea Zone to Leningrad
1 carrier moved from 115 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
3 infantry moved from Novgorod to Smolensk
2 artilleries moved from Novgorod to Smolensk
1 bomber moved from Archangel to Leningrad
2 artilleries and 2 infantry moved from Southern Belarus to Smolensk
6 fighters moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
2 fighters moved from Sardinia to Yugoslavia
1 tactical_bomber moved from Sardinia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Smolensk
1 aaGun moved from Bulgaria to Yugoslavia
4 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Bulgaria
1 aaGun moved from Bulgaria to Yugoslavia
2 armour moved from Bulgaria to Yugoslavia
2 mech_infantrys moved from Bulgaria to Yugoslavia
4 mech_infantrys moved from Bulgaria to Romania
Place Units - Germans
2 bombers and 1 infantry placed in Yugoslavia
1 fighter and 2 infantry placed in Leningrad
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 32 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Western Ukraine to Eastern Poland
1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Kansu to Szechwan
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Vologda to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Kursk
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : 3.83
FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 infantry moved from Hopei to Szechwan
1 artillery moved from Kweichow to Szechwan
2 fighters and 1 tactical_bomber moved from Malaya to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Southern Manchuria to Buryatia
1 tactical_bomber moved from Jehol to Buryatia
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 tactical_bomber moved from Japan to Iwo Jima
1 fighter moved from 35 Sea Zone to Iwo Jima
2 fighters moved from 38 Sea Zone to 35 Sea Zone
2 carriers moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
3 transports moved from 38 Sea Zone to 55 Sea Zone
1 armour moved from Malaya to 38 Sea Zone
1 mech_infantry moved from Malaya to 38 Sea Zone
2 infantry moved from Malaya to 38 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
1 armour and 1 mech_infantry moved from 21 Sea Zone to Kwangtung
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from Shan State to Malaya
1 marine moved from Malaya to 38 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
2 marines and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Honan to Hopei
1 infantry moved from Shansi to Honan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 armour moved from Chahar to Southern Manchuria
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Japan to Hokkaido
1 aaGun moved from Japan to Hokkaido
1 aaGun moved from Japan to Kyushu
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Szechwan to Hunan
1 submarine moved from 73 Sea Zone to 72 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
2 submarines moved from 35 Sea Zone to 132 Sea Zone
2 submarines moved from 64 Sea Zone to 35 Sea Zone
2 submarines moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 48 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery placed in Queensland
3 infantry placed in Malaya
1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber placed in Japan
1 battleship placed in 55 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 1.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
16 fighters moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Greece
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 82 Sea Zone
Americans attack with 3 bombers, 1 carrier and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 50 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
16 fighters moved from 50 Sea Zone to 27 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
3 bombers moved from 82 Sea Zone to Eastern India
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
Place Units - Americans
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -1.17
Germans regular : -1.67
@tanios FYI assumed no scramble in sz 50… 16 fighters vs destroyer and up to 4 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
16 fighters moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Greece
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 82 Sea Zone
Americans attack with 3 bombers, 1 carrier and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 50 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
16 fighters moved from 50 Sea Zone to 27 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
3 bombers moved from 82 Sea Zone to Eastern India
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
Place Units - Americans
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Eastern India to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Eastern India to Shan State
1 bomber and 3 fighters moved from Eastern India to Shan State
1 fighter moved from Central India to Shan State
Combat - British
Battle in Kweichow
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
1 bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 bomber and 4 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Kweichow to Eastern India
1 bomber moved from Shan State to Eastern India
3 fighters moved from Shan State to Eastern India
1 tactical_bomber moved from Gibraltar to United Kingdom
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from 100 Sea Zone to Gibraltar
1 fighter moved from Egypt to 100 Sea Zone
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
2 fighters moved from Southern Persia to Eastern India
1 fighter moved from Shan State to Burma
1 aaGun moved from Eastern India to Burma
1 artillery and 3 infantry moved from Eastern India to Burma
4 infantry moved from Eastern India to Burma
1 armour moved from Eastern India to Burma
1 artillery moved from Egypt to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
Place Units - British
1 destroyer and 2 transports placed in 112 Sea Zone
British undo move 1.
2 transports placed in 112 Sea Zone
1 airfield placed in Gibraltar
1 destroyer placed in 83 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Japanese regular : 0.17
Germans regular : -1.67
British regular : 0.33
FYI, ANZAC and France will be doing no combat or non-combat moves this round. You can go to Germany’s turn after you do Italy.
@tanios I presume also you will intercept my Moscow bombing run with 8 fighters. I will have 3 bombers, 2 Tac, and 7 fighters on the bombing run.