scramble Paris ftr to Normandy and scramble Scottland
OwenToo (Axis) vs tanios (Allies) PTV
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Scramble fighters from 34 to SZ 33 ?
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No thanks.
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Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Marshall Islands to 33 Sea Zone 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone 15 fighters moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 8 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Gibraltar 3 bombers moved from Greece to Eastern India Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Marshall Islands to 33 Sea Zone 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone 15 fighters moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 8 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Gibraltar 3 bombers moved from Greece to Eastern India Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 1 bomber moved from Eastern India to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Yunnan to Eastern India 1 fighter moved from Shan State to Eastern India 2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India 1 fighter moved from Egypt to Central India 1 bomber moved from Greece to Eastern India 1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Southern Persia 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Greece to Gibraltar 3 fighters moved from Greece to Egypt 1 fighter moved from 100 Sea Zone to Southern Persia 1 fighter moved from 100 Sea Zone to Southern Persia Place Units - British 1 transport placed in 100 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2 British collect 27 PUs (8 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.50 Japanese regular : -3.00 British regular : 1.50
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FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Albania Italians take Albania from Americans Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Archangel 1 artillery moved from Leningrad to Archangel 1 infantry moved from Leningrad to Archangel 1 submarine moved from 115 Sea Zone to 128 Sea Zone 2 fighters moved from Southern Italy to Sardinia 1 tactical_bomber moved from Yugoslavia to Sardinia 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland 4 fighters moved from Yugoslavia to Eastern Poland 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from Americans Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Sardinia Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sardinia Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 artilleries moved from Western Germany to 115 Sea Zone 4 infantry moved from Western Germany to 115 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone 2 artilleries moved from 118 Sea Zone to Leningrad 4 infantry moved from 118 Sea Zone to Leningrad 1 carrier moved from 115 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 3 infantry moved from Novgorod to Smolensk 2 artilleries moved from Novgorod to Smolensk 1 bomber moved from Archangel to Leningrad 2 artilleries and 2 infantry moved from Southern Belarus to Smolensk 6 fighters moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 2 fighters moved from Sardinia to Yugoslavia 1 tactical_bomber moved from Sardinia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Smolensk 1 aaGun moved from Bulgaria to Yugoslavia 4 armour moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Bulgaria 1 aaGun moved from Bulgaria to Yugoslavia 2 armour moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Bulgaria to Yugoslavia 4 mech_infantrys moved from Bulgaria to Romania Place Units - Germans 2 bombers and 1 infantry placed in Yugoslavia 1 fighter and 2 infantry placed in Leningrad 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -3.17 British regular : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 32 PUs; Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Western Ukraine to Eastern Poland 1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Kansu to Szechwan 1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Vologda to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 fighter and 2 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Eastern Poland Russians attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 2 artilleries and 3 infantry Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 3 infantry Battle in Szechwan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Kursk 1 infantry moved from Ukraine to Bessarabia 1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : 3.83
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FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 infantry moved from Hopei to Szechwan 1 artillery moved from Kweichow to Szechwan 2 fighters and 1 tactical_bomber moved from Malaya to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Southern Manchuria to Buryatia 1 tactical_bomber moved from Jehol to Buryatia 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima 1 tactical_bomber moved from Japan to Iwo Jima 1 fighter moved from 35 Sea Zone to Iwo Jima 2 fighters moved from 38 Sea Zone to 35 Sea Zone 2 carriers moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 3 transports moved from 38 Sea Zone to 55 Sea Zone 1 armour moved from Malaya to 38 Sea Zone 1 mech_infantry moved from Malaya to 38 Sea Zone 2 infantry moved from Malaya to 38 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from 21 Sea Zone to Kwangtung 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter moved from Shan State to Malaya 1 marine moved from Malaya to 38 Sea Zone 1 marine moved from Malaya to 38 Sea Zone 2 marines and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Honan to Hopei 1 infantry moved from Shansi to Honan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 armour moved from Kiangsu to Hunan 1 armour moved from Chahar to Southern Manchuria 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Japan to Hokkaido 1 aaGun moved from Japan to Hokkaido 1 aaGun moved from Japan to Kyushu 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Szechwan to Hunan 1 submarine moved from 73 Sea Zone to 72 Sea Zone 1 submarine moved from 74 Sea Zone to 73 Sea Zone 1 submarine moved from 82 Sea Zone to 74 Sea Zone 2 submarines moved from 35 Sea Zone to 132 Sea Zone 2 submarines moved from 64 Sea Zone to 35 Sea Zone 2 submarines moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 48 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery placed in Queensland 3 infantry placed in Malaya 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber placed in Japan 1 battleship placed in 55 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 1.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 100 Sea Zone to 82 Sea Zone 1 bomber moved from Eastern India to 82 Sea Zone 1 carrier moved from 100 Sea Zone to 82 Sea Zone 1 bomber moved from Eastern India to 82 Sea Zone 1 bomber moved from Eastern India to 82 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Egypt to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 16 fighters moved from 27 Sea Zone to 50 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in Greece Americans attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Aleutian Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 82 Sea Zone Americans attack with 3 bombers, 1 carrier and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 82 Sea Zone Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 50 Sea Zone Americans attack with 16 fighters Japanese defend with 1 destroyer Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 16 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 16 fighters moved from 50 Sea Zone to 27 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 mech_infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone 3 bombers moved from 82 Sea Zone to Eastern India 1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan Place Units - Americans 1 destroyer and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States 1 artillery and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -1.17 Germans regular : -1.67
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@tanios FYI assumed no scramble in sz 50… 16 fighters vs destroyer and up to 4 fighters.
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 100 Sea Zone to 82 Sea Zone 1 bomber moved from Eastern India to 82 Sea Zone 1 carrier moved from 100 Sea Zone to 82 Sea Zone 1 bomber moved from Eastern India to 82 Sea Zone 1 bomber moved from Eastern India to 82 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Egypt to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 16 fighters moved from 27 Sea Zone to 50 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in Greece Americans attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Aleutian Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 82 Sea Zone Americans attack with 3 bombers, 1 carrier and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 82 Sea Zone Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 50 Sea Zone Americans attack with 16 fighters Japanese defend with 1 destroyer Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 16 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 16 fighters moved from 50 Sea Zone to 27 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 mech_infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone 3 bombers moved from 82 Sea Zone to Eastern India 1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan Place Units - Americans 1 destroyer and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States 1 artillery and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Eastern India to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Eastern India to Shan State 1 bomber and 3 fighters moved from Eastern India to Shan State 1 fighter moved from Central India to Shan State Combat - British Battle in Kweichow British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow 1 bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Shan State British attack with 1 armour, 1 bomber and 4 fighters Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Kweichow to Eastern India 1 bomber moved from Shan State to Eastern India 3 fighters moved from Shan State to Eastern India 1 tactical_bomber moved from Gibraltar to United Kingdom 2 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 tactical_bomber moved from 100 Sea Zone to Gibraltar 1 fighter moved from Egypt to 100 Sea Zone 1 artillery and 1 infantry moved from Egypt to 100 Sea Zone 2 fighters moved from Southern Persia to Eastern India 1 fighter moved from Shan State to Burma 1 aaGun moved from Eastern India to Burma 1 artillery and 3 infantry moved from Eastern India to Burma 4 infantry moved from Eastern India to Burma 1 armour moved from Eastern India to Burma 1 artillery moved from Egypt to 100 Sea Zone 1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Baluchistan 1 infantry moved from Southern Persia to Baluchistan 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Morocco 2 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma Place Units - British 1 destroyer and 2 transports placed in 112 Sea Zone British undo move 1. 2 transports placed in 112 Sea Zone 1 airfield placed in Gibraltar 1 destroyer placed in 83 Sea Zone 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -1.83 Japanese regular : 0.17 Germans regular : -1.67 British regular : 0.33
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FYI, ANZAC and France will be doing no combat or non-combat moves this round. You can go to Germany’s turn after you do Italy.
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@tanios I presume also you will intercept my Moscow bombing run with 8 fighters. I will have 3 bombers, 2 Tac, and 7 fighters on the bombing run.