LennardF vs Samuel (Allies +15)
-
Trans-Jordan shot pretty well.
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 aaGun, 1 artillery and 16 infantry moved from Belarus to Bryansk 1 aaGun, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 aaGun and 6 infantry moved from Yenisey to Timguska Place Units - Russians 2 infantry and 1 marine placed in Novgorod 3 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
-
@LennardF it was about time I kill something hahaha. For the strawberries I can stop by tomorrow if that works for you
-
Sounds good - I’ll have them in the box at the end of the driveway by noon.
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 4 infantry moved from Szechwan to Shensi 2 artilleries moved from Szechwan to Shensi 2 artilleries moved from Kweichow to Shensi 6 infantry moved from Kweichow to Shensi 1 infantry moved from Chahar to Suiyuyan 4 infantry moved from Jehol to Manchuria 6 fighters moved from Anhwe to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 armour moved from Suiyuyan to Jehol 1 infantry moved from Anhwe to Hunan 2 infantry moved from Siam to Shan State 4 infantry moved from Yunnan to Shan State 3 artilleries moved from Yunnan to Shan State 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Anhwe to 45 Sea Zone 1 bomber moved from Anhwe to 37 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Anhwe to Manchuria 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 2 cruisers moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Kwangtung Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 artilleries and 6 infantry British defend with 1 infantry Japanese roll dice for 3 artilleries and 6 infantry in Shan State, round 2 : 1/9 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 4 artilleries, 10 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 artilleries, 10 infantry and 2 tactical_bombers in Shensi, round 2 : 5/16 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Shensi to Anhwe 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from 36 Sea Zone to French Indo China 1 bomber moved from 37 Sea Zone to Hainan 1 bomber moved from 45 Sea Zone to Paulau Island 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.00 Japanese regular : 1.50 UK_Pacific regular : -0.33
-
I swore off J4 and what am I doing? J bloody 4. Hi, my name is Lennard and I have a problem.
Anyhow, take a look at those plants - I found some in one box later in the day that had some white mildew/mold on them. I don’t think any got into that box I gave you but if they did just make sure you throw them away or they’ll likely infect your whole strawberry bed.
-
@LennardF Ok sounds good, I will have a look at that. Thanks a lot for the plants, that’s exactly what I was looking for for my new garden bed.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Gibraltar Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Western United States to British Columbia Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 2. 2 transports placed in 101 Sea Zone 2 carriers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : 0.00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Gibraltar Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Western United States to British Columbia Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 2. 2 transports placed in 101 Sea Zone 2 carriers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in Egypt British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Iraq British attack with 1 artillery and 3 infantry Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the British lost in Iraq British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Iraq Italians win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from India to West India 1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to 91 Sea Zone 4 infantry moved from Brazil to Suriname Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -4.00 Italians regular : 0.33 Japanese regular : 0.00 British regular : -2.83
-
@samuel06 Happy to have plants to give - I love strawberry season. A favorite memory was Boadicea being about one and a half and being in our garden bed in Santa Cruz and grabbing and eating every berry, red, pink or white, she could get her hands on.
-
Well, you rolled better that time. I’d like to swap out that sub for a fighter if you don’t mind.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 3 submarines moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 3 transports moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 4 submarines and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Syria to 98 Sea Zone 1 bomber moved from Syria to 98 Sea Zone 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Northwest Persia Italians take Northwest Persia from British 2 artilleries and 4 infantry moved from Tobruk to Alexandria 2 artilleries moved from 98 Sea Zone to Egypt 4 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits British roll dice for 1 battleship, 1 carrier and 2 cruisers in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone 1 bomber owned by the Italians retreated 1 cruiser owned by the Italians, 3 transports owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone British win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 destroyer, 2 fighters and 3 submarines Casualties for British: 1 carrier, 2 destroyers and 1 tactical_bomber 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2 Italians collect 13 PUs (4 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -3.33 British regular : -0.00
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@LennardF That’s so cute. I love strawberries too. In Quebec we grow a lot a them and when the season comes its so nice to go out and pick them in the fields.
No worries for the fighter
-
Thanks.
Hey, I retreated the Italian fleet and the UI wouldn’t let me unload those troops. Do you know if that’s correct? I can’t find that specifically addressed in the rule book.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia 3 armour moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Baltic States 10 artilleries and 1 infantry moved from Poland to Baltic States 6 armour, 15 artilleries, 23 infantry and 5 mech_infantrys moved from Eastern Poland to Baltic States 1 mech_infantry moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Syria to 80 Sea Zone 1 tactical_bomber moved from Syria to 80 Sea Zone 1 bomber moved from Syria to 80 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 2 transports; French defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 transport owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for French: 1 destroyer Casualties for British: 2 transports Battle in 98 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport British defend with 1 battleship and 2 cruisers Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 2 cruisers Battle in Bessarabia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 6 armour, 25 artilleries, 24 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 25 artilleries, 24 infantry and 12 mech_infantrys in Baltic States, round 2 : 18/67 hits, 21.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 25 artilleries, 23 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Non Combat Move - Germans 1 bomber moved from 80 Sea Zone to Northwest Persia 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia 3 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States 3 aaGuns moved from Eastern Poland to Baltic States 1 fighter moved from Bessarabia to Poland 1 fighter moved from Poland to Germany 1 bomber, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy Place Units - Germans 2 mech_infantrys placed in Western Germany 8 infantry placed in Western Germany 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to Alexandria: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -3.17 British regular : 0.50
-
@LennardF That’s because they were involved in a combat before (Amphibious assault on Egypt). Therefore they cannot be moved again on NCM
-
OK, I didn’t know and couldn’t find it in the rule book.