Scramble taranto?
Snigg(x) vs. DannyDuck716(Allies+18) BM3
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@Snigg I’m actually really impressed with how strong the Axis are right now having started the war so late. I haven’t played anyone that has pulled that off as well as you. My situation is precarious at best and I’m real disappointed I lost Normandy.
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@DannyDuck716 thank you, sincerely.
Honestly, ever since you pulled your American fleet to the Atlantic turn 1, I’ve been kind of sh*tting bricks trying to figure out how to make Japan a big enough threat to divert attention back. I’ve NEVER had anyone do that to me before, and that (to me) ruins any chance at SeaLion (or a threat of it). I knew I had to knock you out of Europe if I could, or I was utterly hosed. I don’t have the money to counteract that fleet really, and I still have to have money/planes for Russia to neuter them if I can. It’s dicey all the way around. This has been a learning experience for me as well. I tend to play much less of a risky game than I’m being forced into here.
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 battleships and 2 cruisers moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Szechwan 1 bomber and 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from 54 Sea Zone to Queensland
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@DannyDuck716 scramble 54? Things are getting dicey again.
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@Snigg yes, scramble all three
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 battleships and 2 cruisers moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Szechwan 1 bomber and 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from 54 Sea Zone to Queensland Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines; ANZAC defend with 3 fighters Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 54 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 54 Sea Zone, round 3 : 5/9 hits, 4.83 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits Americans roll dice for 5 fighters in 54 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 54 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 3 fighters Battle in Queensland Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry ANZAC roll AA dice in Queensland : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Queensland Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 3/9 hits, 3.67 expected hits ANZAC roll dice for 1 aaGun, 1 artillery and 3 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Queensland, round 3 : 4/9 hits, 3.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 2 tactical_bombers Casualties for ANZAC: 1 aaGun, 1 artillery and 3 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Queensland to 54 Sea Zone 1 bomber moved from Shan State to Philippines 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Kwangsi to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Japan 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Szechwan to Kwangsi 1 tactical_bomber moved from Szechwan to Kwangsi 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 3 infantry moved from Kiangsu to Anhwe 4 infantry moved from Jehol to Anhwe Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -3.00 Japanese regular : 0.67 ANZAC AA : 0.50 UK_Pacific regular : -0.67 ANZAC regular : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun, 1 bomber, 3 fighters and 4 tactical_bombers Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag, 4 infantry Hainan : 1 harbour Yunnan : 1 flag, 2 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 artillery and 2 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 7 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Queensland : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry New Guinea : 1 flag Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 factory_minor and 3 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 33 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports 37 Sea Zone : 1 flag 6 Sea Zone : 1 carrier, 1 destroyer and 2 submarines 54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 transports
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@DannyDuck716 that wasn’t pleasant…
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@Snigg yea but again you rolled above average which has been pretty consistent all game while I’m slightly below average.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone
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@Snigg scramble in SZ 112? This is really a make it or break it round for US. I have to succeed in destroying the Jap Navy in Australia if I want to stand a chance. 41% chance and its a huge sacrifice.
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@DannyDuck716 no scramble.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers and 3 fighters Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 transports Americans roll dice for 1 battleship, 2 carriers and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 54 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 battleship and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 54 Sea Zone, round 3 : 2/5 hits, 3.17 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 54 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 54 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 battleship in 54 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 54 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win with 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 battleship, 2 carriers and 3 fighters Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters Battle in 112 Sea Zone Americans attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from 112 Sea Zone to United Kingdom 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.33 Germans regular : -1.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers and 3 fighters Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 transports Americans roll dice for 1 battleship, 2 carriers and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 54 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 battleship and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 3 transports in 54 Sea Zone, round 3 : 2/5 hits, 3.17 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 54 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 54 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 battleship in 54 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 54 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win with 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 battleship, 2 carriers and 3 fighters Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters Battle in 112 Sea Zone Americans attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from 112 Sea Zone to United Kingdom 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 2 infantry placed in Eastern United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 5x factory_major, 6x factory_minor; Remaining resources: 24 PUs; British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in French West Africa British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French West Africa, round 4 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French West Africa, round 5 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Trans-Jordan British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Italians regular : 0.67 Japanese regular : -0.33 Germans regular : -1.83 Neutral_Axis regular : -1.33 British regular : -2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Bryansk 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Egypt to Persia Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Battle in Gibraltar Battle in Morocco Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Gibraltar from British, taking Morocco from Americans, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Western Ukraine to Bryansk 1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 1 armour moved from Nigeria to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Persia to Egypt Place Units - Italians 1 artillery and 2 infantry placed in Egypt 2 artilleries placed in Northern Italy 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British AA : -0.17 Russians regular : 0.33
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry Alexandria : 1 flag Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry Egypt : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry Cyprus : 1 flag Nigeria : 1 flag Kenya : 1 flag Malta : 1 flag Anglo Egyptian Sudan : 1 flag, 1 armour Morocco : 1 flag, 1 artillery and 1 infantry French Equatorial Africa : 1 flag Algeria : 1 flag, 2 infantry Syria : 1 flag Tunisia : 1 flag Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Libya : 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Bryansk : 1 flag, 2 aaGuns and 1 armour Eastern Poland : 1 flag 95 Sea Zone : 1 carrier Crete : 1 flag Greece : 1 flag 92 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 2 transports
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northern Territory to Queensland 2 armour moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 2 armour and 4 infantry Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry ANZAC roll dice for 2 armour and 4 infantry in Queensland, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Queensland, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 2 armour and 2 infantry in Queensland, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland 2 armour owned by the ANZAC retreated to New South Wales Japanese win with 3 artilleries remaining. Battle score for attacker is -3 Casualties for ANZAC: 4 infantry Casualties for Japanese: 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northern Territory to Queensland 2 armour moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 2 armour and 4 infantry Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry ANZAC roll dice for 2 armour and 4 infantry in Queensland, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Queensland, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 2 armour and 2 infantry in Queensland, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland 2 armour owned by the ANZAC retreated to New South Wales Japanese win with 3 artilleries remaining. Battle score for attacker is -3 Casualties for ANZAC: 4 infantry Casualties for Japanese: 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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@Snigg The desperate ANZAC defense failed. I’ll need luck now.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Ukraine to Rostov 3 tactical_bombers moved from Western Ukraine to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Rostov Germans attack with 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 3 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 tactical_bombers moved from Rostov to Bryansk 2 infantry moved from Bessarabia to Ukraine 3 aaGuns, 10 armour, 14 artilleries, 17 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Belarus 5 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Baltic States 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Norway to Finland 1 artillery moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Holland Belgium to France 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Western Germany to Bryansk Place Units - Germans 3 armour placed in Ukraine 1 artillery, 1 bomber and 3 infantry placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys Germany : 1 factory_major Belarus : 1 flag, 1 mech_infantry Karelia : 1 flag, 1 infantry Baltic States : 1 flag, 1 mech_infantry Bryansk : 3 aaGuns, 10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers Eastern Poland : 3 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 3 armour, 1 factory_minor and 2 infantry Western Ukraine : 1 flag Smolensk : 1 flag, 1 infantry 125 Sea Zone : 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantry
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@DannyDuck716 Queensland was knocked down enough I’ll have to concentrate on 1 target, and the incoming Brits are going to have to be dealt with some how…while keeping the Americans at bay.