OwenToo (Axis) vs tanios (Allies) PTV

  • '21 '20 '19 '18 '17

    I think you are right. I’ll inquire about the assumed bug. I won’t scramble to 45

  • '21 '20 '19 '18 '17

    Actually I think Triple A has always asked if you want to scramble from an airbase against a sub only attack with no DD present. Since they can’t ever hit the sub, it is always just a useless scramble

  • '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 34 Sea Zone to 22 Sea Zone
                  Americans take 23 Sea Zone from Japanese
            4 fighters moved from 34 Sea Zone to 22 Sea Zone
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 bomber moved from Gibraltar to Malta
    
        Combat - Americans
            Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone
            Strategic bombing raid in Malta
                    Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malta causes 0 damage total. 
            Battle in 22 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 2 fighters and 1 submarine
                Casualties for Japanese: 1 destroyer and 3 fighters
            Battle in Guam
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 22 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 34 Sea Zone
            1 tactical_bomber moved from Queensland to Caroline Islands
            2 fighters moved from Queensland to 34 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            2 fighters and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery placed in Eastern United States
            Americans undo move 4.
            1 artillery placed in Central United States
            Americans undo move 2.
            2 fighters placed in Eastern United States
            1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.50
    Italians AA : 0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Eastern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 34 Sea Zone to 22 Sea Zone
                  Americans take 23 Sea Zone from Japanese
            4 fighters moved from 34 Sea Zone to 22 Sea Zone
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 bomber moved from Gibraltar to Malta
    
        Combat - Americans
            Japanese scrambles 3 units out of 36 Sea Zone to defend against the attack in 22 Sea Zone
            Strategic bombing raid in Malta
                    Italians roll AA dice in Malta : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malta causes 0 damage total. 
            Battle in 22 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 2 fighters and 1 submarine
                Casualties for Japanese: 1 destroyer and 3 fighters
            Battle in Guam
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win, taking Guam from Japanese with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 22 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 34 Sea Zone
            1 tactical_bomber moved from Queensland to Caroline Islands
            2 fighters moved from Queensland to 34 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            2 fighters and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery placed in Eastern United States
            Americans undo move 4.
            1 artillery placed in Central United States
            Americans undo move 2.
            2 fighters placed in Eastern United States
            1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Eastern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 bomber moved from Gibraltar to 96 Sea Zone
            2 fighters moved from 100 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 artillery moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            1 armour moved from Anglo-Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 2 bombers and 2 fighters
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Kwangsi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kwangsi
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Yunnan to Kweichow
            3 artilleries and 2 infantry moved from Eastern India to Burma
            1 artillery moved from Eastern India to Burma
            3 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            2 infantry moved from Eastern India to Burma
            1 artillery moved from Northwest Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
            1 artillery moved from Anglo-Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Tanganyika Territory to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 transport moved from 78 Sea Zone to 83 Sea Zone
            1 bomber moved from 96 Sea Zone to Egypt
            2 fighters moved from 96 Sea Zone to 100 Sea Zone
            1 destroyer moved from 78 Sea Zone to 100 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 submarine moved from 112 Sea Zone to 92 Sea Zone
            1 fighter moved from French West Africa to Egypt
            1 bomber moved from 96 Sea Zone to Egypt
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,1,1,1,6
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 1.33
    Japanese regular : 1.83
    British regular : -0.83
    Italians AA : 0.83
    

    Savegame

  • '20

    FYI I did an assumed no scramble on sz 96 where you could’ve brought 1 fighter against 2 bombers and 2 fighters.

  • '21 '20 '19 '18 '17

    @tanios that was a correct call

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Belarus to Western Ukraine
            1 armour moved from Romania to Western Ukraine
            1 bomber moved from Southern Italy to Western Ukraine
            1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Algeria to Libya
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Eastern Poland
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 99 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 1 cruiser and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 cruiser
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 1 cruiser and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 cruiser
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 armour and 1 mech_infantry moved from Northern Belarus to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 armour and 2 mech_infantrys moved from Poland to Bessarabia
            1 mech_infantry moved from Northern Belarus to Bessarabia
            3 fighters and 1 tactical_bomber moved from Southern Italy to Bessarabia
            3 bombers moved from Western Germany to Bessarabia
            1 bomber moved from Algeria to Bessarabia
            1 artillery moved from Western Germany to 115 Sea Zone
            1 infantry moved from Western Germany to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone
            1 artillery moved from 130 Sea Zone to Archangel
            1 infantry moved from 130 Sea Zone to Archangel
            3 infantry moved from Karelia to Archangel
            2 mech_infantrys moved from Northern Belarus to Bessarabia
            3 artilleries moved from Northern Belarus to Southern Belarus
            4 infantry moved from Northern Belarus to Southern Belarus
            2 artilleries moved from Northern Belarus to Novgorod
            4 infantry moved from Northern Belarus to Novgorod
            1 fighter moved from 99 Sea Zone to Bessarabia
            5 infantry moved from Northern Belarus to Leningrad
            3 artilleries moved from Northern Belarus to Leningrad
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Leningrad
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Leningrad, round 2 : 4/8 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Novgorod
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 3 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Southern Belarus, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 14 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 14 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 13/29 hits, 13.67 expected hits
                    Russians roll dice for 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 12/18 hits, 6.50 expected hits
                    11 infantry owned by the Russians, 2 artilleries owned by the Russians, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans roll dice for 8 armour, 4 bombers, 4 fighters and 1 tactical_bomber in Bessarabia, round 3 : 9/17 hits, 8.67 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/5 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 6 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is -30
                Casualties for Germans: 8 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 armour, 4 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            4 fighters moved from Bessarabia to Western Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            3 bombers moved from Bessarabia to Western Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Northern Belarus to Novgorod
            7 infantry moved from Northern Belarus to Novgorod
            1 aaGun moved from Northern Belarus to Eastern Poland
            6 infantry moved from Northern Belarus to Southern Belarus
            1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
            2 fighters moved from Algeria to Southern Italy
            1 tactical_bomber moved from Algeria to 99 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 tactical_bombers moved from Algeria to Yugoslavia
            2 fighters moved from Western Germany to Yugoslavia
            1 aaGun moved from Western Germany to Austria
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            4 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 8.00
    Germans regular : 3.83
    

    Savegame

  • '21 '20 '19 '18 '17

    Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV

  • '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to 130 Sea Zone
    
        Combat - Russians
            Battle in 130 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 130 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
    
        Non Combat Move - Russians
            1 fighter moved from 130 Sea Zone to Gorky
            3 infantry moved from Samara to Russia
            2 artilleries moved from Tula to Kursk
            1 artillery moved from Ukraine to Kursk
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Smolensk to Russia
            1 armour moved from Russia to Tula
            2 aaGuns moved from Yaroslavl to Russia
            1 infantry moved from Yaroslavl to Russia
            1 infantry moved from Yaroslavl to Russia
            1 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            5 artilleries moved from Russia to Bryansk
            1 mech_infantry moved from Tula to Bryansk
            1 armour moved from Tula to Bryansk
            1 armour moved from Tula to Bryansk
            1 aaGun and 3 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            6 artilleries placed in Russia
            1 armour and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun and 4 infantry
            EDIT: Adding units owned by Russians to Yenisey: 1 aaGun and 4 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Ukraine
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @OwenToo said in OwenToo (Axis) vs tanios (Allies) PTV:

    Bessarabia was the worst “100%” battle I’ve ever had. Supposed to be +25, and it ended -30 TUV

    I noticed my defense did WAY more damage than expected. Lucky for me, I made a mistake positioning those units there.

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kyushu to 6 Sea Zone
            1 infantry moved from Kyushu to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            3 infantry moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 armour moved from Kiangsu to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 armour moved from 22 Sea Zone to Guam
            1 submarine moved from 36 Sea Zone to 59 Sea Zone
            1 marine moved from Malaya to 132 Sea Zone
            1 armour moved from Malaya to 132 Sea Zone
            1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 armour moved from 35 Sea Zone to Caroline Islands
            1 marine moved from Celebes to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Celebes to 45 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            3 tactical_bombers moved from 36 Sea Zone to Caroline Islands
            2 bombers moved from Kiangsu to Caroline Islands
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangsi to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 marine moved from Davao to 36 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Sakha to Yakut S.S.R.
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Hopei to Szechwan
            1 fighter moved from Kiangsi to Hunan
            1 tactical_bomber moved from Inner Mongolia to Hunan
            1 fighter moved from Inner Mongolia to Szechwan
            1 tactical_bomber moved from 132 Sea Zone to Shan State
            1 fighter moved from 132 Sea Zone to Shan State
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble fighters from 34 into Caroline Islands?

  • '20

    No scramble there, but I’d like to scramble the 2 fig, 1 tact on Caroline Islands and 3 fig from carriers to attack the ships making the amphibious assault.

  • '20

    BTW, if you want to re-setup your Japanese combat I’m ok with that. I assume you didn’t realize I could scramble vs your attacking ships.

  • '21 '20 '19 '18 '17

    Well, I totally blundered and yes, I didn’t account for any scramble to the attacking ships. The turn was rushed, but I have no excuse. Thank you for your gracious offer. Let me set it up in the morning for that battle only. I’ll keep all the other battles that were rolled, including the disasterous 90% battle in Guam that I lost

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kyushu to 6 Sea Zone
            1 infantry moved from Kyushu to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            3 infantry moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 armour moved from Kiangsu to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 armour moved from 22 Sea Zone to Guam
            1 submarine moved from 36 Sea Zone to 59 Sea Zone
            1 marine moved from Malaya to 132 Sea Zone
            1 armour moved from Malaya to 132 Sea Zone
            1 armour, 1 marine and 1 transport moved from 132 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 armour moved from 35 Sea Zone to Caroline Islands
            1 marine moved from Celebes to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Celebes to 45 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            3 tactical_bombers moved from 36 Sea Zone to Caroline Islands
            2 bombers moved from Kiangsu to Caroline Islands
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangsi to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 marine moved from Davao to 36 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Sakha to Yakut S.S.R.
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Hopei to Szechwan
            1 fighter moved from Kiangsi to Hunan
            1 tactical_bomber moved from Inner Mongolia to Hunan
            1 fighter moved from Inner Mongolia to Szechwan
            1 tactical_bomber moved from 132 Sea Zone to Shan State
            1 fighter moved from 132 Sea Zone to Shan State
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 35 Sea Zone
            Americans scrambles 3 units out of 34 Sea Zone to defend against the attack in 35 Sea Zone
            Americans scrambles to create a battle in territory 35 Sea Zone
            Battle in 59 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 59 Sea Zone
                Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Guam
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 armour in Guam, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Guam, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Guam
                Americans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 5 transports
                ANZAC defend with 2 fighters; Americans defend with 3 fighters and 1 tactical_bomber
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 5 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 battleship, 1 cruiser and 5 transports in 35 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 4 fighters in 35 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    2 marines owned by the Japanese lost in Caroline Islands
                5 transports owned by the Japanese retreated to 36 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -26
                Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
            Battle in Caroline Islands
                Japanese attack with 2 bombers and 3 tactical_bombers
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour, 1 infantry and 2 marines
                    Japanese roll dice for 2 bombers and 3 tactical_bombers in Caroline Islands, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 2/5 hits, 1.83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Caroline Islands
                1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated
                Americans win with 1 armour and 1 marine remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 marines and 2 tactical_bombers
                Casualties for Americans: 1 artillery, 1 infantry and 1 marine
            Moving scrambled unit from 35 Sea Zone to 34 Sea Zone
            Moving scrambled unit from 35 Sea Zone to 34 Sea Zone
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.67
    Japanese regular : -0.83
    UK_Pacific regular : 0.67
    

    Savegame

Suggested Topics

  • 3
  • 6
  • 23
  • 197
  • 67
  • 181
  • 8
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

71

Online

17.5k

Users

40.1k

Topics

1.7m

Posts