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Scramble?
OK - in z91 2 UK FTRs on 1 US AC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to France
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 marine moved from Syria to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from New South Wales to Queensland
1 aaGun, 3 fighters and 1 infantry moved from Burma to India
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Yugoslavia
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Bessarabia to Western Ukraine
5 mech_infantrys moved from Poland to Bessarabia
14 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries and 21 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 4 infantry moved from Finland to Norway
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Yugoslavia
2 fighters moved from Southern Italy to Western Germany
1 fighter and 3 tactical_bombers moved from Southern Italy to Yugoslavia
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 infantry moved from Finland to Karelia
Place Units - Germans
7 mech_infantrys placed in Western Germany
2 infantry placed in France
1 airfield placed in Yugoslavia
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Yugoslavia
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Bessarabia to Western Ukraine
5 mech_infantrys moved from Poland to Bessarabia
14 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries and 21 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 4 infantry moved from Finland to Norway
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Yugoslavia
2 fighters moved from Southern Italy to Western Germany
1 fighter and 3 tactical_bombers moved from Southern Italy to Yugoslavia
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 infantry moved from Finland to Karelia
Place Units - Germans
7 mech_infantrys placed in Western Germany
2 infantry placed in France
1 airfield placed in Yugoslavia
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 aaGun and 3 infantry moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Samara
1 aaGun and 10 infantry moved from Manchuria to Korea
6 infantry moved from Timguska to Kansu
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Volgograd to Rostov
5 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
2 aaGuns, 8 artilleries and 33 infantry moved from Bryansk to Russia
1 submarine moved from 119 Sea Zone to 110 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,2,6,5,4
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Jehol
1 fighter and 2 tactical_bombers moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Formosa to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from 37 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Anhwe
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from Jehol to Manchuria
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 artillery and 5 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Jehol
1 fighter and 2 tactical_bombers moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Formosa to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from 37 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Anhwe
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from Jehol to Manchuria
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67
ANZAC regular : 0.67
@Ghostglider please use second post. made some fleet adjustments.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Korea to Chahar
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Brazil to Suriname
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Chahar
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Brazil to British Guiana
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 5.
2 fighters placed in Eastern United States
Americans undo move 5.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
4 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Korea to Chahar
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Brazil to Suriname
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Chahar
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Brazil to British Guiana
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 5.
2 fighters placed in Eastern United States
Americans undo move 5.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
4 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from India to Hunan
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Hopei
15 infantry moved from India to Burma
2 aaGuns moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Egypt to Eastern Persia
3 infantry and 1 marine moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,67
Japanese regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Korea to Chahar
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Brazil to Suriname
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Chahar
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Brazil to British Guiana
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 5.
2 fighters placed in Eastern United States
Americans undo move 5.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
4 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from India to Hunan
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Hopei
15 infantry moved from India to Burma
2 aaGuns moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Egypt to Eastern Persia
3 infantry and 1 marine moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,67
Japanese regular : 0,00
British regular : 0,33
Please use latest map with extra defense of TRNs in z91
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Yunnan, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from India to Burma
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
2 infantry moved from Iraq to Persia
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
13 armour, 5 artilleries, 22 infantry and 12 mech_infantrys moved from Ukraine to Rostov
5 mech_infantrys moved from Bessarabia to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 1 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 14 armour, 5 artilleries, 22 infantry and 17 mech_infantrys
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 14 armour, 5 artilleries, 22 infantry and 17 mech_infantrys in Rostov, round 2 : 14/58 hits, 16.00 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
7 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 5 artilleries, 19 infantry and 17 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Non Combat Move - Germans
1 aaGun and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Novgorod to Romania
1 fighter moved from Eastern Poland to Southern Italy
7 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Western Germany to Norway
1 artillery and 2 infantry moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 aaGun moved from Western Germany to Germany
1 fighter moved from Yugoslavia to Germany
1 infantry and 1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
5 infantry and 5 mech_infantrys placed in Germany
1 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.00
Germans regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
6 infantry moved from Kansu to Shensi
1 fighter moved from Vologda to Hopei
1 tactical_bomber moved from Vologda to Hopei
1 fighter moved from Vologda to Hopei
2 artilleries and 4 infantry moved from Russia to Vologda
2 aaGuns and 11 infantry moved from Korea to Amur
1 aaGun and 2 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Samara to Kansu
2 armour moved from Samara to Russia
1 artillery and 1 infantry moved from Russia to Vologda
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Samara to Urals
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,1
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 11 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour, 2 artilleries and 9 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Korea
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
2 fighters moved from 19 Sea Zone to Amur
2 tactical_bombers moved from Guam to Amur
2 bombers moved from French Indo China to Amur
1 fighter and 2 tactical_bombers moved from Anhwe to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 9 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers in Amur, round 2 : 11/22 hits, 9.00 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Amur, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers in Amur, round 3 : 9/20 hits, 8.67 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Caroline Islands to Japan
2 fighters moved from Amur to 6 Sea Zone
EDIT: 2 fighters moved from Amur to 19 Sea Zone
2 bombers and 4 tactical_bombers moved from Amur to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 3 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Yunnan
4 artilleries moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 artillery and 5 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Yunnan
1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50
Russians regular : -0.67
Russians AA : 0.00
all the 2.* versions take out air units with the most movement left so I made an edit as the remaining ftr should have had 2 movement not 1.
if you had stayed in burma the other round Japan would have had to make some hard decisions. I thought you left burma because you were sending the anzac air to europe but since they stayed in India, I think you could have easily defended Burma and not given me the freedom to build both ics in SE asia and get those land troops in position to defend Yunnan. we will see how it goes of course but I think that was a mistake.