OwenToo (Axis) vs tanios (Allies) PTV
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 4 fighters moved from Southern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Yugoslavia to 97 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria 1 armour and 1 mech_infantry moved from Romania to Bulgaria 2 armour moved from Yugoslavia to Bulgaria 3 mech_infantrys moved from Yugoslavia to Bulgaria 4 fighters moved from Yugoslavia to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Leningrad to Vologda 1 artillery moved from Leningrad to Vologda 2 artilleries moved from Northern Belarus to Southern Belarus 2 infantry moved from Northern Belarus to Southern Belarus 4 artilleries moved from Northern Belarus to Smolensk 5 infantry moved from Northern Belarus to Smolensk 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble aircraft from 99 to 97 ?
Also, scramble aircraft from Greece to Bulgaria?
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No scrambles
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Also, FYI I just double-checked the rules and there was no carrier scramble allowed to sz9 because a transport isn’t a surface warship.
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OK, thanks, that is good to know. I guess I didn’t need 9 attacking aircraft to win :face_with_rolling_eyes:
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However, the program asked for it. So, is that a bug?
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Yeah, it always asks even for empty land spaces I think.
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I think it is a bug they are aware of, though, just like it always asks (even in BM3) to scramble against subs even if there is no DD present
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 4 fighters moved from Southern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Yugoslavia to 97 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria 1 armour and 1 mech_infantry moved from Romania to Bulgaria 2 armour moved from Yugoslavia to Bulgaria 3 mech_infantrys moved from Yugoslavia to Bulgaria 4 fighters moved from Yugoslavia to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Leningrad to Vologda 1 artillery moved from Leningrad to Vologda 2 artilleries moved from Northern Belarus to Southern Belarus 2 infantry moved from Northern Belarus to Southern Belarus 4 artilleries moved from Northern Belarus to Smolensk 5 infantry moved from Northern Belarus to Smolensk 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 5 fighters and 4 tactical_bombers British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Southern Belarus Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Southern Belarus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 5 infantry in Smolensk, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys Americans defend with 3 artilleries and 2 infantry Germans roll dice for 4 armour, 1 artillery, 4 fighters, 2 infantry and 7 mech_infantrys in Bulgaria, round 2 : 9/18 hits, 6.67 expected hits Americans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 4 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 3 artilleries and 2 infantry Non Combat Move - Germans 2 aaGuns moved from Yugoslavia to Bulgaria 1 armour and 2 mech_infantrys moved from Germany to Romania 2 artilleries and 4 infantry moved from Germany to Slovakia Hungary 1 carrier, 1 destroyer and 3 transports moved from 118 Sea Zone to 115 Sea Zone 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 artilleries moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Novgorod 2 aaGuns, 10 artilleries and 20 infantry moved from Northern Belarus to Smolensk 4 fighters moved from Bulgaria to Yugoslavia 1 fighter moved from 97 Sea Zone to Western Germany 4 fighters moved from 97 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 4 tactical_bombers moved from 97 Sea Zone to Yugoslavia Place Units - Germans 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Leningrad 3 armour placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,1,3,1,4,6,1,3,2,2,1 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : -1.33 Germans regular : 2.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 2 infantry moved from Gorky to Vologda 6 fighters moved from Russia to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 8 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 8 fighters and 2 infantry in Vologda, round 2 : 4/10 hits, 4.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 8 fighters moved from Vologda to Russia 2 artilleries and 3 infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 armour and 1 mech_infantry moved from Urals to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 armour moved from Urals to Russia 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Ukraine Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.33
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to Chahar 1 armour moved from Shansi to Chahar 2 infantry moved from Jehol to Chahar 1 submarine moved from 64 Sea Zone to 48 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 48 Sea Zone 4 infantry moved from Kyushu to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 7 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Kwangsi to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Szechwan to Kweichow 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter moved from Malaya to Yunnan Combat - Japanese
Combat Hit Differential Summary :
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Scramble fighters from 34 to SZ 33 ?
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No thanks.
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Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Marshall Islands to 33 Sea Zone 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone 15 fighters moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 8 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Gibraltar 3 bombers moved from Greece to Eastern India Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 10 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 15 fighters Japanese defend with 1 destroyer Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 15 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Marshall Islands to 33 Sea Zone 2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone 15 fighters moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 8 submarines moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 mech_infantry moved from Greece to 99 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Gibraltar 3 bombers moved from Greece to Eastern India Place Units - Americans 1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 1 bomber moved from Eastern India to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Yunnan to Eastern India 1 fighter moved from Shan State to Eastern India 2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India 1 fighter moved from Egypt to Central India 1 bomber moved from Greece to Eastern India 1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Southern Persia 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Greece to Gibraltar 3 fighters moved from Greece to Egypt 1 fighter moved from 100 Sea Zone to Southern Persia 1 fighter moved from 100 Sea Zone to Southern Persia Place Units - British 1 transport placed in 100 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2 British collect 27 PUs (8 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.50 Japanese regular : -3.00 British regular : 1.50
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FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Albania Italians take Albania from Americans Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :