wheatbeer (Axis) vs OwenToo (Allies +18) BM3

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 marine moved from Gibraltar to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Tobruk
            1 artillery moved from Morocco to 91 Sea Zone
            5 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Tobruk
            5 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from Gibraltar to Tobruk
    
        Combat - Americans
            Battle in Celebes
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry
                Italians defend with 2 artilleries and 3 infantry
                    Americans roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry in Tobruk, round 2 : 4/10 hits, 2.83 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Tobruk, round 2 : 0/5 hits, 1.67 expected hits
                    2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
                Americans win, taking Celebes from Japanese, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 2 artilleries and 3 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Midway
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from India to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            1 bomber moved from Trans-Jordan to Egypt
            1 fighter moved from Tobruk to Alexandria
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour and 3 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 15 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 15 infantry in Szechwan, round 2 : 2/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            3 cruisers moved from 92 Sea Zone to 95 Sea Zone
            4 submarines moved from 81 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 fighter moved from Egypt to 95 Sea Zone
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 4 submarines
                Italians defend with 1 battleship, 2 cruisers and 1 destroyer
                    British roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 battleship, 3 cruisers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
                British win with 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 46
                Casualties for British: 1 submarine
                Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
    
        Non Combat Move - British
            1 battleship moved from 81 Sea Zone to 96 Sea Zone
            1 carrier moved from 92 Sea Zone to 96 Sea Zone
            1 cruiser moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            4 artilleries moved from Egypt to Trans-Jordan
            4 infantry moved from Egypt to Trans-Jordan
            1 marine moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from 96 Sea Zone to Tobruk
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Algeria to Libya
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 armour moved from 96 Sea Zone to Tobruk
            2 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun moved from 96 Sea Zone to Tobruk
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from 95 Sea Zone to Tobruk
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Russia to 96 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 fighter and 2 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.67
    Japanese regular : -0.67
    Italians regular : -1.67
    British regular : 0.17
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Southern Italy
    
        Place Units - Italians
            1 airfield, 1 artillery and 1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Kazakhstan
            1 fighter moved from Eastern Persia to Kazakhstan
    
        Combat - ANZAC
            Battle in Kazakhstan
                ANZAC attack with 2 fighters
                Italians defend with 1 armour
                    ANZAC roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Kazakhstan
                ANZAC win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Italians: 1 armour
    
        Non Combat Move - ANZAC
            1 fighter moved from Kazakhstan to Sikang
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            1 artillery moved from Queensland to New South Wales
            1 armour moved from New South Wales to Queensland
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    ANZAC regular : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Kazakhstan
            1 fighter moved from Eastern Persia to Kazakhstan
    
        Combat - ANZAC
            Battle in Kazakhstan
                ANZAC attack with 2 fighters
                Italians defend with 1 armour
                    ANZAC roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Kazakhstan
                ANZAC win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Italians: 1 armour
    
        Non Combat Move - ANZAC
            1 fighter moved from Kazakhstan to Sikang
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            1 artillery moved from Queensland to New South Wales
            1 armour moved from New South Wales to Queensland
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    ANZAC regular : 1.00
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 artilleries, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 armour and 8 mech_infantrys moved from Caucasus to Novosibirsk
            1 armour moved from Northwest Persia to Eastern Persia
                  Germans take Persia from British
                  Germans take Eastern Persia from British
            3 fighters and 3 tactical_bombers moved from Ukraine to 96 Sea Zone
            3 bombers and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            7 tactical_bombers moved from Novgorod to Volgograd
            1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports; Americans defend with 1 cruiser and 3 transports
                    Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 96 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 96 Sea Zone
                    Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits
                    British roll dice for 1 battleship, 2 cruisers, 1 fighter and 6 transports in 96 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 3 transports owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 96 Sea Zone
                    3 transports owned by the Americans lost in 96 Sea Zone
                Germans win with 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 100
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                Casualties for Americans: 1 cruiser and 3 transports
            Battle in Novosibirsk
                Germans attack with 7 armour and 8 mech_infantrys
                Russians defend with 2 aaGuns and 6 infantry
                    Germans roll dice for 7 armour and 8 mech_infantrys in Novosibirsk, round 2 : 4/15 hits, 4.83 expected hits
                    Russians roll dice for 2 aaGuns and 6 infantry in Novosibirsk, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novosibirsk
                    Germans roll dice for 7 armour and 6 mech_infantrys in Novosibirsk, round 3 : 4/13 hits, 4.50 expected hits
                    Russians roll dice for 4 infantry in Novosibirsk, round 3 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 6 infantry
            Battle in Volgograd
                Germans attack with 3 mech_infantrys and 7 tactical_bombers
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 mech_infantrys and 7 tactical_bombers in Volgograd, round 2 : 5/10 hits, 4.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Iraq
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 3 tactical_bombers moved from 96 Sea Zone to Southern Italy
            1 infantry moved from Archangel to Belarus
            1 artillery and 2 infantry moved from Novgorod to Belarus
            7 tactical_bombers moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            3 artilleries and 7 infantry moved from Germany to Poland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
    
        Place Units - Germans
            10 artilleries placed in Germany
            3 artilleries placed in Novgorod
            1 submarine placed in 112 Sea Zone
            1 fighter and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 0.17
    British regular : -3.50
    

    Savegame

  • '17

    I’m really sorry about those defense rolls :face_with_head_bandage:

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Vologda to Novosibirsk
            1 artillery moved from Vologda to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Tambov to Novosibirsk
            2 armour moved from Tambov to Novosibirsk
            1 artillery moved from Tambov to Volgograd
            3 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Rostov
            2 infantry moved from Tambov to Rostov
            6 infantry moved from Tambov to Bryansk
            1 artillery moved from Tambov to Bryansk
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 7 armour and 5 mech_infantrys
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/12 hits, 4.17 expected hits
                    Germans roll dice for 7 armour and 5 mech_infantrys in Novosibirsk, round 2 : 4/12 hits, 5.17 expected hits
                    4 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novosibirsk
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 3 : 4/8 hits, 3.50 expected hits
                    Germans roll dice for 7 armour in Novosibirsk, round 3 : 4/7 hits, 3.50 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 armour owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 3 armour in Novosibirsk, round 4 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 5 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour in Novosibirsk, round 5 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk
                Russians win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Russians: 2 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 7 armour and 5 mech_infantrys
            Battle in Volgograd
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Bryansk
                Russians attack with 1 artillery and 6 infantry
                Italians defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 3/7 hits, 1.50 expected hits
                    Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 aaGun moved from Vologda to Russia
            3 infantry moved from Yenisey to Timguska
            1 aaGun moved from Russia to Bryansk
            27 infantry moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Volgograd
            2 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Germans regular : -1.17
    Russians regular : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    @wheatbeer It is OK, I shouldn’t have split my fleet. My bad

  • '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            6 artilleries and 12 infantry moved from Burma to India
            1 marine moved from Sumatra to 41 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 armour and 1 mech_infantry moved from Yunnan to India
            2 bombers moved from Yunnan to Volgograd
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Volgograd
            1 fighter moved from Philippines to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to India
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to India
            1 fighter moved from 41 Sea Zone to India
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 armour, 7 artilleries, 3 fighters, 15 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 16 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 15 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 11/29 hits, 9.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 16 infantry and 2 mech_infantrys in India, round 2 : 8/18 hits, 6.00 expected hits
                    8 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 7 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 7/21 hits, 8.00 expected hits
                    UK_Pacific roll dice for 5 infantry and 2 mech_infantrys in India, round 3 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 5 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 fighters and 9 infantry
                Casualties for British: 3 aaGuns, 16 infantry and 2 mech_infantrys
            Battle in Volgograd
                Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll AA dice in Volgograd : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Volgograd
                    Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Volgograd, round 2 : 2/7 hits, 4.17 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
                    Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Volgograd, round 3 : 2/7 hits, 4.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun and 4 infantry moved from Yunnan to Shan State
            1 aaGun moved from Yunnan to Hunan
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Malaya to Shan State
            1 fighter moved from 44 Sea Zone to Philippines
            1 fighter moved from 6 Sea Zone to Japan
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Volgograd to Caucasus
            2 tactical_bombers moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to Bulgaria
            1 destroyer and 2 submarines moved from 41 Sea Zone to 39 Sea Zone
            4 carriers moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 aaGun moved from Burma to India
            1 fighter and 3 tactical_bombers moved from India to 39 Sea Zone
            1 fighter moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -3.00
    British AA : 1.00
    UK_Pacific regular : 0.67
    Russians regular : 0.33
    Russians AA : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Alexandria to Iraq
            3 fighters moved from Trans-Jordan to Iraq
            1 bomber moved from Egypt to Iraq
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Iraq
                Americans attack with 1 bomber and 4 fighters
                Germans defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 bomber and 4 fighters in Iraq, round 2 : 4/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    1 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Iraq
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery, 5 infantry and 1 marine moved from Tobruk to Alexandria
            3 fighters moved from Iraq to Trans-Jordan
            1 bomber moved from Iraq to Trans-Jordan
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Midway to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 infantry moved from Central United States to Western United States
            1 armour moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            2 carriers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.50
    Germans regular : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            14 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Kweichow, round 2 : 0/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 14 infantry in Kweichow, round 3 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
            1 fighter moved from Hopei to Shensi
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Alexandria to Iraq
            3 fighters moved from Trans-Jordan to Iraq
            1 bomber moved from Egypt to Iraq
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Iraq
                Americans attack with 1 bomber and 4 fighters
                Germans defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 bomber and 4 fighters in Iraq, round 2 : 4/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    1 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Iraq
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery, 5 infantry and 1 marine moved from Tobruk to Alexandria
            3 fighters moved from Iraq to Trans-Jordan
            1 bomber moved from Iraq to Trans-Jordan
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Midway to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 infantry moved from Central United States to Western United States
            1 armour moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 destroyer, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            2 carriers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            14 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Kweichow, round 2 : 0/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 14 infantry in Kweichow, round 3 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
            1 fighter moved from Hopei to Shensi
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Germans
            3 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 battleship, 3 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - British
            British creates battle in territory 125 Sea Zone
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Tobruk to Gibraltar
            1 mech_infantry moved from Libya to Alexandria
            1 armour moved from Tobruk to Egypt
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter moved from Union of South Africa to Egypt
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 fighter and 1 tactical_bomber moved from Russia to Shensi
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 81 Sea Zone
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 1.33
    Japanese regular : -0.50
    Germans regular : -0.17
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 6/6 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Bulgaria to Romania
            1 bomber moved from Rostov to Caucasus
            1 aaGun moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            Italians undo move 1.
            1 armour and 2 mech_infantrys placed in Northern Italy
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,3
            Italians collect 14 PUs (6 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.00
    Russians regular : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Sikang to Russia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Sikang to Russia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 2 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Caucasus to Samara
                  Germans take Samara from Russians
            1 armour moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 armour moved from Eastern Persia to Iraq
            4 tactical_bombers moved from Caucasus to Iraq
            3 bombers moved from Southern Italy to 110 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 110 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Iraq
                Germans attack with 1 armour and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 4 tactical_bombers in Iraq, round 2 : 4/5 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
            6 artilleries and 14 infantry moved from Belarus to Archangel
            3 artilleries and 7 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Ukraine to Bessarabia
            10 artilleries moved from Germany to Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 tactical_bomber moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            3 bombers moved from 110 Sea Zone to Western Germany
            1 aaGun, 3 artilleries and 3 infantry moved from France to Normandy Bordeaux
            5 infantry moved from Finland to Karelia
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 fighters placed in Western Germany
            4 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
            Germans collect 60 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.33
    British regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Germans
            3 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Samara
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            3 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 artilleries moved from Bryansk to Smolensk
            12 infantry moved from Bryansk to Smolensk
            3 infantry moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 5 infantry in Tambov, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 artilleries and 15 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 15 infantry in Smolensk, round 2 : 4/17 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 aaGun moved from Vologda to Samara
            1 aaGun and 16 infantry moved from Bryansk to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,4,3,1,4,1,5,2,5,5,2
            Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    Russians regular : 2.17
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 airfields, 3 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Korea
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Korea
            1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            4 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 fighter moved from 6 Sea Zone to Manchuria
            1 fighter moved from Philippines to Manchuria
            1 armour and 1 mech_infantry moved from India to Yunnan
            6 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 fighter moved from 39 Sea Zone to Yunnan
            2 bombers moved from Bulgaria to Tambov
            1 fighter and 2 tactical_bombers moved from Caucasus to Tambov
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys
                Chinese defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys in Yunnan, round 2 : 5/13 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tambov
                Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
                Russians defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 3.00 expected hits
                    Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 3 infantry owned by the Russians lost in Tambov
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Tambov
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from Manchuria to 19 Sea Zone
            1 fighter moved from Korea to Shantung
            1 fighter moved from Manchuria to Shantung
            1 fighter moved from Korea to Shantung
            2 fighters moved from Korea to 19 Sea Zone
            2 fighters moved from 19 Sea Zone to Okinawa
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 fighter moved from Philippines to Okinawa
            1 fighter moved from Philippines to 19 Sea Zone
            1 aaGun moved from Hunan to Yunnan
            1 aaGun moved from French Indo China to Yunnan
            1 aaGun moved from Shan State to Yunnan
            1 fighter moved from Yunnan to Shan State
            2 tactical_bombers moved from Philippines to Japan
            1 aaGun moved from India to West India
            2 battleships moved from 39 Sea Zone to 37 Sea Zone
            4 carriers moved from 39 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Tambov to Volgograd
            2 bombers moved from Tambov to Novgorod
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
            1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            1 marine moved from India to 39 Sea Zone
            2 cruisers and 1 marine moved from 39 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            5 artilleries and 3 infantry moved from India to West India
    
        Place Units - Japanese
            1 airfield placed in Okinawa
            1 airfield placed in Shantung
            1 factory_minor placed in Shantung
            1 artillery and 7 infantry placed in Japan
            2 artilleries placed in India
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.50
    Russians regular : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            3 fighters moved from Trans-Jordan to Iraq
            1 bomber moved from Trans-Jordan to Volgograd
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
            1 fighter moved from Queensland to Java
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 cruisers moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in Java
                Americans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Iraq
                Americans attack with 1 armour, 3 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 carriers moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Wake Island to Queensland
            1 mech_infantry moved from Queensland to Western Australia
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
            5 infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from 109 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 1 marine moved from Alexandria to Egypt
            5 infantry moved from Alexandria to Egypt
            3 fighters moved from Iraq to Egypt
            1 bomber moved from Volgograd to Russia
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Shensi to Hunan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 infantry owned by the Chinese retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            1 infantry moved from Kweichow to Szechwan
            11 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Hopei
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.67
    

    Savegame

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